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Author Topic: Ki-102b Randy & Ki-96  (Read 9991 times)

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csvousden

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Re: Ki-102b Randy & Ki-96
« Reply #24 on: August 02, 2021, 08:26:10 PM »

Got a website for the aviaskins fm and weapons?
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Vasya

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Re: Ki-102b Randy & Ki-96
« Reply #25 on: August 03, 2021, 06:01:36 AM »

Got a website for the aviaskins fm and weapons?
Google translator does not translate well from English into Slavic languages, unfortunately.  :-[
I didn't quite understand the meaning of your question.
Aviaskins is a forum dedicated to the IL-2 game.
Google search engine knows this forum.  :)
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SAS~Storebror

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Re: Ki-102b Randy & Ki-96
« Reply #26 on: August 03, 2021, 06:37:12 AM »

csvousden was asking for a direct link.
Because quite like you've got problems translating english to slavic, it's literally impossible to make our way through the aviaskins forums for us non-slavic people. One big mess.

@edit: I guess it's this one: http://forum.aviaskins.com/showpost.php?p=219276&postcount=9136

]cheers[
Mike
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Don't split your mentality without thinking twice.

csvousden

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Re: Ki-102b Randy & Ki-96
« Reply #27 on: August 09, 2021, 12:51:18 PM »

Thank you!
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Mission_bug

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Re: Ki-102b Randy & Ki-96
« Reply #28 on: August 11, 2021, 02:37:28 AM »

Superb, thank you very much to all involved, really appreciated. 8)


Take care and be safe.


Wishing you all the very best, Pete. ;D
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dsawan

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Re: Ki-102b Randy & Ki-96
« Reply #29 on: August 12, 2021, 07:27:06 AM »

any update onthe fix for the ki-96 guns?
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Epervier

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Re: Ki-102b Randy & Ki-96
« Reply #30 on: August 12, 2021, 07:36:14 AM »

ki-96 looks good but the 2 20mm cannon do not fire. just the 50mm. will that be fixed in next update?

any update on the fix for the ki-96 guns?
If I remember correctly, the author removed the 2 20mm barrels for the "50mm barrel" option!
So this is not a mistake...


Edit !
My memories were good!  :D
The 0, 1, 2 slots are for standard guns.
They are absent in the "1x50mm" option!
Code: [Select]
s = "1x50mm";
a_lweaponslot = new Aircraft._WeaponSlot[byte0];
a_lweaponslot[0] = null;
a_lweaponslot[1] = null;
a_lweaponslot[2] = null;
a_lweaponslot[3] = new Aircraft._WeaponSlot(1, "MGunMK214A", 30);
a_lweaponslot[4] = null;
a_lweaponslot[5] = null;
a_lweaponslot[6] = null;
a_lweaponslot[7] = null;
a_lweaponslot[8] = new Aircraft._WeaponSlot(3, "KI96_50mmPylon", 1);
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -
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