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Author Topic: Configurable Increased Visibility Distance Mod for B.A.T.  (Read 10528 times)

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Vampire_pilot

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Re: Configurable Increased Visibility Distance Mod for B.A.T.
« Reply #24 on: November 06, 2021, 03:59:36 AM »

Yes and no, apparently, as the problem is two-fold and depends on two parameters, one of which you can't affect easily: The LOD value of the object itself, inside the object msh or effects mat

A quick test reveals what happens and what can be influenced:

Set up a night mission, place a few lights on the runway and a plane in "taxi to take off" with long delay, so it just sits there and shows you the distance.

In "stock", the lights become visible when you are 5km out. Could mean it indeed is VisualDistance.

now I change the visibility distance mod to
MaxVisualDistance=15000
MaxStaticVisualDistance=10000
MaxLongVisualDistance=20000
MaxPlateVisualDistance=20000


The lights come on earlier at 7.5 or 8 km, but not at the 15 or or any other. So I suspect, the lights just have no further LOD values than these, since in a regular game, they would not be visible anyway at such distance.

To make lights appear from very far, you'd probably have to edit their LOD and then edit the distance value in the Mod.

DESPEREAUX

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Re: Configurable Increased Visibility Distance Mod for B.A.T.
« Reply #25 on: November 06, 2021, 07:05:49 AM »

Many thanks to WxTech! A very interesting mod. Thanks to Whistler.
I have dreamed for a long time that the horizon in the game would be wide in any weather, and not only in "cloudless" and "clear" ..
https://www.sas1946.com/main/index.php/topic,58086.msg706128.html#msg706128
It would be great if it could be done.

I don’t understand why, but I can’t see the difference when installing your mod. (I'm not talking about the horizon, if that)
It seems that I do everything as indicated, but it doesn't work, or I'm just looking in the wrong place. Buildings disappear at the same distance as without the mod. Stripes and stationary planes are visible the same with the mod and without. I use the three files that go in the root folder of the mod. Tell me what's wrong. Thanks.


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Vampire_pilot

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Re: Configurable Increased Visibility Distance Mod for B.A.T.
« Reply #26 on: November 06, 2021, 07:21:41 AM »

It has nothing to do with horizon.
It is about pop-up distance of objects an effects

DESPEREAUX

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Re: Configurable Increased Visibility Distance Mod for B.A.T.
« Reply #27 on: November 06, 2021, 07:29:37 AM »

It has nothing to do with horizon.
It is about pop-up distance of objects an effects
Yes, I understand that it's not about the horizon. I wrote that I do not mean the horizon.
I understand that we are talking about objects, but I also did not see the difference. I wanted to clarify if I made mistakes with the placement of files.
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DESPEREAUX

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Re: Configurable Increased Visibility Distance Mod for B.A.T.
« Reply #28 on: November 06, 2021, 07:32:18 AM »

I remembered about the horizon, only because of these words ..
https://www.sas1946.com/main/index.php/topic,67712.msg740259.html#msg740259
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Vampire_pilot

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Re: Configurable Increased Visibility Distance Mod for B.A.T.
« Reply #29 on: November 06, 2021, 08:00:47 AM »

your files are placed correctly.

Try a test with the airship Macon. At what distance does it become a simple dot with mod and without mod. Then you see a difference.

WxTech

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Re: Configurable Increased Visibility Distance Mod for B.A.T.
« Reply #30 on: November 06, 2021, 08:35:44 AM »

DESPEREAUX,
As I point out in the Readme file, this alteration of maximum distance values will not do the whole job by itself. The .mat files for the textures applied to objects and effects plays a crucial role. If the .mat file's far visible distance is, say, 5,000m, it will only be seen within 5km. And the object's farthest LOD plays a role as well, but in a more complicated way due to the way the game modifies the pop-up distance based on the field of view.

A worthwhile project would be to start with the largest objects which:
- don't already have the 'long visual distance' applied to them and
- which are not common enough to end up in drawing a bazillion of them,
and  boost their visible distance via mesh farthest LOD and texture .mat file.

This could include things like tall smoke stacks, bridges, stadiums, hangars. (But likely not big city blocks, due to the potential for too many slowing things down over large cities.

Already there are annoying things like, for example, a smallish sandbag revetment for a gun being seen at a farther distance than a much larger control tower. The latter max distance should be boosted.

Indeed, an object-wide rationalizing of object visible distance is warranted. And that includes *reducing* distance in some cases.

If anyone should happen to have all objects in a non-SFS format, it would be nice to have listed for all their .mat files the far visible distance value.  ;)
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Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

DESPEREAUX

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Re: Configurable Increased Visibility Distance Mod for B.A.T.
« Reply #31 on: November 06, 2021, 08:40:22 AM »

your files are placed correctly.

Try a test with the airship Macon. At what distance does it become a simple dot with mod and without mod. Then you see a difference.
Thanks WP! I'll see. :)
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DESPEREAUX

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Re: Configurable Increased Visibility Distance Mod for B.A.T.
« Reply #32 on: November 06, 2021, 08:43:29 AM »

DESPEREAUX,
As I point out in the Readme file, this alteration of maximum distance values will not do the whole job by itself. The .mat files for the textures applied to objects and effects plays a crucial role.
Thank you WT! :)
 I also understood about the .mat files right away. I just thought that something was clearly going to rush in my eyes, but it didn’t happen. I looked at everything in a simple editor.
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BeliVolk

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Re: Configurable Increased Visibility Distance Mod for B.A.T.
« Reply #33 on: November 08, 2021, 04:55:19 AM »

Great stuff, seems to be working with VP modpack and 4.13 ModAct.
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PO_MAK_249RIP

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Re: Configurable Increased Visibility Distance Mod for B.A.T.
« Reply #34 on: November 10, 2021, 06:08:45 AM »

Just added this to my REDCORE/Flashpoint and wow it looks great! The game seems smoother too? Could just be wishful thinking lol? Got it on second longest settings at mo no issues yet.
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oldbutto

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Re: Configurable Increased Visibility Distance Mod for B.A.T.
« Reply #35 on: November 11, 2021, 01:34:38 AM »

Hey Mate!

Love the idea of the Mod but I'm a bit hazy on the installation process. I went looking for the Mods folder in the #WAW (or DOF or TGA) folders and haven't found them.

Can you give me a steer please.

Regards Pete
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