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Author Topic: B.A.T. v4.2 "FLASHPOINT"  (Read 91006 times)

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SAS~Bombsaway

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Re: B.A.T. v4.2 "FLASHPOINT" - The newest update
« Reply #120 on: October 14, 2021, 09:23:14 AM »

Sometimes if they are set to neutral " the white setting "  they will fire on each other.
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Sharkzz

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Re: B.A.T. v4.2 "FLASHPOINT" - NEW Patch 02
« Reply #121 on: October 20, 2021, 03:32:07 AM »

mmm yes , always FUN to have an odd white side hanging about to keep both sides on their toes lol.
thank you for this great patch ~S~
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"LEOPARD"

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Re: B.A.T. v4.2 "FLASHPOINT" - NEW Patch 02
« Reply #122 on: October 22, 2021, 02:37:00 PM »

THE FIRST MEDIAFIRE link is not working anymore
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Epervier

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Re: B.A.T. v4.2 "FLASHPOINT" - NEW Patch 02
« Reply #123 on: October 22, 2021, 04:10:30 PM »

THE FIRST MEDIAFIRE link is not working anymore
THE 3 LINKS in the first post work very well!
THE LINK in post #1 is working fine!
   ]confused2[
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Etendar

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Re: B.A.T. v4.2 "FLASHPOINT" - NEW Patch 02
« Reply #124 on: November 02, 2021, 06:19:19 PM »

 ]thumright[
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bomberkiller

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Re: B.A.T. v4.2 "FLASHPOINT" - NEW Patch 02
« Reply #125 on: November 11, 2021, 09:19:35 AM »

Wunderbar !

thanks a lot!

 ]cheers[

Gerhard
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TTC Redfield

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Re: B.A.T. v4.2 "FLASHPOINT" - NEW Patch 02
« Reply #126 on: November 17, 2021, 05:30:37 PM »

Really thank you for this update which adds so many things like Zeppelin aircraft carriers, the last time I saw a game with zeppelin aircraft carriers was Crimson Skies

I noticed that the vapor effect of aircraft carrier catapults is not present, the effect was present thanks to the "SAS Engine Mod" I have read the notes of the new pack 4.2 which now includes BAT EngineMod . I tested a workaround that seems to be working I haven't seen any BUG or Crash



For what wants to restore this effect I copied the "com" folders of the "! SAS_Engine_Mod" folder which is in the previous version 4.1.3, I modified the Catapults.ini file, I have modified or added the line "bSteamCatapult 1" for each aircraft carrier.

the file path:

!!00_Le_Nom_de_votre_mod\com\maddox\il2\objects\Catapults.ini

DO NOT TAKE ACCOUNT OF THE "3do" FILE as mentioned below





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Vampire_pilot

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Re: B.A.T. v4.2 "FLASHPOINT" - NEW Patch 02
« Reply #127 on: November 17, 2021, 10:50:01 PM »

copying the 3d is unnecessary, it is still inside BAT.

TTC Redfield

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Re: B.A.T. v4.2 "FLASHPOINT" - NEW Patch 02
« Reply #128 on: November 18, 2021, 03:42:08 AM »

You are right , thank you for the clarification  8) I am modifying the previous post
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olegst90

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Re: B.A.T. v4.2 "FLASHPOINT" - NEW Patch 02
« Reply #129 on: November 23, 2021, 02:19:54 PM »

Do I need BAT_SkinCollection_v4.1 for BAT v4.2 if I don't have BAt 4.1 (DOF/TGA/JTW) or will BAT_SkinCollection_v4.0 be enough?
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Vampire_pilot

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Re: B.A.T. v4.2 "FLASHPOINT" - NEW Patch 02
« Reply #130 on: November 23, 2021, 11:46:27 PM »

skin pack 4.1 contains skins for DOF, TGA and JTW planes, as the desciption suggests. If you do not have the modules installed, these skins are meaningless to you.

dsawan

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Re: B.A.T. v4.2 "FLASHPOINT" - NEW Patch 02
« Reply #131 on: November 27, 2021, 11:55:00 PM »

Hi, I noticed the mirage2000-5 by ranwers is not in 4.2 but in 4.1.3. With two new skins i could tell the difference. It works in 4.1.3 and not in 4.2. Was there an erro in which the old one was put in my mistake. Also, ranwers revised one has a dark skin by default and the old one has a light gray hellenic skin. Anyone else notice? Maybe update in next patch
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