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Author Topic: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback  (Read 32113 times)

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carsmaster

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #132 on: February 24, 2023, 11:24:15 AM »

Finally can you release a separate mod for other IL2 versions? For example, mods for version 4.12.2 or version 4.13 enable these versions to increase the resolution of the joystick. Before version 4.14, the game can only provide a resolution of 250 for the joystick, which is really too low...
I and other people are also very interested in getting a joystick in a large (1023) step in version 4 12 2.
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Geschirr

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #133 on: February 24, 2023, 12:06:21 PM »

Quote
This means it will be a huge waste of time to find the right objects to make sceneries . 

Then you are not worthy.
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SAS~Storebror

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #134 on: February 25, 2023, 12:26:02 AM »

can you release a separate mod for other IL2 versions
The reason why backporting the 4.14+ joystick code (and with it, the mouse and keyboard one, which went largely unnoticed) to Ultrapack was a rather easy task is the fact that in Ultrapack we have a "single point of truth" from a sourcecode perspective.
We hold all the Java sources in one single spot, one repository, for everyone to see/use/modify in a controlled centralized manner.
No such thing like sudden incompatibilities when something new gets dropped in, because everyting you find in Ultrapack is compiled from the same source stack.

No other mod or modpack has this.

And that's why fulfilling your request isn't feasible, even though it's technically possible.
The problem is that changing the Joystick code digs deep into many core game classes and all other mods touching or just using any of said classes would need to follow these changes. The first isn't a problem, the latter is simply impossible to get hold of.

There are 2564 objects in the FMB .
They have no name , only a number , and not sorted in categories .
This means it will be a huge waste of time to find the right objects to make sceneries .

Can this be fixed , please ?
If you are not part of the solution, you must be part of the problem.
What was your solution proposal again?

]cheers[
Mike
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Draken

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #135 on: February 25, 2023, 12:33:02 PM »

I mean that if the objects could be sorted by categories , it would need less time to find the appropriate object  when trying to make a scenery .
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FL2070

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #136 on: February 25, 2023, 01:04:05 PM »

Let's be honest, you're not a real mission builder unless you spent 27 straight hours trying to find Object #238,236,423,199.
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SAS~Ghost129er

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #137 on: February 25, 2023, 05:13:12 PM »

Let's be honest, you're not a real mission builder unless you spent 27 straight hours trying to find Object #238,236,423,199.

Yeah, you should have an Excel sheet of 'favorite objects' by now - their numbers, description and approx where they are on the object window :))



I think I know what he's referring to, as in my Reno 2020 modpack (based on 4.12) it does show some sort of info on the static.ini objects:


Now my Java coding is fuck all as we know, but what I feel is that:

For the UP3.4 Java, the Gui stuff, the display is something like this:
Read static.ini , println:
'("OBJECT") ObjectNo'

Whereas in 4.12 it's something like:
Read Static.ini , println:
'(ObjectNo ($(-namehereaftersymbol-)'

It's almost 0410 and I've got no brain cells that are currently working correctly, and I tried going through various class dumps of static.ini and println or etc, but nothing so far. Might try again tomorrow but no idea if it's a simple modification/rearrangement of println's string or what... Mike plz no smack me  ::(
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vonofterdingen

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #138 on: February 25, 2023, 11:36:09 PM »

The Object Browser in BAT makes a good try at helping with finding objects.  But as FL2070 said, once you've done a lot of missions you know where your favorite objects live.
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SAS~Storebror

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #139 on: February 26, 2023, 12:57:46 AM »

if the objects could be sorted by categories
Again: If you are not part of the solution, you must be part of the problem.
The kind of request that gets thought from your eyebrow to the tip of the nose and no inch further, will see just so much willingness of a modder to think it through for you.
You will need to go the extra mile and think it through yourself:
Which "categories" are you thinking of?
Where do we get them from?
Do they exist in the game already? If so: Where? If not: Where do we store them? Who is gonna update the required files and who's gonna maintain it?
What should be the sort order?
There much more to it, but I leave it to you to make this a full fledged request.

]cheers[
Mike
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SAS~Skylla

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #140 on: February 26, 2023, 02:16:05 AM »

Let's be honest, you're not a real mission builder unless you spent 27 straight hours trying to find Object #238,236,423,199.

Yeah, you should have an Excel sheet of 'favorite objects' by now - their numbers, description and approx where they are on the object window :))

A real mission builder would not waste his time with something like this at all :P



You know, there's a tool for almost everything in IL2 - in this case the solution to the problem is called 'StaticIniImages.exe'.
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SAS~Ghost129er

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #141 on: February 26, 2023, 03:05:29 AM »

You know, there's a tool for almost everything in IL2 - in this case the solution to the problem is called 'StaticIniImages.exe'.

Huh, posting that now does ring a bell and remind me of something I saw ages ago.. But then again, back then when I just got started, it was a notebook from school and all in the last few pages what all you wanted, listed down and written haha~
I just tried to take a look at it from the Java side of things and see if it was an easy change, hell no, I opened the maddox.il2.gui and upon the first 4 files that looked relevant, all I could think of was:

... heck.

Yeah I underestimated the work it would be; it'll stick with objects.air than mess with something like that. :))
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SAS~Storebror

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #142 on: February 26, 2023, 03:24:01 AM »

The Object Browser in BAT makes a good try at helping with finding objects.

For the UP3.4 Java, the Gui stuff, the display is something like this:
Read static.ini , println:
'("OBJECT") ObjectNo'

Whereas in 4.12 it's something like:
Read Static.ini , println:
'(ObjectNo ($(-namehereaftersymbol-)'

Good catch.
Backported both to Ultrapack right away ;)

]cheers[
Mike
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SAS~Ghost129er

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #143 on: February 26, 2023, 05:57:50 AM »

Good catch.
Backported both to Ultrapack right away ;)

Can't tell if I actually did something useful for once or I'm getting meme'd.

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