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Vampire_pilot

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B.A.T. v4.2 "FLASHPOINT"
« on: September 28, 2021, 01:24:20 AM »

BAT 4.2  FLASHPOINT



Requirements:

You need to have a working, clean BAT v4.0 or v4.1, 4.1.1, 4.1.2 or 4.1.3 

>> Also contains all material from the old updates 4.1.1 to 4.1.3! No need to install those separately anymore <<



Downloads:

Installer:    https://www.mediafire.com/file/mp2swcerumhwacy/BAT_v4.2_FLASH_POINT_Installer.exe/file
Installer Mirror: BAT v4.2 FLASH POINT Installer.exe

Part 1:       https://www.mediafire.com/file/76um2af389d6s8z/BAT-v4.2_01.zip/file
Part 2:       https://www.mediafire.com/file/i0ixbndjn3ovf7t/BAT-v4.2_02.zip/file

Mirror for the two zips:
Part 1:       https://mega.nz/file/UXVykIgA#tUXUGrTxuEnylqDoNRd5XwTx_qlrD32V0yI202GN7tE
Part 2:       https://mega.nz/file/0D91lBhS#LhXL5UnPPRd064XudZKeuKuLgfVlUHEMrnJRgEfN4tE


For Bugfixes and Patches, look here:
Please follow up with the BAT 4.2.1 update:
https://www.sas1946.com/main/index.php/topic,68071.0.html

note:
Windows may be a bit uncomfortable about downloading the installer .exe.
The files is safe and this is a false alarm:
It's a false positive.
Here's the virus report for the installer: https://www.virustotal.com/gui/file/a8ef19d95c62bc93ee7da67357bbe8c495e2e1c8700bc42a860539cb0a90b548
The file is safe. It's only Microsoft's Defender and one more oddball who get triggered, and false positives unfortunately are quite a common thing for NSIS installers (see https://nsis.sourceforge.io/NSIS_False_Positives)




How do I install an update?

0. Back up whatever you need to conserve from #WAW3, #DOF3, #TGA3, JTW3
1. download all the 3 files into one folder (exe + 2 zip - make sure, this place is on your windows defender exception list!)
2. deactivate all JSGME Mods for safety
3. run the installer exe and direct the extraction into your BAT install
4. NEW! Select if you want WAW only or also DOF, TGA and JTW modules (for 4.1 installs only)
5. enjoy

note:
- the folders #WAW3, #DOF3, #TGA3, #JTW3 will be completely deleted and replaced! Make backups of material you want to preserve.


During installation, you will be asked, if you want to install just WAW or also DOF, TGA and JTW:








general:

There is an awful lot of new happening under the hood.

-New Selector v4.0.2

A new selector exe comes with this install!
Your Windows may try to protect and warn you when you launch the selector for the first time and you maybe must manually approve it for the first time.

Look into your #WAW3 folder for example and you will notoice a new folder structure. There now is only one single "BAT-classes" folder, which contains all java classes in an unhashed format. The new spec-revised EngineMod is now also completely merged into the BAT-classes.

-New BAT EngineMod!

The BAT EngineMod got a much needed update and full rework by java master Storebror and Whistler. Many fixes were written and new features were integrated. Now BAT Engine Mod has become it's own development branch with the EngineMod family - and that comes with consequences! It is as of now not only discouraged to run any other than the built-in EngineMod on BAT, but now it is practically guaranteed to cause you problems if you try. But there's no reason you have to try ;D

Stick with the BAT EngineMod! It's the best there is for your install.

It is updated, maintained and is spec-built for BAT, to cater all its integrated features, such as Mission Triggers for example.


-MPC - Plus 2.2

Fixes and adjustments for the GUI and Mission Builder by Whistler

Code: [Select]
################################################################################
 CHANGELOG (v2.2)
################################################################################

    GUI
  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  - 3D windows allow for larger aircraft/ships (Zeppelins, Nimitz carrier...)
  - Tracks/Recordings screen reviewed (different switches, "Loop" off by default)
  - Training screen resized
  - Controls window reviewed
      + New horizontal guidelines
      + New "Save as Default" button, it will override default controls (Users/default.ini).
        This allows you to easily apply predefined controls to any existing pilot:
        Save Controls > Select Pilot > Load Controls.
        New pilots will also get by default the predefined controls.
  - New "Icons" screen, available from Setup > Misc Settings. Credits to TD (4.13).
    Settings can be changed in the middle of missions.
      * DOT: Distance at which the dot becomes visible
      * COLOR: Distance at which the icon takes on the army color
      * TYPE: Distance at which aircraft type information is displayed.
      * NAME: Distance at which Pilot name becomes visible
      * ID: Distance at which aircraft ID numbers become visible
      * RANGE: Distance at which range information is displayed
      * ALT ICON: Distance at which the Alternative Symbol is displayed
      * ALT COLOR: Color of the Alternative Symbol
      * ALT SYMBOL: The alternative icon, any single character

    FULL MISSION BUILDER
  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  - Trigger interface re-organized to take advantage of the vertical object window

    MISCELLANEUS
  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  - New ScrShot.class that restores tga format


-GEE + Navaid mod v1.2 by sputnikshock

https://www.sas1946.com/main/index.php/topic,18977.msg204126.html#msg204126

Quote
NAVAID:

Navaid is a virtual navigator/navigation help intended for use with planes that did carry sophisticated navigation
instruments like D/F loop antennas and radio compasses, but do not have these in game.

When the player selects a radio beacon, Navaid mod emulates a navigator, who will report to the pilot bearing and
distance to the selected beacon. He will keep updating his report frequently until the player selects a different
beacon, which the navigator will then report on, or selects 'beacon: none' which will deactivate the reports. In
order for the navigator to properly receive radio signals and do his calculations (imagine him actually tuning into
two beacons and then triangulate your position) you need to be no further than 120km from a beacon, and no closer than
2.5km. Also, your altitude must be at least 150m above that of the radio beacon.

Navaid mod adds three objects to game. These need to be placed in mission builder to take effect. Also, the units will
only work when assigned to the same side as the player (Blue, Red, etc).

Navaid(km) outputs metric units, while Navaid(miles) outputs statute miles. Navaid(bearing) omits the distance
to/from a beacon and shows bearing only.

It works with any type of radio beacon, NDB, YG, YE(carrier), and blind landing beacons. Remember that a beacon needs to be assigned to the same side as the player in order to be receivable.



maps:


- London to Berlin. 1/2 Scale Map of Western Europe by Checkyersix


- Nordsee Map (by Waggel) - improvements and update by Bombsaway


We got rid of blank pink splotches. Thanks to Bombs for helping me out !

- Vietnam BB update by Geschirrspülmaschine19

another update and improvement on this map

- Iraq 1990 BETA - Desert Storm (Iraq 1990-91) by Filippo1995 based on the Iraq map by agracier

This map has been in beta mode for a few years now, so it is what it is at this point. A nice addition and more modern Iraq variant with some serious FPS challenges over heavily populated towns.

Integration of many VP_Media retextured maps (mostly stock) - packaged in tested by Tore and genXgamer, many thanks!
Code: [Select]
-Balaton
-Bessarabia
-finsgulf
-guadal
-Kiev
-Kurland
-Kursk
-Lviv
-Manchuria
-Murmansk
-Okinawa
-Poland_1939
-Slovakia
-Solomons
-Tarawa
-Old stock Normany 1 - 3




World at War:


- LSO Landing Assistance Carriers element (by mace)

Previously only in JTW.
Place in a mission, same side as you and the carrier and when approaching the carrier, you will get LSO information about your approach on the bottom of the screen! 
It also works with Wire Trap objects!

https://www.sas1946.com/main/index.php/topic,66756.0.html


planes:

A whole new section for action!  --  LTA - the Lighter Than Air for the US Navy of the late 1930s.

The idea of extending the eyes of the fleet with airships, much faster than any ship, yet invulnerable to the imminent submarine scare led to some to the largest airships ever built, the USS Akron class. It even surpassed the Hindenburg in lift volume.

I started this development as a just-for-fun idea while plying around with mesh scaling. But I found interested partners to make this a proper projects. A TON of thanks to Storebror for java magic and to ZFlyer for catering my 3d wishes.


A few words on technical aspects of the mod itself

Quote
- Drones work only on one specific mother ship, they cannot be interchanged. In the aircraft list, these are sorted and you can identify which airship they belong to.
- The Akron and Macon, as any airship, had limited operation altitudes, the so-called pressure height. It's the maximum barometric altitude above which the airship would start to automatically vent gas and lose it.  The Akron-class has a pressure height of around 850m. With a special new FM feature, the airships can't be operated beyond much of that altitude.  So when building a mission, stick to 500 - 800 meters for good operations!
- Good operation speeds is between 90 and 120 km/h. 100 km/h is the best middle grounds as cruising speed. The Macon was capable of a top speed of 130 km/h
- The new airships cannot land! The gear parameters necessary for a plane of this size are not supported anymore by the base game, sorry.
- Docking works with the dock/undock key. You must assign that key.
- Docking is easy! All you have to do is to slowly move close, into the vicinity of the the docking trapeze and press the key. The game has a fairly reasonable threshold to "catch" you.

- Due to the highly integrated nature of the airships into EngineMod, and all the prerequisites for all the drones, I won't be making a stand alone for the time being.

The US NAVY Lighter-Than-Air-Force

- ZRS - USS Macon



The big scout carriers, like USS Akron and USS Macon were commissioned USN ships with a single docking trapeze under the internal hangar.
The Akron was eventually lost on April 4, 1933 with 73 hands of the 76 on board. Macon sunk on February 12, 1935 in a storm.

- Curtiss F9C-2 Sparrowhawk



The F9C-2 was a very small carrier fighter prototype, and was chosen for size. The Akron and Macon could carry four in an internal hangar and operated them mostly in a reconnaissance role. From late 1934, the aircraft were operated without landing gear over the ocean, to improve performance. You will find various loadout options with and without landing gear.

additional drones for the ZRS type:
- Consolidated N2Y Skyhook Trainer
- Grumman F2F-2 (fictional)
- Grumman F4F-4Z (fictional)
- WACO UPF-7 is also dockable and has received a skyhook loadout! It was established as a liaison trainer in 1934.


- ZRCV - USS Long Island  (fictional)



The concept of a true ZRCV floated around the BuAer from the later half of the 30s until as late as 1942. This mod is build after a BuAer design by  C. P. Burgess, that "could have been" in 1937/38. The length is 274m /898ft, volume is 270.265 m3 / 9,55 mio ft3.

With nine internal docking bays, one ship can carry half a squadron of bombers or fighters or a mix thereof.

drones:
- Northrop BT-1Z
- Grumman F3F-Z
- Grumman F4F-3Z
- Douglas SBD-3Z
- Grumman FM-2Z

Quote
credits:
Zeppelin 3d: ZFlyer48
skyhook mesh: mission_bug
Java Master: SAS~Storebror
Disaster Master: SAS~vampire_pilot

Special WAW bonus:

- "Dieselpunk" Zeppelin (franken)



- Dockable Paulus Dragonfly39 versions

... because this Frankenstein blown-up WW1 Zeppelin is where it all started. I didn't want to waste it.
It has one docking port and is a player oriented toy for whatever devious ideas you may have.
I plan to make an update for my "Crimson Skies B.A.T." campaign with them.

Quote
credits
meshes: Gio
Hit boxes: SAS~Storebror
mashup: SAS~vampire_pilot


- Ju-288

https://www.sas1946.com/main/index.php/topic,66697.0.html
Quote
Credits:
3D and everything else not mentioned below: 101tfs
Cockpit shamelessly borrowed from Ju 188 mod, glass fixed by Pete "Mission_bug"
Slot, Weapons, Flight Model: SAS~Storebror

- Ki-87 I & II

https://www.sas1946.com/main/index.php/topic,66829.0.html
Quote
101tfs
SAS~Storebror

- Ki-102b Randy & Ki-96

https://www.sas1946.com/main/index.php/topic,67015.0.html
Quote
Credits
101tfs- All New 3D Importation
Dimon- Original K-102 Mod
Gumpy- Skin Conversion
Mick- Shadow Revisions
Stanislao- Default Skins, Testing
CWatson- Revised Classes

-new PV-2 Harpoon model (v1.23)

https://www.sas1946.com/main/index.php/topic,67041.0.html
(To ensure backward compatibility, the old PV-2 models are still available, they have just moved to the "Old Hangar" section)
Quote
3d import by Dimon, 101tfs
other work by Epervier

- Knochenlutscher's TBM/TBF Family and Radar pack 1.88

https://www.sas1946.com/main/index.php/topic,66399.0.html


- TB2D-1 Skypirate

https://www.sas1946.com/main/index.php/topic,66868.0.html
Quote
Credits:
3D and everything else not mentioned below: 101tfs
Cockpit borrowed with permission from Barnesy's "TGF Upgrades Pack 2021"
Slot, Weapons, Flight Model: CWatson, SAS~Bombsaway, SAS~Storebror

- P-38 FO-2 Trident

https://www.sas1946.com/main/index.php/topic,19583.0.html
Quote
Crédits :
-first to 1Cmaddox for the original meshes and code
-to GJE-52 for the 3d modifications
-Just a few bits to crazyflak for the slot and for a few cheats to get it out
-a big bunch of credit to the creators ((BBury/Gibbage/Monguse) of the UI P-38 pack, since I borrowed quite a few hooks and weapon configurations from them
-Another big piece of credit to Tony Mucaro for the idea and inspiring plastic model.


- new 3d for Ki-10

3d import by 101tfs

!Attention: needs new skins!
https://www.sas1946.com/main/index.php/topic,67211.0.html

- FM-1 and FM-2 Wildcat loadout expansion (by Stefan SG)
https://www.sas1946.com/main/index.php/topic,39097.0.html


- Northrop BT-1, Grumman F2F-1 & F3F-1 added to WAW, previously only available in TGA
A side effect of the Lighter-than-air project.

various updates and fixes

- Bombay fix (Birdman, Epervier)
- B-29B Razon fix (Missile code)
- WXTech Il-2early cockpits
- F2A Buffalo family cockpit update (by Tyrl)
- F1M Pete instruments fix and default skin 1K resize
- Grumman F2F & F3F tube sight and cockpit improvements
- Spitfire IX / XVI reticle fix
- Kikka family winter default skin fix



Ships:

Straight from the asheshouse "World of Warships" dockyards:

For detailed descriptions see "BAT 4.1.4 ships.pdf"

-USS North Carolina BB-55
-USS Colorado BB-45
-USS Omaha CL-4
-USS Atlanta CL-51
-USS Sims DD-409
-HMS Valiant
-HMS Repulse
-N48 Minesweeper
-RM Giulio Cesare
-RM Sloop Eritrea
-RM Leone class Destroyer
-RM MAS500 MTB
-RM MS15 MTB

by pvd
-USS New York BB-34 (late war paint by stanislao)
-MHS Triton submarine


"Sevastopol" class mod by Bison_M




new paint for Airzona and Tennessee BBs






Other era modules new content      -    only accessible if you previously installed v4.1 Blue Edge:







DOF:

- Zeppelin improvements (hitboxes and cockpit)
- BE2c custom skinning fix

TGA:


The US NAVY Lighter-Than-Air-Force

The same deal as in WAW module, just without the post 1940 drones.

- ZRS - USS Macon



- Curtiss F9C-2 Sparrowhawk



- N2Y
- F2F-Z

- ZRCV - USS Long Island
- BT-1Z
- F3F-Z


Quote
credits:
Zeppelin 3d: ZFlyer48
plane hook mesh: mission_bug
Java Master: SAS~Storebror
Disaster Master: SAS~vampire_pilot


Boeing F4B-4


Naval version of Dimon's P-12E model in its own slot!

Nakajima A1N2


Quote
3d import: 101tfs
slot: Storebror


Curtiss F11C Goshawk  / Hawk II


comes with a carrier hook!

Quote
3d import: 101tfs
slot: Storebror


ships:

straight from the asheshouse "World of Warships" dockyards:

-USS Brooklyn
-RN Hermes CVL
-Nelson BB
-Devonshire CA
-Ajax CL
-Leander CL
-Vampire DD
-HMS Repulse
-N48 Minesweeper
-RM Giulio Cesare
-RM Sloop Eritrea
-RM Leone class Destroyer
-RM MAS500 MTB

by pvd:
-USS New York BB-34




slot from WAW module:
-USS Arizona



various updates and fixes

- new 3d for Ki-10 by 101tfs
- Hawk III cockpit repaint by Repetier_71
- BF2C-3 Goshawk in separate slot
- Butterfly sound fix
- A2N & A4N tubesight improvement and clipping fix
- Grumman FF1 cockpit view clipping fix
- Grumman F2F & F3F tube sight improvements
- F2F-1 / F3F-2 two bladed prop fix
- Avro Bison new FM
- ambient sound objects fix

JTW:

- Victor B2 Bomber

Quote
Ranwers, Mace
https://www.sas1946.com/main/index.php/topic,67011.msg732642.html#msg732642


- Mirage 2000 (BisonM version)

https://www.sas1946.com/main/index.php/topic,66051.0.html


various updates and fixes

- SeaHawk gear fix (Epervier)
- Il28 turret fix  (Epervier)
- L39 / 39ZA / 139 cockpit sight fix
- B-47 cockpit update (Asura)
- An-26 new cockpit (Asura)
- B-36 collision and damage fix + formation EngMod fix(Storebror)
- New B52 FM -> D less drag




This is a work of many - Special thanks to Storebror, Whistler, cbradbury, Epervier, Griffon_301, and everyone who's work is in there!

Vampire_pilot

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Re: B.A.T. v4.2 "FLASHPOINT" - the new update
« Reply #1 on: September 28, 2021, 01:26:06 AM »

fixes and patches

no more fixes and patches, follow up directly with BAT 4.2.1 update:

https://www.sas1946.com/main/index.php/topic,68071.0.html

Vampire_pilot

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Re: B.A.T. v4.2 "FLASHPOINT" - the new update
« Reply #2 on: September 28, 2021, 01:27:24 AM »

Below is a legacy post for reference, describing all the content added with updates since BAT 4.1!

All of this is integrated in BAT 4.2! There is no additional downloads, this is just for reference purposes, in case you want to look up if a certain plane/ship/... has been added or who made a certain mod.



Sorry but you are not allowed to view spoiler contents.




BAT 4.1.2 Update

This quite big update brings new planes and quite many fixes, updates and extras. Such the ported HSFX Triggers! Set AI planes up to appear or take off when triggered. Make messages appear on screen. Make tanks move or artillery fire when triggered....



Under the hood - New basic files:

launcher .exe and dlls

With this update we are delivering a new set of base game files - a new updated launcher exe by SAS~Storebror and a new set of basic dlls by Carsmaster.

On first launch, your Windows may detect the new version of the exe and warn you about it. You will probably have to allow its launch once, so don't be alarmed.

The new set of .dlls is basically an attempt to elevate all games to one set of dlls that should provide a more robust tolerance with objects that hit or surpass the game-inherent polygon boundaries. They should also provide the same HD access for everyone with one single set of dlls.  These files are not brand new and have been around for some time as stand alone mod.

They have been in wide use for a long time without trouble and we have tested them ourselves in various setups. They have helped to solve several problem reports in Tech Help. There are no specific error reports known to us, so we are convinced they are an improvement and should therefore become standard issue.

dlls can be highly individual and work or refuse to work in combination with your drivers and hardware, as you know from the set 1 or 2 guessing game. There is only so much you can predict from the outside, other than try and test a variety of possible set ups. We think this is the best way and a safe way forward based on the information available.

The new dlls are installed automatically as default, you have to do nothing yourself!

Should you, for whatever reason, experience troubles with the new dlls, you can always track back and use the old type 1 or type 2 HD dlls which can be found in each BAT under
...\BATDOCS\BATDLLS\

The new set has been added as a copy as well, under BATDLLS-03_BAT-4096


general:




Trigger Happy

HSFX Triggers, originally created by Catsy , now converted to B.A.T. by Whister

A long time ago, Catsy created a box full of new mission building options, now finally available in BAT:

Quote
1 – The “Apparition” Trigger allows to activate an object (in its global meaning, i.e. a group of 1 to 4 planes, a static object, a ship, an artillery gun, a group of moving vehicles etc. )
2 – The “Start-Up“ Trigger allows to activate an object (in its global meaning) already included in the mission, provided it is mobile (able to roll, navigate or fly). In the case of the “Rockets” objects (V1, V2 etc.), this trigger allows to fire them.
3 – The “Apparition Related to Altitude” Trigger uses the same principle as the “Apparition” Trigger, along with the possibility to insert an altitude variation (positive or negative) compared to the Trigger-activating plane altitude.
4 – The “Message” Trigger allows to display on-screen messages during flight, without associating it to other actions.

Find a detailed documentation how to use Triggers as pdf inside your BATDOCS folder.

*Please note: This addition is interwoven with the current BAT Engine Mod. Adding any other Engine Mod version on top will possibly break the Trigger functions!  Maybe future Engine Mod versions by western will support this code.



NG HUD & NG Map integrated into B.A.T.



Two of the best additional enhancement mods by Whistler are now fully integrated and part of default B.A.T.


all about these mods, all the settings, options and enhancements can be found in Whistler's detailed descriptions:

Next Generation MAP (NG-MAP) Mod

Next Generation HUD (NG-HUD) Mod

... but I am sure you have been using them for a long time already anyway :)


The NG-CAM "Ordnance View" feature.

Just set a control key:



... and watch the KABOOM!




NVIDIA ScreenMode Mod
A mod by SAS~Storebror which can speed up loading times for certain Graphic cards connected via displayport to one or more monitors.
https://www.sas1946.com/main/index.php/topic,57243.0.html

Sorry but you are not allowed to view spoiler contents.



BAT 4.1.3 Update

A smaller update only in file size as it brings you two of the biggest machines yet to fly in the Il-2 skies: the B-36 Peacemaker and the Avro Vulcan heavy bombers! 

Many updates, fixes and enhancements are constantly enhancing the package. Mace's latest Beartrap pacakge contains several new interesting gameplay features.
And let me particularly point out the great variety of WxTechs awesome cockpit update mods. The place where we spend our free time gets better and better.




general:


BAT Engine Mod fixes

-Engine Mod Motor.class fix
-LandAux fix
(by SAS~Storebror)


BAT_NG-HUD_v3.6.1 update

Another update by Whistler:
Most notable feature for most people will be the shift of the yellow C&C Ground Control messages to the lower bottom of the screen!




Sorry but you are not allowed to view spoiler contents.




henkypenky

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  • BAT 4.2 Flashpoint & WAW
Re: B.A.T. v4.2 "FLASHPOINT" - the new update
« Reply #3 on: September 28, 2021, 03:54:40 AM »

Wow, another unexpected suprise! One quastioen though; I'm on 4.1.3, do I need to install this 4.2? Anyway thanks for amother improvement on updating at least.
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Gaston

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Re: B.A.T. v4.2 "FLASHPOINT" - the new update
« Reply #4 on: September 28, 2021, 03:56:40 AM »

Thank you for this new update !

Just have a question : as there is a new way to group class files... does the installer delete the previous and pre-existing #DOF, #TGA, #WAW and #JTW folders before installing the new content ???
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Vampire_pilot

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Re: B.A.T. v4.2 "FLASHPOINT" - the new update
« Reply #5 on: September 28, 2021, 04:25:18 AM »

Wow, another unexpected suprise! One quastioen though; I'm on 4.1.3, do I need to install this 4.2? Anyway thanks for amother improvement on updating at least.

Strange question, yes you do :)


Just have a question : as there is a new way to group class files... does the installer delete the previous and pre-existing #DOF, #TGA, #WAW and #JTW folders before installing the new content ???

Yes, it is written in red up there in the install instruction even ;)

Alfie Noakes

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Re: B.A.T. v4.2 "FLASHPOINT" - the new update
« Reply #6 on: September 28, 2021, 04:33:31 AM »

Genius....absolute Genius  :o

I've just got rained off work so I know what I'll be doing in the foreseeable future..   :)) :)) :))

Once again many thanks to you all for your unstinting work  :-*

Cheers

Alfie
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Everything is for the best in the best of all possible worlds

cgagan

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Re: B.A.T. v4.2 "FLASHPOINT" - the new update
« Reply #7 on: September 28, 2021, 04:48:37 AM »

Downloaded, installed, tested TGA and WAW, all seems to be fine. Another huge collective endeavour comes to our basket! Many thanks to all involved (that is, the three well-known figures!) 8)
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greybeard307

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Re: B.A.T. v4.2 "FLASHPOINT" - the new update
« Reply #8 on: September 28, 2021, 04:57:48 AM »

Downloaded and installed on Blue Edge 4.13 and Red Core 4.12. When trying the modules of Blue Edge I notice the piston planes start in air with engines off but jets don't. This doesn't happen on Red Core. Have I missed something ? Just tried an Me262 on waw, engine off air start.
Thanks to all for the update by the way.
Update, uninstalled, 're-installed over Blue Edge 4.12 all working, don't know what I screwed the first time but all hunkey dory now.
Again thanks to all involved for the update
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The_Arbiter

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Re: B.A.T. v4.2 "FLASHPOINT" - the new update
« Reply #9 on: September 28, 2021, 05:00:54 AM »



I get this Windows Defender message every time I try to DL, just thought I ought to make you aware as I do feel a little uncomfortable with it
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KingTiger503

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Re: B.A.T. v4.2 "FLASHPOINT" - the new update
« Reply #10 on: September 28, 2021, 05:04:17 AM »

Is any torrent yet.
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SAS~Storebror

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Re: B.A.T. v4.2 "FLASHPOINT" - the new update
« Reply #11 on: September 28, 2021, 05:12:02 AM »

I get this Windows Defender message every time I try to DL, just thought I ought to make you aware as I do feel a little uncomfortable with it

It's a false positive.
Here's the virus report for the installer: https://www.virustotal.com/gui/file/a8ef19d95c62bc93ee7da67357bbe8c495e2e1c8700bc42a860539cb0a90b548
The file is safe. It's only Microsoft's Defender and one more oddball who get triggered, and false positives unfortunately are quite a common thing for NSIS installers (see https://nsis.sourceforge.io/NSIS_False_Positives).

]cheers[
Mike
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