Hello again guys, okay, back on track, there is a further update in the first page and also one for the template.
Okay, where were we?
I had stopped build of the radiator to try and polish up the vehicle outer shell and other areas and something I forgot
before I uploaded the last update was placement of markings on the cab surfaces, so the test was done:
The mudguards showed some kind of issue at the rear of them that I had not dealt with last time, I tried and failed then
but had another go.
Anyway, I detached the inner shell, made a clone of the outer and put things back together and via a little tweaking of
the vertices things now look okay, before and after:
Finally we are back to the radiator and more additions trying as best I could to glean from the images what was needed:
The bonnet doors I had made now got further details, in photographs there was a bar of some sort across each half
that I assume keeps it off the engine, that was added as were some catches seen on the photographs:
I created a second folder in the buildings section to add a second vehicle so I could try out the parts open to each side
and seen here in sim:
With the final brackets and fixture added that secure the radiator underneath and around its shape attention turned to
mapping what I had:
Here you see the results after painting:
A ring was added at the back as the photographs seemed to indicate there was a hole/tunnel of some sort
and without a clearer image I made this ring that I assume is protection for the fan blade, or will be once I
make it:
I realised after the above images were taken that I still needed six bolts to fix the radiator brackets to the
chassis and these were subsequently added.
Something else I had forgot was a fuel filler cap and so that was also was added to the finished radiator and can
be seen in the last images.
So then, into the sim for a look, one from the rear of the compartment and the other from the front end of the
OXC so you can now see something behind the grill mesh, the idea of making the radiator first was to do just
that and stop the see through into the engine bay:
I mentioned I added a second vehicle folder to the buildings folder and that allowed me to do a open and closed
door version as well as open the bonnet either side:
The original parts are in the folders so you can tinker with what you like as an option for those static objects
and it gives a scene that little variety but you will have to decide and make the necessary changes in the live
file, the moving vehicle stationary is as per that vehicle.
I know it is not long since an update but I like to upload something once I have built a particular area, in this case
it was the radiator that had suffered and was pushed aside so I could sort out the cab shell and with all that done
and the radiator finally finished I put up a new link. There is also a separate one for the template so you can alter
the roundels according to whatever images you might think are more appropriate until I decide on a final scheme.
So, what next? I want to add the front windows and glass to those and the doors so I think that will be the start of
the next build that will allow me to finalise the doors and fix their mirrors and door handles to them to make them a
complete unit rather than the separate items used so far to test them. Following that attention will focus on trying to
complete the external details such as front winch, rear mudguards and so on, the engine bay will be last on the list once
the vehicle itself is done, that is the cunning plan at least.
Okay, enough for now, take care and be safe.
Wishing you all the very best, Pete.