BAT 4.2 FLASHPOINT Requirements:You need to have a working, clean BAT v4.0 or v4.1, 4.1.1, 4.1.2 or 4.1.3 >> Also contains all material from the old updates 4.1.1 to 4.1.3! No need to install those separately anymore <<
Downloads:
Installer:
https://www.mediafire.com/file/mp2swcerumhwacy/BAT_v4.2_FLASH_POINT_Installer.exe/fileInstaller Mirror:
BAT v4.2 FLASH POINT Installer.exePart 1:
https://www.mediafire.com/file/76um2af389d6s8z/BAT-v4.2_01.zip/filePart 2:
https://www.mediafire.com/file/i0ixbndjn3ovf7t/BAT-v4.2_02.zip/fileMirror for the two zips:
Part 1:
https://mega.nz/file/UXVykIgA#tUXUGrTxuEnylqDoNRd5XwTx_qlrD32V0yI202GN7tEPart 2:
https://mega.nz/file/0D91lBhS#LhXL5UnPPRd064XudZKeuKuLgfVlUHEMrnJRgEfN4tEFor Bugfixes and Patches, look here:Please follow up with the BAT 4.2.1 update:
https://www.sas1946.com/main/index.php/topic,68071.0.htmlnote:Windows may be a bit uncomfortable about downloading the installer .exe.
The files is safe and this is a false alarm:
It's a false positive.
Here's the virus report for the installer: https://www.virustotal.com/gui/file/a8ef19d95c62bc93ee7da67357bbe8c495e2e1c8700bc42a860539cb0a90b548
The file is safe. It's only Microsoft's Defender and one more oddball who get triggered, and false positives unfortunately are quite a common thing for NSIS installers (see https://nsis.sourceforge.io/NSIS_False_Positives)
How do I install an update?0. Back up whatever you need to conserve from #WAW3, #DOF3, #TGA3, JTW3
1. download all the 3 files into one folder (exe + 2 zip - make sure, this place is on your
windows defender exception list!)
2. deactivate all JSGME Mods for safety
3. run the installer exe and direct the extraction into your BAT install
4.
NEW! Select if you want WAW only or also DOF, TGA and JTW modules (for 4.1 installs only)
5. enjoy
note:
- the folders #WAW3, #DOF3, #TGA3, #JTW3 will be completely deleted and replaced! Make backups of material you want to preserve.
During installation, you will be asked, if you want to install just WAW or also DOF, TGA and JTW:
general:There is an awful lot of new happening under the hood.
-New Selector v4.0.2 A new selector exe comes with this install!
Your Windows may try to protect and warn you when you launch the selector for the first time and you maybe must manually approve it for the first time.Look into your #WAW3 folder for example and you will notoice a new folder structure. There now is only one single "BAT-classes" folder, which contains all java classes in an unhashed format. The new spec-revised EngineMod is now also completely merged into the BAT-classes.
-New BAT EngineMod!The BAT EngineMod got a much needed update and full rework by java master
Storebror and
Whistler. Many fixes were written and new features were integrated. Now BAT Engine Mod has become it's own development branch with the EngineMod family - and that comes with consequences! It is as of now not only discouraged to run any other than the built-in EngineMod on BAT, but now it is practically
guaranteed to cause you problems if you try. But there's no reason you have to try
Stick with the BAT EngineMod! It's the best there is for your install.It is updated, maintained and is spec-built for BAT, to cater all its integrated features, such as Mission Triggers for example.
-MPC - Plus 2.2Fixes and adjustments for the GUI and Mission Builder by Whistler
################################################################################
CHANGELOG (v2.2)
################################################################################
GUI
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 3D windows allow for larger aircraft/ships (Zeppelins, Nimitz carrier...)
- Tracks/Recordings screen reviewed (different switches, "Loop" off by default)
- Training screen resized
- Controls window reviewed
+ New horizontal guidelines
+ New "Save as Default" button, it will override default controls (Users/default.ini).
This allows you to easily apply predefined controls to any existing pilot:
Save Controls > Select Pilot > Load Controls.
New pilots will also get by default the predefined controls.
- New "Icons" screen, available from Setup > Misc Settings. Credits to TD (4.13).
Settings can be changed in the middle of missions.
* DOT: Distance at which the dot becomes visible
* COLOR: Distance at which the icon takes on the army color
* TYPE: Distance at which aircraft type information is displayed.
* NAME: Distance at which Pilot name becomes visible
* ID: Distance at which aircraft ID numbers become visible
* RANGE: Distance at which range information is displayed
* ALT ICON: Distance at which the Alternative Symbol is displayed
* ALT COLOR: Color of the Alternative Symbol
* ALT SYMBOL: The alternative icon, any single character
FULL MISSION BUILDER
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Trigger interface re-organized to take advantage of the vertical object window
MISCELLANEUS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- New ScrShot.class that restores tga format
-GEE + Navaid mod v1.2 by sputnikshockhttps://www.sas1946.com/main/index.php/topic,18977.msg204126.html#msg204126NAVAID:
Navaid is a virtual navigator/navigation help intended for use with planes that did carry sophisticated navigation
instruments like D/F loop antennas and radio compasses, but do not have these in game.
When the player selects a radio beacon, Navaid mod emulates a navigator, who will report to the pilot bearing and
distance to the selected beacon. He will keep updating his report frequently until the player selects a different
beacon, which the navigator will then report on, or selects 'beacon: none' which will deactivate the reports. In
order for the navigator to properly receive radio signals and do his calculations (imagine him actually tuning into
two beacons and then triangulate your position) you need to be no further than 120km from a beacon, and no closer than
2.5km. Also, your altitude must be at least 150m above that of the radio beacon.
Navaid mod adds three objects to game. These need to be placed in mission builder to take effect. Also, the units will
only work when assigned to the same side as the player (Blue, Red, etc).
Navaid(km) outputs metric units, while Navaid(miles) outputs statute miles. Navaid(bearing) omits the distance
to/from a beacon and shows bearing only.
It works with any type of radio beacon, NDB, YG, YE(carrier), and blind landing beacons. Remember that a beacon needs to be assigned to the same side as the player in order to be receivable.
maps:
- London to Berlin. 1/2 Scale Map of Western Europe by Checkyersix
- Nordsee Map (by Waggel) - improvements and update by BombsawayWe got rid of blank pink splotches. Thanks to Bombs for helping me out !
- Vietnam BB update by Geschirrspülmaschine19 another update and improvement on this map
- Iraq 1990 BETA - Desert Storm (Iraq 1990-91) by Filippo1995 based on the Iraq map by agracierThis map has been in beta mode for a few years now, so it is what it is at this point. A nice addition and more modern Iraq variant with some serious FPS challenges over heavily populated towns.
Integration of many VP_Media retextured maps (mostly stock) - packaged in tested by Tore and genXgamer, many thanks!-Balaton
-Bessarabia
-finsgulf
-guadal
-Kiev
-Kurland
-Kursk
-Lviv
-Manchuria
-Murmansk
-Okinawa
-Poland_1939
-Slovakia
-Solomons
-Tarawa
-Old stock Normany 1 - 3
World at War:- LSO Landing Assistance Carriers element (by mace)
Previously only in JTW.
Place in a mission, same side as you and the carrier and when approaching the carrier, you will get LSO information about your approach on the bottom of the screen!
It also works with Wire Trap objects!
https://www.sas1946.com/main/index.php/topic,66756.0.htmlplanes:A whole new section for action! -- LTA - the Lighter Than Air for the US Navy of the late 1930s.
The idea of extending the eyes of the fleet with airships, much faster than any ship, yet invulnerable to the imminent submarine scare led to some to the largest airships ever built, the USS Akron class. It even surpassed the Hindenburg in lift volume.
I started this development as a just-for-fun idea while plying around with mesh scaling. But I found interested partners to make this a proper projects. A TON of thanks to Storebror for java magic and to ZFlyer for catering my 3d wishes.
A few words on technical aspects of the mod itself- Drones work only on one specific mother ship, they cannot be interchanged. In the aircraft list, these are sorted and you can identify which airship they belong to.
- The Akron and Macon, as any airship, had limited operation altitudes, the so-called pressure height. It's the maximum barometric altitude above which the airship would start to automatically vent gas and lose it. The Akron-class has a pressure height of around 850m. With a special new FM feature, the airships can't be operated beyond much of that altitude. So when building a mission, stick to 500 - 800 meters for good operations!
- Good operation speeds is between 90 and 120 km/h. 100 km/h is the best middle grounds as cruising speed. The Macon was capable of a top speed of 130 km/h
- The new airships cannot land! The gear parameters necessary for a plane of this size are not supported anymore by the base game, sorry.
- Docking works with the dock/undock key. You must assign that key.
- Docking is easy! All you have to do is to slowly move close, into the vicinity of the the docking trapeze and press the key. The game has a fairly reasonable threshold to "catch" you.
- Due to the highly integrated nature of the airships into EngineMod, and all the prerequisites for all the drones, I won't be making a stand alone for the time being.
The US NAVY Lighter-Than-Air-Force- ZRS - USS Macon
The big scout carriers, like USS Akron and USS Macon were commissioned USN ships with a single docking trapeze under the internal hangar.
The Akron was eventually lost on April 4, 1933 with 73 hands of the 76 on board. Macon sunk on February 12, 1935 in a storm.
- Curtiss F9C-2 Sparrowhawk
The F9C-2 was a very small carrier fighter prototype, and was chosen for size. The Akron and Macon could carry four in an internal hangar and operated them mostly in a reconnaissance role. From late 1934, the aircraft were operated without landing gear over the ocean, to improve performance. You will find various loadout options with and without landing gear.
additional drones for the ZRS type:
- Consolidated N2Y Skyhook Trainer
- Grumman F2F-2 (fictional)
- Grumman F4F-4Z (fictional)
- WACO UPF-7 is also dockable and has received a skyhook loadout! It was established as a liaison trainer in 1934.
- ZRCV - USS Long Island (fictional)
The concept of a true ZRCV floated around the BuAer from the later half of the 30s until as late as 1942. This mod is build after a BuAer design by C. P. Burgess, that "could have been" in 1937/38. The length is 274m /898ft, volume is 270.265 m
3 / 9,55 mio ft
3.
With nine internal docking bays, one ship can carry half a squadron of bombers or fighters or a mix thereof.
drones:
- Northrop BT-1Z
- Grumman F3F-Z
- Grumman F4F-3Z
- Douglas SBD-3Z
- Grumman FM-2Z
credits:
Zeppelin 3d: ZFlyer48
skyhook mesh: mission_bug
Java Master: SAS~Storebror
Disaster Master: SAS~vampire_pilot
Special WAW bonus:
- "Dieselpunk" Zeppelin (franken)
- Dockable Paulus Dragonfly39 versions
... because this Frankenstein blown-up WW1 Zeppelin is where it all started. I didn't want to waste it.
It has one docking port and is a player oriented toy for whatever devious ideas you may have.
I plan to make an update for my "Crimson
Skies B.A.T." campaign with them.
credits
meshes: Gio
Hit boxes: SAS~Storebror
mashup: SAS~vampire_pilot
- Ju-288
https://www.sas1946.com/main/index.php/topic,66697.0.htmlCredits:
3D and everything else not mentioned below: 101tfs
Cockpit shamelessly borrowed from Ju 188 mod, glass fixed by Pete "Mission_bug"
Slot, Weapons, Flight Model: SAS~Storebror
- Ki-87 I & II
https://www.sas1946.com/main/index.php/topic,66829.0.html101tfs
SAS~Storebror
- Ki-102b Randy & Ki-96
https://www.sas1946.com/main/index.php/topic,67015.0.htmlCredits
101tfs- All New 3D Importation
Dimon- Original K-102 Mod
Gumpy- Skin Conversion
Mick- Shadow Revisions
Stanislao- Default Skins, Testing
CWatson- Revised Classes
-new PV-2 Harpoon model (v1.23)
https://www.sas1946.com/main/index.php/topic,67041.0.html(To ensure backward compatibility, the old PV-2 models are still available, they have just moved to the "Old Hangar" section)
3d import by Dimon, 101tfs
other work by Epervier
- Knochenlutscher's TBM/TBF Family and Radar pack 1.88
https://www.sas1946.com/main/index.php/topic,66399.0.html- TB2D-1 Skypirate
https://www.sas1946.com/main/index.php/topic,66868.0.htmlCredits:
3D and everything else not mentioned below: 101tfs
Cockpit borrowed with permission from Barnesy's "TGF Upgrades Pack 2021"
Slot, Weapons, Flight Model: CWatson, SAS~Bombsaway, SAS~Storebror
- P-38 FO-2 Trident
https://www.sas1946.com/main/index.php/topic,19583.0.htmlCrédits :
-first to 1Cmaddox for the original meshes and code
-to GJE-52 for the 3d modifications
-Just a few bits to crazyflak for the slot and for a few cheats to get it out
-a big bunch of credit to the creators ((BBury/Gibbage/Monguse) of the UI P-38 pack, since I borrowed quite a few hooks and weapon configurations from them
-Another big piece of credit to Tony Mucaro for the idea and inspiring plastic model.
- new 3d for Ki-10
3d import by 101tfs
!Attention: needs new skins!
https://www.sas1946.com/main/index.php/topic,67211.0.html- FM-1 and FM-2 Wildcat loadout expansion (by Stefan SG)
https://www.sas1946.com/main/index.php/topic,39097.0.html- Northrop BT-1, Grumman F2F-1 & F3F-1 added to WAW, previously only available in TGA
A side effect of the Lighter-than-air project.
various updates and fixes- Bombay fix (Birdman, Epervier)
- B-29B Razon fix (Missile code)
- WXTech Il-2early cockpits
- F2A Buffalo family cockpit update (by Tyrl)
- F1M Pete instruments fix and default skin 1K resize
- Grumman F2F & F3F tube sight and cockpit improvements
- Spitfire IX / XVI reticle fix
- Kikka family winter default skin fix
Ships:Straight from the asheshouse "World of Warships" dockyards:
For detailed descriptions see "BAT 4.1.4 ships.pdf"
-USS North Carolina BB-55
-USS Colorado BB-45
-USS Omaha CL-4
-USS Atlanta CL-51
-USS Sims DD-409
-HMS Valiant
-HMS Repulse
-N48 Minesweeper
-RM Giulio Cesare
-RM Sloop Eritrea
-RM Leone class Destroyer
-RM MAS500 MTB
-RM MS15 MTB
by pvd
-USS New York BB-34 (late war paint by stanislao)
-MHS Triton submarine
"Sevastopol" class mod by Bison_M
new paint for Airzona and Tennessee BBs
Other era modules new content - only accessible if you previously installed v4.1 Blue Edge:
DOF:- Zeppelin improvements (hitboxes and cockpit)
- BE2c custom skinning fix
TGA:The US NAVY Lighter-Than-Air-ForceThe same deal as in WAW module, just without the post 1940 drones.
- ZRS - USS Macon
- Curtiss F9C-2 Sparrowhawk
- N2Y
- F2F-Z
- ZRCV - USS Long Island
- BT-1Z
- F3F-Z
credits:
Zeppelin 3d: ZFlyer48
plane hook mesh: mission_bug
Java Master: SAS~Storebror
Disaster Master: SAS~vampire_pilot
Boeing F4B-4
Naval version of Dimon's P-12E model in its own slot!
Nakajima A1N2
3d import: 101tfs
slot: Storebror
Curtiss F11C Goshawk / Hawk II
comes with a carrier hook!
3d import: 101tfs
slot: Storebror
ships:straight from the asheshouse "World of Warships" dockyards:
-USS Brooklyn
-RN Hermes CVL
-Nelson BB
-Devonshire CA
-Ajax CL
-Leander CL
-Vampire DD
-HMS Repulse
-N48 Minesweeper
-RM Giulio Cesare
-RM Sloop Eritrea
-RM Leone class Destroyer
-RM MAS500 MTB
by pvd:
-USS New York BB-34
slot from WAW module:
-USS Arizona
various updates and fixes- new 3d for Ki-10 by 101tfs
- Hawk III cockpit repaint by Repetier_71
- BF2C-3 Goshawk in separate slot
- Butterfly sound fix
- A2N & A4N tubesight improvement and clipping fix
- Grumman FF1 cockpit view clipping fix
- Grumman F2F & F3F tube sight improvements
- F2F-1 / F3F-2 two bladed prop fix
- Avro Bison new FM
- ambient sound objects fix
JTW:- Victor B2 Bomber
Ranwers, Mace
https://www.sas1946.com/main/index.php/topic,67011.msg732642.html#msg732642- Mirage 2000 (BisonM version)
https://www.sas1946.com/main/index.php/topic,66051.0.htmlvarious updates and fixes- SeaHawk gear fix (Epervier)
- Il28 turret fix (Epervier)
- L39 / 39ZA / 139 cockpit sight fix
- B-47 cockpit update (Asura)
- An-26 new cockpit (Asura)
- B-36 collision and damage fix + formation EngMod fix(Storebror)
- New B52 FM -> D less drag
This is a work of many - Special thanks to Storebror, Whistler, cbradbury, Epervier, Griffon_301, and everyone who's work is in there!