Without burdening any of you with my own particular preferences , I would simply point out
that any movement toward specificity in one direction , degrades the ability
towards effective general performance and representation.
This relationship is the essence of this discussion , and suggests to me that perhaps
WAW is more completely representative as it is , and any movement towards greater specialization
risks a less effective representation of the ( entire ) critical time period - which is WW2.
The first step in a determination of this subject requires an agrred upon definition of what WAW is meant to represent.
I assume (risky , I know ) WAW to mean the conflicts representing the period which we call the Second World War ;
defining WW2 will vary from person to person , but for example , for me the obvious timeline (especially within the dossier
of air warfare ) starts with the Italian Invasion of Ethiopia Oct 1935 , the beginning of the Sino - Japanese War 1937 ,
the Spanish Civil War , and continue on through the Nazi rise in power to the Japanese surrender to the Soviets Sept 3 1945.
BUT
This does not include alternate history possibilities , and ignores the extended major conflicts of the Chinese Civil War , and the
Israeli War of Independence which were ( as far as I know ) mostly fought with WW2 era equipment than Jet War era equipment.
For me a modpack intending to serve the broadest base of users should be more general , and allow those with more specific agendas
to tailor their games individually to their own needs.
Just my 10 cents worth.
Kopfdorfer