This thread just keeps on coming back.

Here's my take.
To be clear, only the first line below a quoted post will be a direct response to it. The rest will moreso be addressing everyone about the subject of the quote.
I don't understand where "It was never intended to be a gameplay mod" comes from.
I think what CY6 means by this is that the mod at the time (especially early on) was tailored for achieving a certain result in the video currently being produced, with not much care being taken towards aspects outside of that.
Combining this with a lack of programming experience and familiarity with the codebase, is what lead to strange solutions such as Ace-skilled bombers being blacklisted from being targeted or damaged (which was to prevent wounded formation leaders from dragging the entire flight down).
By the time I picked up the torch as the only programmer for the project, development has continued to be a mess as I started with no coding experience. The growth of the project essentially matched that of my programming skills. And honestly that continues to be the case, as I am still learning, and frequently go back and improve older code. At some point, I moved from doing patchwork onto introducing FMB features and user customization, and the goal of the mod shifted from "whatever Fishyyy needs to make this video come true" to making historical bomber missions possible. I don't know whether these two things are coincidental or not.
The New Member area is not the place where you post Mod Content of a Mod not released here on SAS.
That is regarded teasing, you're teasing from the moment knowing it, showing a video not a link for that Red-Black plush Zonk is a not so cool move.
This isn't a release or teaser thread. Checkyersix's post is the first on this thread to be from someone that was ever involved with the project.
I've wanted for a long time to have a public beta so that I could get more data from regular testers and, as Frankiek pointed out, garner more interest from modders who would want to support development, but Fishyyy has been strongly against any form of public release and wants to keep it closed until the mod achieves an officially functional state; a "1.0 release". The significance of such a release escapes me, but he has his reasons and in the end it's his project.
The videos he creates have produced a fair amount of interest in the project, but interest from viewers is of no use to me while development advances at a glacial pace due to my being a mere mortal with a million other things to do. To be fair, if the videos had grabbed the interest of programmers we would have taken them on board, but I don't think YouTube is the place to go fishiiing for il2 1946 coders, and approaching them privately doesn't work. It's much better if people decide to donate their time out of their own interest or passion for the project, as was the case for my involvement.
For the past couple of months, the idea of creating a thread showcasing some of my work on this project would occasionally cross my mind, but it has remained pretty low on my to-do list. Maybe I should finally do it so we can have a more constructive discussion about the mod, and finally let this thread die.