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Author Topic: WxTech's Effects Pack v1.1 for B.A.T. 4.x  (Read 10297 times)

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WxTech

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Re: WxTech's Effects Pack v1.1 for B.A.T. 4.x
« Reply #60 on: September 12, 2021, 08:48:33 PM »

I've just added illumination for secondary (as well as already having such for initial destruction) explosions.

These past three weeks I've been going gangbusters on the effects front. I can't say how many hundreds of times I've exited and restarted the game to check on changes. I would give my left testicle to have a special program to dynamically generate effects, with the ability to make changes on the fly and see results instantly, and not have to restart the game every time.
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roman9078

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Re: WxTech's Effects Pack v1.1 for B.A.T. 4.x
« Reply #61 on: September 13, 2021, 07:35:46 AM »

I've just added illumination for secondary (as well as already having such for initial destruction) explosions.

These past three weeks I've been going gangbusters on the effects front. I can't say how many hundreds of times I've exited and restarted the game to check on changes. I would give my left testicle to have a special program to dynamically generate effects, with the ability to make changes on the fly and see results instantly, and not have to restart the game every time.



Thanks for your hard work, the effects are very high quality. Big,Big Thanks.
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baggo

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Re: WxTech's Effects Pack v1.1 for B.A.T. 4.x
« Reply #62 on: September 13, 2021, 08:00:09 AM »

+1 your hard work is there for all to see Glen, and massively appreciated by all, big thanks again, Kev.
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mikojan3

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Re: WxTech's Effects Pack v1.1 for B.A.T. 4.x
« Reply #63 on: September 22, 2021, 01:09:16 PM »

first of all congratulations for this wonderful mod,  but there is one thing I would like to say , the flashes of the bullets are not very visible , if you could increase the light ?
because the effects are spectacular especially the fireball that I was telling you in private .
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WxTech

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Re: WxTech's Effects Pack v1.1 for B.A.T. 4.x
« Reply #64 on: September 23, 2021, 03:22:21 AM »

I've seen bullet hit flashes use two or more textures together, which boosts their surface brightness. I go with a single texture in the interest of minimalist consumption of resources. But given their brevity (they typically last only 0.06 second), it certainly will not be an impediment to double or even triple these textures, in order to get good brightness. I'll do this before releasing the next iteration.
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WxTech

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Re: WxTech's Effects Pack v1.1 for B.A.T. 4.x
« Reply #65 on: September 24, 2021, 05:09:27 PM »

NOTE: Sep 23, 2021: This has been superseded by v1.2, available here, in this thread:
https://www.sas1946.com/main/index.php/topic,67407.0.html

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