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Author Topic: WxTech's Effects Pack v1.2 for B.A.T.  (Read 12298 times)

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AirShark

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Re: WxTech's Effects Pack v1.2 for B.A.T.
« Reply #84 on: July 30, 2022, 11:18:48 AM »

If you leave out the BigShipGeneric classes folder, are things working for you without crashes?

I would also like to know if vp modpack's Explosions.class directly supports nukes as a distinct weapon. Prior to the addition of distinct nuke handling, the generateMidAirBombExp method did not have a check for "BombNuke."

BigShipGeneric crashes on SAS splash screen
fullThrottleMod when loading aircrafts, loading screen 50%
AircraftStateClasses when aircrafts either explode or hit the ground
the Main effects when bullets  impact with ground or object or plane

the others works fine so far, for the nuke im not quite sure there is no Explosion java file apart from yours FXEvolution changed the textures of the mashroom only, nothing changed from the scripting part
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