I'm getting close to wrapping things up for the v1.4 release. Here's a list of the main things I've been working on these past three months and a bit. There are many lesser aspects worked on as well, many of which I've forgotten. On average, on most days I've put in something like 2-6 hours a day. I couldn't count the number of game re-starts I've done in order to assess the innumerable adjustments. While not a totally transformative set of changes, due to the increasingly minor adjustments that necessarily attend an increasingly developed project, to more that a casual glance many aspects will be readily seen to have changed. I trust to the better.
Since Dec. 1, 2021:
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Made some adjustments to wake effects for ships.
Improved the float plane spray.
Added lighter version of ship damage smokes, randomly selected.
Added a random occurrence of the heavier fire/smoke for tankers apply also to the larger capital ships.
For the shrapnel splash effect for bomb hits against ships/bridges, added a random occurrence of larger versions of the splash.
Improved prop blast for dust/snow/water.
Increased growth size for cannon/bullet water impacts.
Renamed textures for Bird.eff.
Added a brief flash to exploding planes in Explosions.class.
For the all 'wiggly' tracers (which is the default on installation), removed 5 of the 6 surfaces making up the 'head', leaving only the one which is seen from behind.
Increased the duration for the disturbed water circles for bullets and bombs, as well as increased the rate of growth in size.
Re-worked almost all fire textures.
For destroyed fuel trucks, added a random occurrence of the heavier fuel tank fire initially and for a short period.
Further tuned bullet/cannon hits against land and water.
Added a new 'dirty' geyser to the raised water columns for bomb/torpedo hits at or near the waterline.
For the water columns for bomb impacts, filled in the bottom more, and added a new texture. Also increased their duration somewhat.
Tweaked muzzle smoke for aerial guns.
Improved the muzzle fire and smoke for the 'Big Ship' guns.
Increased to the correct speed the expanding ground shock and condensation in air for explosions using them. Also adjusted their duration.
For the fuel fire from ruptured plane tanks, made the 6 texel particles each have a random rotation at start, for a more varied look along the length (no more train of 6 exact copies acting in step).
Did more tweaking of the tracer smoke trails; generally added more gaps.
For the flak burst night flash texture, made them visible when the Sun is below -6 degrees, as opposed to the former +6 degree threshold.
For aircraft crashes, added additional fireballs on a random basis.