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Author Topic: Cooling Tower  (Read 2272 times)

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WxTech

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Re: Cooling Tower
« Reply #12 on: November 12, 2021, 12:28:52 PM »

Here's a first stab it it, using my Poor Man's 3D software package, otherwise known as a spreadsheet.  ;) Took just a few minutes to do.

I dropped the top down, and altered the material mapping accordingly. I've rotated the thing in the mesh viewer screen grab to show the already-present bad material mapping, which has horrible texture stretching at opposite sides. That would need improving!

This object was not given a shadow nor a collision box, which such a large thing absolutely should have both of. They'll have to be added.

A last potential concern. The object was originally made so that the top was at +73m and the bottom was at -73m (the middle is therefore at 0m). If this is to replace the original tall tower, then I'm not sure how to locate the new, shorter one on the Z-axis. Should the base still be at -73m, or should the middle of the object be at 0m, like the original?

So, is this the kind of proportion needed? Is the size OK, with a diameter of about 28m, and a height of 35m?


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WxTech

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Re: Cooling Tower
« Reply #13 on: November 12, 2021, 03:13:37 PM »

Here's a second stab at it. I completely re-made the thing from scratch (again, using a spreadsheet). More polygons. And added a dedicated, better mapped, higher resolution texture of concrete (taken from the concrete runway and tweaked  ;)  ).

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WxTech

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Re: Cooling Tower
« Reply #14 on: November 12, 2021, 03:45:04 PM »

And here it is, plunked down on a map, to see what it looks like in situ.

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Uzin

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Re: Cooling Tower
« Reply #15 on: November 12, 2021, 04:07:30 PM »

Nice.
Looking forward to release.
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WxTech

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Re: Cooling Tower
« Reply #16 on: November 12, 2021, 04:13:33 PM »

Here's my take on the cooling tower, as shown above. It has a base diameter of 30m and a height of 36m.


Get it here:

https://www.mediafire.com/file/4yfvurhnlwinulv/WxTech_Cooling_Tower.7z/file


From the included readme file:

This is a quick job to meet a Forum request. Initially I merely modified the original tower object by shortening it. But it had a number of issues. The worst being really poor texture mapping, and at a low resolution considering the object size. Another issue was the zero-thickness wall. And it lacked a collision box and shadow.

A couple other elements that were lacking, but which I've NOT addressed. It comprised but a single LOD, and there was no destroyed version.


So I figured that it would be best to build this object from scratch. It now has more polygons, a higher resolution texture, and a 0.5m thick wall. A simple collision box was added, and it now has a shadow. Again, there is no destroyed version.



ADD TO STATIC.INI

[ You don't have to include the first part of the text block below (between and including the lines beginning with
//======

The crucial section is the second portion starting with [buildings.House$CoolingTower]. And it can be placed anywhere in static.ini you care to put it. ]



//===========================================================================
[***]
Title Objects by WxTech
//===========================================================================

[buildings.House$CoolingTower]
Title           CoolingTower
MeshLive        3do/Buildings/Industrial/CoolingTower/live.sim
MeshDead       
AlignToLand     0
Body            RockBig
Panzer          1.0




I include the working spreadsheet file which creates the contents for the mesh, in .ods format (Open Office).

I include also the .pdf for the concrete texture, which has as a separate layer the interior shadow gradient.



This is free to use, without restriction, by any and all, for any purpose.

WxTech
Nov 12, 2021
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WxTech

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Re: Cooling Tower
« Reply #17 on: November 12, 2021, 04:19:36 PM »

In concrete.mat I supplied a distance of 10000m (the original object was limited to a mere 3000m). This longer view distance will likely require the extended view distance mod. Otherwise the visibility limit is 4000m, if I recall correctly. If one wants to reduce this, simply edit in Notepad the line:

  VisibleDistanceFar 10000.0

to something like, say:

  VisibleDistanceFar 5000.0
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genXgamer

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Re: Cooling Tower
« Reply #18 on: November 12, 2021, 04:32:40 PM »

Looks awesome mate!

That concrete texture suits it, now add some smoke and it will look the nuclear power plant from the Simpsons.
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WxTech

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Re: Cooling Tower
« Reply #19 on: November 12, 2021, 04:55:06 PM »

Like this?  ;)

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ljmagnum

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Re: Cooling Tower
« Reply #20 on: November 12, 2021, 08:31:49 PM »

  G R E A T
looks so phenomenal thank ur WxTech and also thx Uzin for his efford

you two now have a stake in the oil refinery on Stock Exchange Wall Street the first Barrels goes to WxTech and Uzin for a cold Winterwonderland



















thx all involved in this project

stay safe Gents


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Knochenlutscher

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Re: Cooling Tower
« Reply #21 on: November 12, 2021, 11:19:57 PM »

Well done Gentlemen, nice lil Object and sure worth every dime.

Awesome refinery, looks like old Leuna when I last visited in mid 80s, hell of a Tubes and freaking Towers, Chimneys...

The socialist Plate Block from first Picture is awesome too, good god,
looks like over here.  8)
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Uzin

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Re: Cooling Tower
« Reply #22 on: November 13, 2021, 08:48:53 AM »



Left- by Gteif11 of Aviaskins, right -by Wxtech here.
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ljmagnum

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Re: Cooling Tower
« Reply #23 on: November 22, 2021, 12:10:15 PM »

sry for late response

ur did a great job thx wxtech
the decision of concret was really good , iam not understand all ur qustion to create this tower 4 exampel visibilty distance 4000 3000 no clue

the thicknes was brilliant too
i want a eyecatcher and ur create a catcher thx buddy

one qustion again where ur find the hight of 36 m it this height from towers in real life
Anyway ur a Artist
stay care
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