Hello again guys, time for a further update on progress I think for those of you still following this build.
Okay then, where are we?
After uploading the last update, I decided to try and add mirrors, lamps and door handles and the intention
was to try and use those from the Thorneycroft so I made a start with the mirrors:
My existing ones did not really resemble those used on the Bedford so I began forming a new shape:
The part coming together after a bit of trial and much error:
Mirrors and fixings as best I could make ready for mapping:
Painted up and ready for use:
Some of the cab interior meshes were cloned and then their faces flipped to try and construct the engine
bay compartment:
With a start made on the engine bay I opted to try and fabricate the radiator first to avoid that see through
effect when viewed from the front so the rig that holds it in position was started:
Construction of the shape for the radiator begins:
Further work trying to add the various fixings and trimmings to the radiator shape:
So far so good, however, I think I have that condition that will not allow me to leave things be and always
wanting to alter them in some way, maybe looking for perfection, not sure. Is this a problem for all model
makers both in plastic and 3d, or is it just me? Do I have OCD?
Not sure what it is called but the more I looked at the cab I saw areas I did not like the look of, this for instance:
I tried everything, smoothing, cutting bits out, remaking stuff, adjusting vertices, and adjusting vertices and more
and more fiddling with vertices pulling them and pushing them here there and everywhere and generally just making
an awful mess of the shapes I was trying to mend.
What to do with the effed-up cab, well cutting out sections and replacing previous shapes with new Boolean cuts
was one option I tried and exporting again to replace previous stuff:
Not so bad I thought when in game, it had got rid of the shiny issue I showed earlier:
I tried again to make the roof, I think my original issue was I had this as a separate part and it never quite
fitted to the cab shell but I tried again with a new shape:
I even tried this time to add the spine along the centre of it and it seemed okay:
More fiddling around to improve the interior as there were issues there as well that I never really have
still fully sorted:
The roof still did not look right as there were not enough vertices to attach it properly to the cab shell so
I decided to make it complete this time all in one:
So far all appeared to look well at least in gmax:
This time I also tried to do the recessed panel detail at the back:
Again there was more tinkering and things that did not quite look right, the shape at the back proved particularly
painful as it just would not look right in game and shone here and there, again all kinds of things were tried, new
panels cut and attached, higher poly, push this, push that, smooth this and that and by now I was thinking nothing
would ever look right and was pulling out my hair, thankfully I have enough.
Anyway, eventually while there were still issues it got there but other areas were still a problem as when they were
adjusted to fit the cab they provided more grief as if I had not endured enough but I carried on.
New doors just to further torment myself:
Eventually I had something that was not exactly what I hoped for but was I thought much better than what I originally
made and so I have decided to live with the cab as it is, the bonnet was also made again just to further inflict more
pain on my tormented mind but I am going to have to live with things as they are now as I cannot get it any better.
Next up I decide to open the doors. Oh yes I know, I was surely going to make a rod for my back to beat myself black
and blue with but thankfully this was relatively pain free as I only had to clone the doors and orient them in the open
position. At the same time, I realised I would also have to do that with the mirrors and handles and so it is for the static
object:
Anything else while I am here, oh yes I know I also used the headlamps suitably adjusted from the Thorneycroft.
And so, after all that here is what we are left with as seen in the sim:
To say this was torturous is an understatement, I even took a leaf from my Blender course and tried the
cab re-build as one half, that is what you now have in the new link, it is as it is and is as good as I am
able to get it to look, I will continue with the build but I really need to seek medical help for this condition I
seem to be afflicted with.
Maybe I also need a good tutor, someone better capable with this stuff who can guide me!
There is now a new link to what I just outlined in the first page, no need to change entries in the STD folder,
they are as they were, all the changes are in the mesh folders so please completely replace the old folder and
use the new download.
Oh yes, I also forgot to mention that the radiator is not finished as I got waylaid trying to fix things, maybe next time.
Phew, I need a brew, where is that Halo series CD, I need a break to watch some TV.
Take care and be safe.
Wishing you all the very best, Pete.