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Author Topic: Wildcats -- Martlets US/GB Revision... 2023 v.1.6.6  (Read 8170 times)

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WxTech

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Re: Wildcats -- Martlets US/GB Revision... 2021 v.1.5
« Reply #36 on: November 07, 2021, 01:46:15 PM »

Tobias,
It's your baby 'cause you're the daddy. ;)

The sight as I provided in the link to you via PM will be valid at any stage of the project. If a variant used the GM-1, you have the sight ready to drop in, with reticle and reticle mask. My intention was only to supply you the resources for you to incorporate as things progress.
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Knochenlutscher

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Re: Wildcats -- Martlets US/GB Revision... 2021 v.1.6.1
« Reply #37 on: November 07, 2021, 02:52:26 PM »

Hi Glenn,

I tried adding it, but at Java integration I failed. I dunno which part is what, and mine differs from yours.
I have it in a stage working, if i tinker I'm not sure it is good for the code.

At that I propose Version 1.6.1, discard every previous Version, even Betas,
new Link in first Post, install fresh. Make sure to use recommended and optional Mods.
I tinkered with them, dunno what happens if you don't use, so take care.
Thanks to all Modders helping me, doing forework,  :)

At 3-D work I found my Setup is shit, propably will not be better, since my last working was at my Vista rig during Fireflies work.
And some Tools here in win10 don't work properly, Import/Exports. Propellers are OK, I saw worser, the good is they work, even when not matching up.
Intercoolers are another Detail conceirn, I couldn't delete at some who needed.
So we stick with these.


This is it, I can do small tweaks, clean up, but no major workaround no more.
Known glitches are documented in first Post, don't post false Alarms!!!
read up, again and again, Gentlemen RTFM
requirements too, no HSFX Unicorn shits your name in stars or false Bug reports Bla-Bla....
From my side, Thanks for the patience on my messy Fiddling, hope you can enjoy finally...

DTFWYWWI

Cats forever
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WxTech

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Re: Wildcats -- Martlets US/GB Revision... 2021 v.1.6.1
« Reply #38 on: November 07, 2021, 07:02:12 PM »

I installed this latest v1.6.1, all Wildcats and Martlets.

Flew all the Martlets so far, and no issues have cropped up. And there's no incompatibility with my extended head rotation mod nor my extended visibility mod. But I am still at B.A.T. 4.0, and cannot test things for 4.1.2 and later. Even so, it seems strange that any new planes should suddenly cause a conflict with the classes those two mods comprise (World.class and HookPilot.class). I'm seeing nothing unusual in the various plane classes...

I added to the Martlet I and II cockpit classes the corrected landing gear crank rotation direction, and the expanded 6dof limits.

I looked over all the reference photos included, and based on what I could discern, here's my impression of canopy and sight configurations:

Martlet Mk.I: Extra bracing bars. US N-2 sight.
Martlet Mk.II: Extra bracing bars. British GM-1 sight.
Martlet Mk.III: Some have no bars, other have them; I would stay with the extra bars. Generally the US N-2 sight.
Martlet Mk.IV: No extra bars. GM-1 sight (which in pics from a distance looks very similar to the USN Mk.8.
Martlet Mk.V: No extra bars. Generally GM-1 sight; one pic showed a GM-2 (presumably installed later in the war).
Martlet Mk.VI: No extra bars. GM-1 sight. (And GM-2, I would assume, installed later.)


In short:

I, II and III all have extra bars. I would suggest the panel/instrument package from F4F-3.
IV, V and VI have no extra bars. I would suggest the panel/instrument package from F4F-4.

I and III have N-2 sight; II, IV, V and VI have GM-1 sight. (Would the UK have used the USN Mk.8 sight and its different reticle? The Mk.8 is basically a copy of the GM-1, the latter having gone into production earlier.)
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Knochenlutscher

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Re: Wildcats -- Martlets US/GB Revision... 2021 v.1.6.1
« Reply #39 on: November 07, 2021, 10:07:49 PM »

Martlet Mk.II: Extra bracing bars. British GM-1 sight.
Martlet Mk.IV: No extra bars. GM-1 sight (which in pics from a distance looks very similar to the USN Mk.8.
Martlet Mk.V: No extra bars. Generally GM-1 sight; one pic showed a GM-2 (presumably installed later in the war).
Martlet Mk.VI: No extra bars. GM-1 sight. (And GM-2, I would assume, installed later.)


In short:

I, II and III all have extra bars. I would suggest the panel/instrument package from F4F-3.
IV, V and VI have no extra bars. I would suggest the panel/instrument package from F4F-4.


Totally agree



I and III have N-2 sight; II, IV, V and VI have GM-1 sight. (Would the UK have used the USN Mk.8 sight and its different reticle? The Mk.8 is basically a copy of the GM-1, the latter having gone into production earlier.)

We enter fiction, restored Martlets are for Instrumentation, not Gunsights, a bad representative.
But all we have. What is known is lil that helps, just so much, the British Purchasing Commission
did grew Grumman grey hairs over reluctantly wanting newest inventions, but at Equipment please Imperial.
Even contracted equipment, reversed French Throttles didn't made Brits happy.
At one report they got the Mk.Is stripped off again, after being delivered in contracted state. How Silly is that?
Who should know what modifications they did, they didn't recorded. Maybe had pillows stuffed for the pilots ass. Joke.
Contracts were sometimes changed weekly.
Documentation is thin. At Radios alone for Mk.I 3 major changes, you can literally not
find clear subject at what setup they popped up after Maintenance overhaul at FAA Stations, Depots.
Some Mk.V had different Radio arrays than usual Mk.V? That is FAA and Martlets.
Squadron Modifications?
What we know is US delivery Sources, not matching Service, Service pictures, not many good,
mostly delivery state Aircraft in HD, actual Service Martlets in HD are rare.
restored state, is post war state, not matching Service.
Pilots, Veterans Bla-Bla, "Nice Plane, messed up Instruments, not british, but flies" Not more.
That's all a mashed up Salad, nothing real written in stone.

To answer your question, if you want that Mk.8, do it, give it Reticle you like, I have no source claiming different.



You need to use the enclosed pdf to allocate the Batches properly? Did that in accordance with checking FAA Serial???

Martlet Mk.I: Extra bracing bars. US N-2 sight.

Martlet Mk.III: Some have no bars, other have them; I would stay with the extra bars. Generally the US N-2 sight.

Green is OK
Red is a Nope




Strutts on Mk.I? Not here, not in Future...not in the Past


Mk.III with Strutts is nothing else than F4F-3A, look up down a few Posts, as Mk.III that's this ex Greek Batch here



not the same is this

From what I know, look at Serial (enclosed pdf), see Strutts...
AX725 and picture Nairobi_05_edited is what I see at large repros a GM-1. From Serial it's not F4F-3A origin, but French, hence GM-1.

Similar to the Greek Batch a former G-36A Batch which is registered and used up in the Desert, only difference to
former was the Wright Engine instead Twin Wasp, and now comes confusing, no cowling changes there.
Hence it is literally unable to make out differences. But that is not that unusual at early Wildcat Production.
The same as for some F4F-3s of US production.
If from the French Batch, GM-1 was used, that shows pictures of East African Mk.IIIs ranging this Block,
not N-2 as the Greek Batch. Most pictures at Mackinnon road were from this 2nd French divert Block.

At the strutts we can discuss, but not at GM-1.

Our MK.I can go literally as the pure G-36A derived Mk.III, it serves a two fold purpose. Here see why...

Now to strutts-less Mk.III, a different Breed, literally diverted ex French (Baguette) Batch, we know as Mk.I, no Strutts...
why they were called Mk.III, ask British purchasing Commission, it's the same G-36A, not F4F-3A.
They had regular F4F-3 used up on Anacostia NAS for FAA Training, also Mk.III.
Confused? Mk.III Batch meant, grabbing as much or what you get.

A donkey Bridge is Simple F4F-3A strutts, G-36A no strutts, Mk.I or Mk.III.








Hope you understand, Mk.I is Hybrid, Mk.III seems to be as Hybrid of a Hybrid as a Wildcat can be.
It took me Months to understand, collect all stuff and come near a puzzle to recollect.
Still a lot of unsure things, but you can't understand Martlets fully, if you're ignoring US Production.
I think both played at hand at outcome, literally.



Best wishes
Tobias
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Knochenlutscher

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Re: Wildcats -- Martlets US/GB Revision... 2021 v.1.6.2
« Reply #40 on: November 08, 2021, 02:38:55 PM »

Update 1.6.2 is out, please swap all folders install fresh:

Tiny but neat Fixes, one Crash at missing Prop Text, FM Fixes to get rid of a weird System,
correctly showing up now Flaps and Emergency Boosts.
HVARs at FM-2s Fixed. Other Fixes I don't remember.
WxTechs Cockpit upgrade here set to default Manual Gear, Fixed...

Install folders fresh, Lines are unchanged.

Best wishes
Tobias
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Knochenlutscher

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Re: Wildcats -- Martlets US/GB Revision... 2021 v.1.6.3
« Reply #41 on: November 14, 2021, 11:20:17 AM »

This Pack has got another Upgrade, this time Mission bug worked out 2 new Propeller Sets.
They are kickass and to the point, giving the final touch. Thanks Pete

Version 1.6.3
This is no longer WIP, our first RC here.
Find new Link in first Post, install fresh.


Last work will be finalizing the read Me's and building up .ini and Properties.
Than my job is done here...

Best wishes
Tobias
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Knochenlutscher

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Re: Wildcats -- Martlets US/GB Revision... 2021 v.1.6.3
« Reply #42 on: September 08, 2023, 12:37:48 AM »

Vasya helped me consolidating, this old Mod.
It was a whole lotta Mess...
My FM work was very crap, duplicate Files.
The new version is slim and trim.
Thanks a lot Vasya  ;)

I made Scheiße with the too large Props, the size fits like in historical,
but somehow this doesn't count for our digital Game, when it shouldn't touch
the ground that soon, sth. is hilarious. must reduce their Size a bit to get
it better at T/O handling. It's too snappy... Will upload when I have a solution for that.

Kind Regards
Tobias
 
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Willyp

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Re: Wildcats -- Martlets US/GB Revision... 2021 v.1.6.3
« Reply #43 on: September 09, 2023, 11:01:59 AM »

Thank you and Vasya for all you've done already!, I'm sure this will be a really nice mod, I have your V1.6.3 wildcats mod in my BAT4.2.2 and it works perfectly, yesterday I downloaded and installed the Martlet and FM1/2 mod Vasya had published on Aviaskins, I installed Vasya's mod on a seperate install of BAT 4.2.2 and everything seemed to work well with the exception of the wing fold, none of the F4F-4 & later Wildcats had the wing fold work, I substituted your FM (in your Wildcat mod folder) for the 1 in Vasyas mod and the wing fold worked. I didn't keep a copy of the log (sorry), as I simply deleted the mod (Vasyas) so since you guys are working together on this I just wanted to let you know that there may be something in the FM Vasya made up for his mod that stops the Wildcat wing fold from working, this of course is for the later Wildcats and martlets as I realize the early (F4f-3) variants didn't have folding wings.
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Knochenlutscher

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Re: Wildcats -- Martlets US/GB Revision... 2023 v.1.6.4
« Reply #44 on: September 09, 2023, 04:15:06 PM »

Thanks for the Report, no problemo, easy Fix.

Done.
Please find a version 1.6.4 in first Post, delete previous.
Install fresh and all Wildcats have fixed or folded Wings as proposed.
A further Fix to the Paper Propeller Issue, bending too soon.
I took off in lousy Tests and think they suit now.

 ;)
Yeah, I'm late as usual. That's Okay.
Vasya is free to publish this in whatever state at Aviaskins (DTFWYWWI License).
I was working on the Propeller thingy.
I forwarded him the new Version, so he's on track for the 2 new Fixes included...

Best wishes
Tobias

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Re: Wildcats -- Martlets US/GB Revision... 2023 v.1.6.4
« Reply #45 on: September 09, 2023, 09:20:30 PM »

Many thanks Tobias. Just downloaded it. One of my favourite mods! :)
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Re: Wildcats -- Martlets US/GB Revision... 2023 v.1.6.4
« Reply #46 on: September 09, 2023, 10:16:18 PM »

I downloaded the new version and installed, both the F4F and martlets folders, crashed to desktop at 70%, tried each one (F4F and Martlets) separately and same result, it's a problem with the FM file, here's a link to full log https://pastebin.com/N3TjnFjj
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Knochenlutscher

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Re: Wildcats -- Martlets US/GB Revision... 2023 v.1.6.4
« Reply #47 on: September 10, 2023, 01:26:52 AM »

Yeah, confirmed.

Must use another Compression and fight a exploding on Spawn Bug,
dunno where that came from (Mk.V and FM-1, sth. has been changed to trigger the explosions).
We'll fix that, did it before.

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