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Author Topic: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback  (Read 32152 times)

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SAS~Storebror

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #84 on: November 18, 2022, 09:30:16 AM »

what does the Java 8 do?

Mike: It's Java 8.
User: What does it do?
Mike: It brings Java 8.

]cheers[
Mike
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Frankiek

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #85 on: November 19, 2022, 04:00:25 AM »

Great the no hit runaway how many times my plane exploded while landing or taxing after a successful mission
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Knochenlutscher

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #86 on: November 24, 2022, 09:51:11 AM »

Yeah great stuff these Runways, I love them.
I pimped RRR into QMB, how cool is that.
Can't get my hands from FMB lately.

Thanks a lot
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Shermy

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #87 on: December 14, 2022, 10:00:10 AM »

Hello, I have some questions regarding the FMB and other options.
Is there a specific reason why AAA difficulty cannot be specified? (but ship difficulty can?)
Is there any method or option for enabling the NG-HUD mod for Ultrapack?
When it comes to the endless mechanics and options in the FMB is there any documentation for them all anywhere?
Thanks in advance.

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Draken

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #88 on: December 17, 2022, 08:57:56 AM »

I checked the carriers available in " Cassie " .
US carriers are only for WW2 era .

How to do for Korea war era ?
Will their catapults be powerful enough to launch  planes like F-9F or Skyraider fully loaded with fuel and weapon loadouts ?
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SAS~Skylla

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #89 on: December 17, 2022, 12:55:37 PM »

yes, a mod taking this into account has been included into the UP3 enhancements a long time ago. In fact, we have a couple of missions that feature KTO carrier ops on the SAS server.
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Draken

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #90 on: December 30, 2022, 07:37:03 AM »

I noticed a problem withe the " Toggle Game menu " command .

When I am in game and toggle it , then untoggle it ,  then I quit the game ,  there is no more access to the mission editor . The mission editor shows only a light blue screen , without any menu bar , and the game is frozen .

Is there a way to disable the " Toggle Game menu " command in the settings of a mission ?
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SAS~Storebror

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #91 on: December 30, 2022, 07:41:30 AM »

The issue is slightly different.
In fact once you've been playing a mission and return to FMB, the game will freeze.

As a preliminary cure to this, until Hotfix 9 gets released, you can copy the attached file to "#UP#\UP 3.4 Patch 2 Hotfix" inside your UP3 game folder, overwriting the existing file of the same name in there.

]cheers[
Mike
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Draken

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #92 on: January 13, 2023, 10:22:14 AM »

FW-190 V13 prototype has no gunsight


And V18  prototype , too , has no gunsight
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SAS~Storebror

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #93 on: January 13, 2023, 11:18:46 AM »

That's why they call it prototype.
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Frankiek

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #94 on: January 14, 2023, 10:01:33 AM »

Just tried the new hotfix excellent work is by far the fastest launching IL2 that I have thank you. My only desire would be to have the trim indication in the speedbar I find it more useful than the G keeping track of the clicks on a button is fairly complicated and also for essential for FM tweaking. thank you again
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Juliux1337LTU

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #95 on: January 16, 2023, 07:50:10 AM »

can you-all do bf109 and fw-190 all hd models for ultrapack? ;D
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