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Author Topic: Ki-102b Randy & Ki-96  (Read 9989 times)

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Griffon_301

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Re: Ki-102b Randy & Ki-96
« Reply #12 on: August 01, 2021, 11:22:11 AM »

about the only effects mod i am using is the one from WXTech and my IGO rocket effect in Ordinance view looks normal to me, nowhere near what BA has posted...
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Epervier

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Re: Ki-102b Randy & Ki-96
« Reply #13 on: August 01, 2021, 11:32:08 AM »

With the Igo bomb I noticed the rear texture is missing in my BAT install. Also the smoke effect is funny looking....
The 3d amendment by Ranwers. I just changed the lighting parameters slightly in the Ordnance1.mat file - the bomb has a more subdued / darker color.
Thank you very much at you and Ranwers !  :)   :)
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Griffon_301

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Re: Ki-102b Randy & Ki-96
« Reply #14 on: August 01, 2021, 11:53:50 AM »

Oh yes, thanks a lot to a creators of this plane :)
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SAS~Bombsaway

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Re: Ki-102b Randy & Ki-96
« Reply #15 on: August 01, 2021, 12:29:20 PM »

about the only effects mod i am using is the one from WXTech and my IGO rocket effect in Ordinance view looks normal to me, nowhere near what BA has posted...

Installed his effects and it is much better....


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Griffon_301

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Re: Ki-102b Randy & Ki-96
« Reply #16 on: August 01, 2021, 12:37:50 PM »

yes, thats how it looks in my game as well - you should try hitting a ship with a torpedo, looks way more spectacular than with stock BAT effects :D
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Jerald44

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Re: Ki-102b Randy & Ki-96
« Reply #17 on: August 01, 2021, 06:46:09 PM »

Hello,

  Whenever I use the Igo bomb , the game crashes to desktop. Anyone else have this problem ?
Any help would be much appreciated.



                                                                                                Jerald Kendall
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dsawan

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Re: Ki-102b Randy & Ki-96
« Reply #18 on: August 02, 2021, 01:10:25 AM »

ki-96 looks good but the 2 20mm cannon do not fire. just the 50mm. will that be fixed in next update?
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dsawan

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Re: Ki-102b Randy & Ki-96
« Reply #19 on: August 02, 2021, 01:43:45 AM »

could use a skinpak as well in time
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yasei

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Re: Ki-102b Randy & Ki-96
« Reply #20 on: August 02, 2021, 02:09:29 AM »

ki 96 does not work on 13.2.ki 96 requires ki 102 to run?
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dsawan

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Re: Ki-102b Randy & Ki-96
« Reply #21 on: August 02, 2021, 02:17:53 AM »

runs in both cup and 4.1.3;just the two 20mm cannon dont at least not yet.
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Kelso

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Re: Ki-102b Randy & Ki-96
« Reply #22 on: August 02, 2021, 10:01:17 AM »

My three cents for the Ki-96 project - flame revised.
https://www.mediafire.com/file/5twv72wu28airyl/KI-96_flame_fix.7z/file
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Vasya

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Re: Ki-102b Randy & Ki-96
« Reply #23 on: August 02, 2021, 03:20:31 PM »

Updated fm and weapons.
Available on Aviaskins.  :)
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