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Author Topic: WxTech's Effects Pack v1.2 for B.A.T.  (Read 12307 times)

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WxTech

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Re: WxTech's Effects Pack v1.2 for B.A.T.
« Reply #24 on: September 25, 2021, 02:03:58 PM »

just installed the new fx pack into my modded installs (without the ship and gun classes as I used different gun classes in my modded game) and everything looks good here;
shot down some Jap planes and put some torpedoes into various unfortunate vessels and no crashes and no bad side effects;
in fact I shot down one Jap G4M at low level and it dipped one wing into the water and cartwheeled in right before my eyes without exploding...looked really like in some old original films I have seen...

one funny thing though occured when I was well into a torp run against a wildly firing destroyer that finally managed to shoot the tail off of my TBM at about 300ft; instead of crashing and dying, the TBM (or what was left of it) bounced over the surface of the water and came to rest some hundred feet from where it originally hit the water and my crew was able to escape in their rafts; that was definitely not what I expected and may be a side effect of something in this fx pack or the TBM pack... (think I read that you reworked the way some aicraft crash when they hit the ground (and water?)

other than that, great pack, will definitely stay in my modded games...

thanks a lot :)

Griff,
The behavior of crashing planes is completely separate from effects. Whether a plane stays intact, cracks up or explodes is a calculation based on velocities, durability, stuff like that. Effects are an application of a particle generator based on 'triggering' events that do not involve the matter of consideration of physics. Effects are a kind of 'tag along' resultant. One could disable all effects and this would not alter the physics underlying the interactions between vehicles, objects, ground, projectiles and ordnance.

Other than the invocation of explosive effect in the effects handling process, such as the random secondary explosions that cause some certain amount damage in the near vicinity, effects are really just eye candy.
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Griffon_301

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Re: WxTech's Effects Pack v1.2 for B.A.T.
« Reply #25 on: September 25, 2021, 02:28:46 PM »

ah I see :) thanks for the thorough explanation :)
well, i guess I was witness to a very interesting event then, should have made a track of that, but who knows how a shootdown during a boring torp run can end and look weird then :D
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Chaoic16

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Re: WxTech's Effects Pack v1.2 for B.A.T.
« Reply #26 on: September 25, 2021, 09:57:35 PM »

WxTech,

You are awesome!  Thank you for taking your time to explain in details about how to tweak the effects.  I am looking forward learning how to tweak it.  I have a lot of experiences tweaking the various codes in the various games.

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Chaoic16

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Re: WxTech's Effects Pack v1.2 for B.A.T.
« Reply #27 on: September 25, 2021, 10:12:50 PM »

After reading the codes you posted here, I caused a misunderstanding. My apologies, but still, a great tutorials for effect editing!

What I meant to ask is editing the flash when firing machine gun.  The flash part from the wing or nose of plane.  For example, I fire . 50 cal, the flash come out from the wing of P-51D.   May I ask, where do I edit that in the effect folder?
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WxTech

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Re: WxTech's Effects Pack v1.2 for B.A.T.
« Reply #28 on: September 26, 2021, 08:22:37 AM »

After reading the codes you posted here, I caused a misunderstanding. My apologies, but still, a great tutorials for effect editing!

What I meant to ask is editing the flash when firing machine gun.  The flash part from the wing or nose of plane.  For example, I fire . 50 cal, the flash come out from the wing of P-51D.   May I ask, where do I edit that in the effect folder?

The muzzle flash material is found in the GunFire and GunFireDay folders. The flash textures are an animated texel (file extension is .txl) that is a sequence of these images. For the moment I'll leave it as an exercise for you to figure out from here, given the base knowledge provided in my previous 'tutorial.'  ;)
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Chaoic16

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Re: WxTech's Effects Pack v1.2 for B.A.T.
« Reply #29 on: September 26, 2021, 04:51:59 PM »

After reading the codes you posted here, I caused a misunderstanding. My apologies, but still, a great tutorials for effect editing!

What I meant to ask is editing the flash when firing machine gun.  The flash part from the wing or nose of plane.  For example, I fire . 50 cal, the flash come out from the wing of P-51D.   May I ask, where do I edit that in the effect folder?

The muzzle flash material is found in the GunFire and GunFireDay folders. The flash textures are an animated texel (file extension is .txl) that is a sequence of these images. For the moment I'll leave it as an exercise for you to figure out from here, given the base knowledge provided in my previous 'tutorial.'  ;)


That is noted. I will do my best!

 :)
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Chaoic16

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Re: WxTech's Effects Pack v1.2 for B.A.T.
« Reply #30 on: September 26, 2021, 07:11:24 PM »

I DID IT! I even am able to change the color to green (for experimental purpose) by editing both GunFlare .eff and .mat.  I realized that 'eff' version is for glowing lights / color while .mat is for the gun firing flash itself.  Very interesting!

By the way, I have some suggestions if you are interested in adding for the next version of effect mod pack:

General:
- Wingtip vortex being shakey (no longer linear)

Jet:
- Vapor effect for hard turning (Fuselage and wing)
- New afterburner effect for jet
- wavy effect behind jet engine (shader)

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WxTech

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Re: WxTech's Effects Pack v1.2 for B.A.T.
« Reply #31 on: September 26, 2021, 07:55:33 PM »

I DID IT! I even am able to change the color to green (for experimental purpose) by editing both GunFlare .eff and .mat.  I realized that 'eff' version is for glowing lights / color while .mat is for the gun firing flash itself.  Very interesting!

By the way, I have some suggestions if you are interested in adding for the next version of effect mod pack:

General:
- Wingtip vortex being shakey (no longer linear)

Jet:
- Vapor effect for hard turning (Fuselage and wing)
- New afterburner effect for jet
- wavy effect behind jet engine (shader)

I knew you'd figure out that muzzle flash stuff.

As for the wingtip vortices, the trail texture I use has a small amount of non-straightness; could be given more, I guess. What little video I've seen of real vortices has tended to exhibit a certain 'stability' of position. There's a portion initially that can have a noticeable deflection from straightness, quickly straightening thereafter. But overall, the stream of vapor tends to be fairly rigidly fixed in position, with no 'wiggle' of note.

The effects I've seen so far using individual so called 3D particles I don't like. They suggest smoke more than they do the smoothly uniform condensation of water vapor.

Whatever you or anyone else has to offer, I'll give it a good look-see!

As for the other jet-specific effects, as I mentioned in the readme file I haven't dealt with those due to being more a prop head. Any decent of these effects that enjoy approval from the jet jockeys I'll happily incorporate.
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ssn637

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Re: WxTech's Effects Pack v1.2 for B.A.T.
« Reply #32 on: September 29, 2021, 04:59:37 AM »

Is it correct that this effects pack wasn't integrated into the latest "Flashpoint" BAT 4.2 update?
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SAS~tsisqua

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Re: WxTech's Effects Pack v1.2 for B.A.T.
« Reply #33 on: September 29, 2021, 06:55:28 AM »

Is it correct that this effects pack wasn't integrated into the latest "Flashpoint" BAT 4.2 update?

I'd say the two releases were too close together, and I didn't see any of these effects integrated when I tested 4.2
after installation. But that was easily fixed by dropping WxTech's Effects 1.2 back into the #WAW3 folder. ;) I can't
play without those effects anymore . . . i am spoiled rotten.
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ssn637

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Re: WxTech's Effects Pack v1.2 for B.A.T.
« Reply #34 on: September 29, 2021, 07:12:51 AM »

OK, I'll add that mod pack via JSGME for now until a new BAT release includes those effects. 

Thanks for the tip!

Cheers
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Vampire_pilot

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Re: WxTech's Effects Pack v1.2 for B.A.T.
« Reply #35 on: September 29, 2021, 07:16:26 AM »

that's the way to go, ssn637.

I'm usually very cautious with fully adding effects, as they are kind of an item of personal taste and sometimes have a great performance influence.
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