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Author Topic: Operation Husky - A Dynamic Campaign for DCG & BAT  (Read 3944 times)

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Shakaali

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Operation Husky - A Dynamic Campaign for DCG & BAT
« on: August 31, 2021, 01:21:19 PM »

OPERATION HUSKY  - THE ALLIED INVASION OF SICILY



Download Mediafire: https://www.mediafire.com/file/608tg92wdmiq2vt/Operation_Husky.rar/file
Download M4T: https://www.mission4today.com/index.php?name=Downloads3&file=details&id=2986



The Allied invasion of Sicily, codenamed Operation Husky, was a major campaign of World War II, in which the Allies took the island of Sicily from the Axis powers. The operation began on the night of 9–10 July 1943, and ended on 17 August.

You can fly this campaign for:


Royal Australian Air Force

Kittyhawk III  (P-40M) (fighter)
Hawker Hurricane IIC (fighter)

Forces Aériennes Françaises Libres

Curtiss P-40L Warhawk (fighter)
Supermarine Spitfire VB  (fighter)
Lockheed P-38F (recon)

South African Air Force (under RAF)

Supermarine Spitfire VB  (fighter)
Supermarine Spitfire VC  (fighter)
Supermarine Spitfire IXB  (fighter)
Kittyhawk III (P-40M) (fighter)
Douglas Boston III (bomber)
Avro Anson (transport)

Royal Navy Fleet Air Arm

Fairey Swordfish II (bomber)
Fairey Swordfish I (recon)
Fairey Albacore (recon)
Supermarine Walrus (seaplane)

Royal Air Force

Hawker Hurricane IIA (fighter)
Hawker Hurricane IIB (fighter)
Hawker Hurricane IIC (fighter)
Kittyhawk III  (P-40M) (fighter)
Supermarine Spitfire VA  (fighter)
Supermarine Spitfire VB  (fighter)
Supermarine Spitfire VC  (fighter)
Supermarine Spitfire VIII  (fighter)
Supermarine Spitfire IXC  (fighter)
de Havilland Mosquito XII (night fighter)
Bristol Beaufighter IF (night fighter)
Hawker Hurricane IV (ground attack)
Bristol Beaufighter X (ground attack)
Martin Marauder (bomber)
Douglas Boston III (bomber)
North American Mustang I (recon)
Supermarine Spitfire XI (recon)
Consolidated Catalina (seaplane)
Douglas Dakota (transport)

United States Army Air Force

Curtiss P-40F Warhawk (fighter)
Curtiss P-40L Warhawk (fighter)
Bell P-39 Airacobra (fighter)
Supermarine Spitfire VB  (fighter)
Supermarine Spitfire VC  (fighter)
North American B-25C Mitchell (bomber)
North American B-25D Mitchell (bomber)
Douglas A-20C Havoc (bomber)
Douglas A-20G Havoc (bomber)
North American P-51A (recon)
Douglas C-47A Skytrain (transport)
Douglas C-47B Skytrain (transport)

Regia Aeronautica

Macchi C.200 Saetta (fighter)
Macchi C.202 Folgore (fighter)
Macchi C.205 Veltro (fighter)
Reggiane Re.2001 Falco II (fighter)
Reggiane Re.2005 Sagittario (fighter)
Fiat G.55 Centauro (fighter)
Dewoitine D.520 (fighter)
Messerschmitt Bf-109G-6 (fighter)
Fiat CR.42 (night fighter)
Messerschmitt Bf-110C-4 (night fighter)
Fiat G.50bis (ground attack)
Reggiane Re.2002 Ariete (ground attack)
IMAM Ro.57bis (ground attack)
Junkers Ju-87D-3 (dive bomber)
Savoia-Marcehtti SM.79 Sparviero (bomber)
CANT Z.1007bis (bomber)
Piaggio P.108B (bomber)
Caproni Ca.311 (recon)
Fiat RS.14 (seaplane)
CANT Z.506 (seaplane)

Luftwaffe

Messerschmitt Bf-109G-4 (fighter)
Messerschmitt Bf-109G-6 (fighter)
Junkers Ju-88C-6 (night fighter)
Messerschmitt Bf-110G-2 (ground attack)
Focke-Wulf Fw-190A-5 (ground attack)
Messerschmitt Bf-109F-4 (ground attack)
Junkers Ju-87D-3 (dive bomber)
Junkers Ju-88A-4 (bomber)
Dornier Do-217E (bomber)
Messerschmitt Me-410A (recon)
Fieseler Fi-156 Storch (recon)
Arado Ar-196 (seaplane)
Messerschmitt Me-323 Gigant (transport)


Historical notes:

All squadrons, their equipment and bases are as historical as possible. See Husky.xls (included in the package) for details.
For campaign to work as planned, please select corresponding aircraft and squadron (1st squadron on the list should use 1st aircraft on the list, 2nd squadron on the list should use 2nd aircraft on the list, and so on).


Requirements:

B.A.T. v4.0 Red Core with 4.1.2 update  B.A.T. 4.2.2
DCG 3.50 beta  (beta 15 recommended)
(https://forum.jg1.org/topic/6757-dcg-350-openbeta/?do=findComment&comment=71106)

Installation:

Decompress the Operation Husky.rar into your DCG home directory.
Make a backup of the DGEN directory in you IL-2 game directory 
Copy Dgen, Missions & Paintschemes folders from your Operation Husky folder and paste them in your IL-2 game directory. Overwrite if prompted.
Start DCG, select Optional Third Party Data Folder.
Navigate to the Operation Husky folder and select allcampaigns.dcg
Select "Replace Career Generator (DGen)" in the DCG main screen.
Select Off Line Career (Full Auto-Generation Mode) in the DCG main screen.
Launch Il-2 and select one of the above-mentioned careers.


Recommended DCG Settings:

Transfers are set off by a timetable command and I recommend that it is kept off to avoid overcrowding of certain airfields.

Air Starts: On
Delayed Start Times: On
Historical Production Dates: Off

Action radius as you wish. If the value is very small (50 km or less) the fighting will take place over and near Sicily, and the bigger the value the further away from Sicily the battle zone expands. The used map, War over Italy by Volperossa, is a scaled map, so distances are much shorter than IRL.

Note that the campaign is super heavy with over 100 squadrons, over 2000 static objects and almost 50 columns. That means that the campaign is a FPS killer. Turning down Squadron Density, Maximum Flights/Squadron  and possibly even  Column Density and/or Stationary Object Density is required for smooth playing.

EXAMPLE: My setting

Squadron Density: Moderate
Maximum Flights/Squadron: 1
Column Density: Full
Stationary Object Density: Full

In my system (AMD FX-4350 CPU and AMD Radeon R7 360) that setup is playable.
Feel free to find what's optimal for your computer. Remember, though: if you turn Squadron Density to Full and Maximum Flights/Squadron to 4 there will be well over 1500 aircraft in the air....


Credits and thanks:

SAS team for BAT
Paul Lowengrin for DCG
Tailspin and Lonestar for DCG tutorials that got me started creating DCG campaigns a long time ago
Volperossa for the magnificent map
All skin artist involved (sorry, I don't know who you are).




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RAMPAGE1986

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Re: Operation Husky - A Dynamic Campaign for DCG & BAT
« Reply #1 on: September 01, 2021, 12:35:56 AM »

ESPECTACULAR ¡¡¡¡¡¡  thank you very much my friend
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asheshouse

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Re: Operation Husky - A Dynamic Campaign for DCG & BAT
« Reply #2 on: September 01, 2021, 03:25:07 AM »

Looks very interesting. Thanks very much.
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Shakaali

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Re: Operation Husky - A Dynamic Campaign for DCG & BAT
« Reply #3 on: September 07, 2021, 07:04:30 AM »

Thanks, guys  8)

I made a minor tweak to timetable. Added a few AlwaysActive True/AlwaysActive False commands. That way some squadrons with a low probability to be chosen by DCG when Squadron Density is low get their 15 minutes of fame. Updated to downloads.
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Chess100

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Re: Operation Husky - A Dynamic Campaign for DCG & BAT
« Reply #4 on: September 14, 2021, 05:31:46 AM »

Hello everyone,

  Is there dependence between playing Dgen campaigns one day and another DCG? Because sometimes I have problems with campaign progresses, for example I played 3 missions from some campaign and then 100% progress appears.
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Chess100

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Re: Operation Husky - A Dynamic Campaign for DCG & BAT
« Reply #5 on: September 14, 2021, 05:33:05 AM »

Really good job done here!!
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Shakaali

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Re: Operation Husky - A Dynamic Campaign for DCG & BAT
« Reply #6 on: September 14, 2021, 07:07:14 AM »

Really good job done here!!

Thank you  8)

Is there dependence between playing Dgen campaigns one day and another DCG? Because sometimes I have problems with campaign progresses, for example I played 3 missions from some campaign and then 100% progress appears.

There should not be any problems if you just remember to tick/untick "Replace Career Generator (DGen)" in DCG main screen. However, emphasis is on the word "should". Anything is possible.  I strongly suggest backing up all campaigns before switching between campaign generators. Or, better still if you have plenty of disk space: use separate installs of BAT, one for  DCG and one for DGEN.
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vonOben

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Re: Operation Husky - A Dynamic Campaign for DCG & BAT
« Reply #7 on: October 04, 2021, 04:22:42 AM »

Thank you very much for this new campaign, Shakaali!  :)

Much appreciated!  ]thumbsup[
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Shakaali

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Re: Operation Husky - A Dynamic Campaign for DCG & BAT
« Reply #8 on: March 17, 2023, 11:38:42 AM »

Updated to work with BAT 4.2.2. Links in the first post now have the new version.

JimothyBuff, thanks for the heads-up  :)
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JimothyBuff

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Re: Operation Husky - A Dynamic Campaign for DCG & BAT
« Reply #9 on: March 23, 2023, 09:36:01 AM »

No need to thank me, I’m just an idiot trying to enjoy the fruits of your hard labour. :D But i’m very glad to contribute to the amazing work of the community, even if it’s just in a very passive way.
thank you once more! I’m really looking forward to try the campaign this weekend:)
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Shakaali

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Re: Operation Husky - A Dynamic Campaign for DCG & BAT
« Reply #10 on: March 23, 2023, 02:53:33 PM »

No need to thank me

But there is a need. I cannot fix a bug or an incompatibility in one of my campaigns if I don't know such bug or incompatibility exists. Therefore I highly appreciate people who point them out :)
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JimothyBuff

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Re: Operation Husky - A Dynamic Campaign for DCG & BAT
« Reply #11 on: March 24, 2023, 02:20:26 PM »

Fair point.
A last heads up, it seems to be working like a charm now. At least after a little tweakage of the settings to get the FPS to where they belong. But definitely no explosions and screaming anymore. (I might keep the old version somewhere on my PC, if ever I need to make sound effects for a disaster movie, tho^^)
Thanks for walking me through the process, thanks to you my boring weekend plans just got way more interesting :)


EDIT:
I maybe found something, new. Don't know what causes it but if I zoom (in or out) the clouds disappear (at least the ones close to me) and I can't see my tracers. with out zooming, everything is ok. I've never seen this in 1946 before, but I'm not sure if it's caused by the campaign, or the map or something else.
I tried a scripted campaign and there it all seems to be fine.
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