Hello Wx
I tried this mod and man does it add a whole new level of visual fidelity
And the frame loss is rather insignificant
The only thing I don't like is the lights effect. Can they be disabled without messing up something? I mean the nav/landing/stationary lights. I prefer the original
The other thing is does your mod have an increased visibility distance mod? I don't see it mentioned anywhere and effects despawn fairly close like in stock game
Thanks for the compliment!
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Regarding the lights; is it only a matter of the texture? Specifically, that the texture has 'spikes', and you'd like to use a 'smooth' one lacking these spikes? Or is the texture larger than you'd like? If so, you can disable or delete these textures from:
3DO\Effects\Tracers\Textures\
FlareRed.tga
FlareGreen.tga
FlareWhite.tga
There may already be present some or all of these textures named with a preceding "-" character. They have more black space around them, making the textures draw as smaller than mine. If you want to try those, first rename the files as pointed to above with, say, preceding "--" characters. Then rename those with a preceding"-" character by removing the "-" character, making them now the currently used ones.
You could also rename the corresponding .mat files (FlareRed.mat, etc.) with preceding "-" characters so as to render them not read, and thus using the stock files.
If you want a more complete reversion to stock, you can rename this Textures folder as "-Textures".
I highly recommend to obtain a handy little graphics app called IrfanView. It's great for viewing .tga files. And you can perform edits as long as such a file doesn't have an alpha channel; it cannot save 32-bit images.
After any such change, you'll need to restart the game.
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The max visibility distance mod is not included. Whistler recommends to NOT use this mod in BAT. I'd like to know why. I HAVE altered the four visibility limits in my own BAT 4.0 World.class file, and things seem to work OK. At least smokes are visible to longer distance.
Maybe I should make available at least one version of World.class with boosted visibility distances. Perhaps a couple or few having different limits...