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Author Topic: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback  (Read 32128 times)

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bigans

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #156 on: March 31, 2023, 03:37:32 PM »

For the first time I started UP3.4 p2 hotfix16, is only 1600*1200*32 available?

bomberkiller

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #157 on: March 31, 2023, 04:07:44 PM »

Quote
...is only 1600*1200*32 available?

Hello bigans,

no!

Put this in your "conf.ini" (on top) and all will be good.

Code: [Select]
[window]
width=1920
height=1080
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0
WideScreenFOV=0


Here my 1920x1080 pics (HD):





Best regards

 ]cheers[

Gerhard
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bigans

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #158 on: March 31, 2023, 04:32:40 PM »

 
Quote
...is only 1600*1200*32 available?

Hello bigans,

no!

Put this in your "conf.ini" (on top) and all will be good.

Code: [Select]
[window]
width=1920
height=1080
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0
WideScreenFOV=0


Here my 1920x1080 pics (HD):

Best regards

 ]cheers[

Gerhard
;) thank you!

Admin Edit (SAS~Ghost129er): ~snip~ Images removed from quote.

Froge

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #159 on: April 03, 2023, 07:33:18 AM »

It would be neat if we had the 4.12 Hawk 75 cockpits added
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Frankiek

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #160 on: April 03, 2023, 12:12:12 PM »

Well this is not a bug but just a quick reply to this request I made a quick adaption of the pit and verify that it works

https://www.sas1946.com/main/index.php/topic,70536.msg768659.html#msg768659

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Froge

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #161 on: April 03, 2023, 12:41:42 PM »

Well this is not a bug but just a quick reply to this request I made a quick adaption of the pit and verify that it works

https://www.sas1946.com/main/index.php/topic,70536.msg768659.html#msg768659


Oh let's gooo, thanks Frankiek
But do the new cockpits have an impact on multiplayer?
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Frankiek

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #162 on: April 03, 2023, 01:07:35 PM »

actually i don't know but the ar.ini, the FM and weapons are exactly the same and you can see the difference only when you are in the "driver seat" just try it out and let me know. I think we have passed the time of the "infamous" CRT=2
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Froge

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #163 on: April 03, 2023, 01:17:16 PM »

actually i don't know but the ar.ini, the FM and weapons are exactly the same and you can see the difference only when you are in the "driver seat" just try it out and let me know. I think we have passed the time of the "infamous" CRT=2
Found out it works in MP too, thanks!
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Shermy

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #164 on: April 04, 2023, 09:09:31 AM »




Hello! I was wondering if there was any chance this metric could be increased to 20-30? I've been trying to host pacific ops with a large group of people but due to this number being so low I'm forced to make dozens of carriers for each side. Even after the deck is cleared of the first five aircraft the next set of players cannot spawn. Any help or advice would be appreciated!
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SAS~Storebror

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #165 on: April 04, 2023, 09:19:24 AM »

IIRC it's just the number of simultaneous spawns.
If you enable queue for spawning, any number of players should be able to spawn.

]cheers[
Mike
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Shermy

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #166 on: April 04, 2023, 09:40:33 AM »

IIRC it's just the number of simultaneous spawns.
If you enable queue for spawning, any number of players should be able to spawn.

]cheers[
Mike
Huge thanks Mike, I'll see if that fixes my issue. Another huge thanks for adding mouse wheel zoom to the mission editor, it really saved my time.
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E69_Haukka

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Re: Ultrapack 3.4 "Cassie" Discussion, Talks, Feedback
« Reply #167 on: April 20, 2023, 05:57:22 AM »

Hello everyone.

With a flight partner we have been testing with carriers and jets, the most modern that Ultrapack allows in its current state, thinking about a possible campaign in Korea, and we do not rule out scenarios in Vietnam, since we have the necessary maps. But we want to know first what possibilities we have. In our tests with carriers, the large aircraft carriers we found in Ultrapack, we have had mixed results. We start with the following aircraft:

A-1H
A-1J
F7F-3
F7F-3N
F9F2_Panther
F9F6_Cougar
F9F8T_Cougar
F9F8_Cougar
 
In all tests, the aircraft carrier used is the USS Generic CV9 Class MS21 Camo, and it advances at a speed of 40 km/h (21.6 knots). The mission lacks wind.

With the first four aircraft we have had no difficulty in leaving the carrier deck, but with the jets I have not been successful. I admit my lack of experience with boarding jets, so the negative results do not surprise me. What has caught my attention is that with fuel loads of even 20%, and a couple of bombs, the planes end up in the water. Then I remembered someone said, "if AI can do it, so can you." So I decided to let the AI attempt the takeoffs from the aircraft carrier. I did the tests with 50% fuel, and the weapons are detailed in each test, a short video of which can be seen below. The obvious conclusion is that the Cougar F9F8 and F9F8T are not capable of taking off with 50% fuel and a bomb load.

My question is if there are any specific configurations recommended to be able to use these carrier planes without making it mission frustrating or impossible.


I take this opportunity to thank all the work that a group of enthusiasts from this house do to keep Ultrapack updated and in constant development. I personally love Ultrapack, not only for flying online with my comrades, but also for flying offline campaigns.

Thank you very much for your attention.

https://youtu.be/PVEXbg--l70
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