Here's my take on the cooling tower, as shown above. It has a base diameter of 30m and a height of 36m.
Get it here:
https://www.mediafire.com/file/4yfvurhnlwinulv/WxTech_Cooling_Tower.7z/fileFrom the included readme file:
This is a quick job to meet a Forum request. Initially I merely modified the original tower object by shortening it. But it had a number of issues. The worst being really poor texture mapping, and at a low resolution considering the object size. Another issue was the zero-thickness wall. And it lacked a collision box and shadow.
A couple other elements that were lacking, but which I've NOT addressed. It comprised but a single LOD, and there was no destroyed version.
So I figured that it would be best to build this object from scratch. It now has more polygons, a higher resolution texture, and a 0.5m thick wall. A simple collision box was added, and it now has a shadow. Again, there is no destroyed version.
ADD TO STATIC.INI
[ You don't have to include the first part of the text block below (between and including the lines beginning with
//======
The crucial section is the second portion starting with [buildings.House$CoolingTower]. And it can be placed anywhere in static.ini you care to put it. ]
//===========================================================================
[***]
Title Objects by WxTech
//===========================================================================
[buildings.House$CoolingTower]
Title CoolingTower
MeshLive 3do/Buildings/Industrial/CoolingTower/live.sim
MeshDead
AlignToLand 0
Body RockBig
Panzer 1.0
I include the working spreadsheet file which creates the contents for the mesh, in .ods format (Open Office).
I include also the .pdf for the concrete texture, which has as a separate layer the interior shadow gradient.
This is free to use, without restriction, by any and all, for any purpose.
WxTech
Nov 12, 2021