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Author Topic: Harriers FRS.1 & GR.3 - 19.12.24 by Ranwers  (Read 26558 times)

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Atoka220

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Re: Harriers FRS.1 & GR.3 - 05.01.22 by Ranwers
« Reply #72 on: March 02, 2022, 04:21:26 PM »

Outstading work as always
I just love these functions you put into already great aircraft

And the missions were damn fun
I just completed them too quickly ;D


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mace

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Re: Harriers FRS.1 & GR.3 - 05.01.22 by Ranwers
« Reply #73 on: March 04, 2022, 08:44:38 PM »

Atoka220, thank you for the kind words and your great screen shots.

Glad that you enjoyed the features and the missions.

cheers mace
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flyer2010

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Re: Harriers FRS.1 & GR.3 - 05.01.22 by Ranwers
« Reply #74 on: April 19, 2022, 10:34:45 AM »

Installation failed

Hello, I wanted to install the Harriers_FRS1_GR3in my B.A.T. 4.2 FLASHPOINT.
The planes are not shown in the QMB and FMB.
The missions are available in the single missions, but can only be flown with other aircraft.
The skins were all already present


I copied the folders !_Harriers_FRS1_GR3 and !_ZOK_Common here:
D:_Ubisoft\IL-2 Sturmovik 1946 - B.A.T. 4.2 FLASHPOINT\#JTW3

Copied the folder Harriers_for_BAT here:
D:\Ubisoft\IL-2 Sturmovik 1946 - B.A.T. 4.2 FLASHPOINT\Missions\Single (The Jet Age)\GB

Copied the folders RP-54E and Victor-B2 here:
D:\Ubisoft\IL-2 Sturmovik 1946 - B.A.T. 4.2 FLASHPOINT\PaintSchemes\Skins

but both were already present

Did I do something wrong?







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mace

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Re: Harriers FRS.1 & GR.3 - 05.01.22 by Ranwers
« Reply #75 on: April 19, 2022, 04:56:46 PM »

flyer2010 if you can post a logfile this should help us solve your problem with this mod.

cheers mace


Some sage advice from Kilo re: creating logfiles

Can you post the logfile? It's a file that shows you what happens with the game (what planes it loads, what maps it loads, what errors it has, as examples). The inside of it shows us what went wrong with your game.

 To be able to view that file you have to open the conf.ini file inside your main IL-2 folder with notepad.

There, scroll down until you see [CONSOLE]. Under [CONSOLE] you should find these:

LOG=0                     =>Change the 0 to 1, so the game will create the logfile
LOGTIME=0               =>Change 0 to 1 if you want to see at what time the error happened (optional)
LOGFILE=logfile.log    =>This is the name the logfile gets when it's created. You can change "logfile.log" to FREE_BEER.txt to               
                                   find it more easily  :D
LOGKEEP=0              =>Keep this to 0 so a new one is created when you start the game, overwriting the old one.

Start the game, do the thing that gives you an error, exit the game then paste the content of the logfile here on the forum, using the code option (#).
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raf1659

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Re: Harriers FRS.1 & GR.3 - 05.01.22 by Ranwers
« Reply #76 on: April 20, 2022, 07:17:53 AM »

How can I move the writings, circled in yellow, at the bottom right (in B.A.T. 4.2) ? 
Thank you  :)



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mace

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Re: Harriers FRS.1 & GR.3 - 05.01.22 by Ranwers
« Reply #77 on: April 20, 2022, 03:48:02 PM »

raf1659 you can resolve this issue by tweaking whistler's excellent NG-HUD mod.

NG-HUD is already built into BAT (starting with v4.1.2).

Just edit the following line in the [Mods] section of the conf.ini file in your IL2 folder (always make a backup of this file before altering it).

ngHUDlogbottom=1


cheers mace
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cbradbury

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Re: Harriers FRS.1 & GR.3 - 05.01.22 by Ranwers
« Reply #78 on: April 21, 2022, 01:34:53 AM »

raf1659 you can resolve this issue by tweaking whistler's excellent NG-HUD mod.

NG-HUD is already built into BAT (starting with v4.1.2).

Just edit or add the following line in the [Mods] section of the conf.ini file in your IL2 folder (always make a backup of this file before altering it).

ngHUDlogbottom=1


cheers mace

You can also do this directly in the game via the mission 'difficulty' options (see below). The advantage being that you do not need to manually edit the file and you can change it back in a different mission as required.



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raf1659

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Re: Harriers FRS.1 & GR.3 - 05.01.22 by Ranwers
« Reply #79 on: April 21, 2022, 06:32:16 AM »

Thanks all !   :)
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flyer2010

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Re: Harriers FRS.1 & GR.3 - 05.01.22 by Ranwers
« Reply #80 on: April 26, 2022, 01:26:24 AM »

Hello Mace,

I'm attaching my log file. Unfortunately it has 13,174 characters. Therefore I have split it into 3 parts.

I called up the QMB and searched there for the harrier.
I briefly clicked on the "BAE Sea Harrier FRS.1, 1978" and "M-Douglas AV-8B Harrier II, 1985", left the QMB and quit the game.
The joystick and the IR track were switched off.




Code: [Select]
[26.04.2022 09:10:04 UTC +2] ------------ BEGIN log session -------------

[26.04.2022 09:10:04 UTC +2] ----------- Switched to pipe mode ----------
[2022-04-26 09:10:04.478 UTC +2] dT:    0 OpenGL provider: Opengl32.dll
[2022-04-26 09:10:04.913 UTC +2] dT:    0 OpenGL library:
[2022-04-26 09:10:04.914 UTC +2] dT:    0   Vendor: ATI Technologies Inc.
[2022-04-26 09:10:04.914 UTC +2] dT:    0   Render: AMD Radeon R7 Graphics
[2022-04-26 09:10:04.914 UTC +2] dT:    0   Version: 4.6.13596 Compatibility Profile Context 20.10.35.02 27.20.1034.6
[2022-04-26 09:10:04.916 UTC +2] dT:    0   Extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_half_float GL_AMD_gpu_shader_int16 GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_sparse_texture_pool GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8
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flyer2010

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Re: Harriers FRS.1 & GR.3 - 05.01.22 by Ranwers
« Reply #81 on: April 26, 2022, 01:27:02 AM »

Code: [Select]
Teil 2


GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_shader_atomic_int64 GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[2022-04-26 09:10:04.917 UTC +2] dT:    0 Size: 1680x1050
[2022-04-26 09:10:04.917 UTC +2] dT:    0 ColorBits: 32
[2022-04-26 09:10:04.917 UTC +2] dT:    0 DepthBits: 32
[2022-04-26 09:10:04.917 UTC +2] dT:    0 StencilBits: 8
[2022-04-26 09:10:04.917 UTC +2] dT:    0 isDoubleBuffered: true
[2022-04-26 09:10:04.989 UTC +2] dT:    0 DirectX Joystick NOT created: DirectX joystick driver: device not attached
[2022-04-26 09:10:05.114 UTC +2] dT:    0
[2022-04-26 09:10:05.114 UTC +2] dT:    0 *** Looking for Advanced CPU Instructions...
[2022-04-26 09:10:05.114 UTC +2] dT:    0 [x] PentiumPro
[2022-04-26 09:10:05.114 UTC +2] dT:    0 [x] Multimedia (MMX)
[2022-04-26 09:10:05.114 UTC +2] dT:    0 [x] 3D (SSE)
[2022-04-26 09:10:05.114 UTC +2] dT:    0 [x] 3D (SSE2)
[2022-04-26 09:10:05.115 UTC +2] dT:    0 [-] 3D (3DNow)
[2022-04-26 09:10:05.115 UTC +2] dT:    0 ColourBits 32, ABits 8, ZBits 32
[2022-04-26 09:10:05.116 UTC +2] dT:    0
[2022-04-26 09:10:05.116 UTC +2] dT:    0 *** Looking for Render API Extensions ...
[2022-04-26 09:10:05.116 UTC +2] dT:    0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
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flyer2010

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Re: Harriers FRS.1 & GR.3 - 05.01.22 by Ranwers
« Reply #82 on: April 26, 2022, 01:27:33 AM »

Code: [Select]
Teil 3


[2022-04-26 09:10:05.116 UTC +2] dT:    0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2022-04-26 09:10:05.116 UTC +2] dT:    0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2022-04-26 09:10:05.117 UTC +2] dT:    0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2022-04-26 09:10:05.117 UTC +2] dT:    0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2022-04-26 09:10:05.117 UTC +2] dT:    0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2022-04-26 09:10:05.117 UTC +2] dT:    0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2022-04-26 09:10:05.117 UTC +2] dT:    0 [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2022-04-26 09:10:05.117 UTC +2] dT:    0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2022-04-26 09:10:05.117 UTC +2] dT:    0 [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2022-04-26 09:10:05.117 UTC +2] dT:    0 [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2022-04-26 09:10:05.117 UTC +2] dT:    0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2022-04-26 09:10:05.117 UTC +2] dT:    0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2022-04-26 09:10:05.117 UTC +2] dT:    0
[2022-04-26 09:10:05.117 UTC +2] dT:    0 Maximum texture size : 16384
[2022-04-26 09:10:05.117 UTC +2] dT:    0 Maximum simultaneous textures :8
[2022-04-26 09:10:05.118 UTC +2] dT:    0 MaxAnisotropic (1.0 = none) : 16.000000
[2022-04-26 09:10:05.333 UTC +2] dT:    0 15 Splashscreens available.
[2022-04-26 09:10:19.427 UTC +2] dT:    0 ScreenMode Library Version 0.01 loaded successfully.
[2022-04-26 09:10:24.299 UTC +2] dT:   67 Initializing DirectSound playback device...
[2022-04-26 09:10:24.299 UTC +2] dT:    0 Primary buffer created.
[2022-04-26 09:10:24.299 UTC +2] dT:    0 Playback format is set : sampling rate = 44100, num channels = 2.
[2022-04-26 09:10:24.299 UTC +2] dT:    0 Not enought hardware buffers (0), hardware disabled
[2022-04-26 09:10:24.299 UTC +2] dT:    0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2022-04-26 09:10:24.299 UTC +2] dT:    0 Default speaker config is : 1310724.
[2022-04-26 09:10:24.299 UTC +2] dT:    0 Direct sound audio device initialized successfully :
[2022-04-26 09:10:24.299 UTC +2] dT:    0 DX Version : 7
[2022-04-26 09:10:24.299 UTC +2] dT:    0 Hardware    - disabled [buffers : 0]
[2022-04-26 09:10:24.299 UTC +2] dT:    0 Extensions  - enabled :
[2022-04-26 09:10:24.300 UTC +2] dT:    0   EAX ver. 1 [ ]  - disabled
[2022-04-26 09:10:24.300 UTC +2] dT:    0   EAX ver. 2 [ ]  - disabled
[2022-04-26 09:10:24.300 UTC +2] dT:    0   EAX ver. 3 [ ]  - disabled
[2022-04-26 09:10:24.300 UTC +2] dT:    0   I3D ver. 2 [ ]  - disabled
[2022-04-26 09:10:24.300 UTC +2] dT:    0   ZoomFX     [ ]  - disabled
[2022-04-26 09:10:24.300 UTC +2] dT:    0   MacroFX    [ ]  - disabled
[2022-04-26 09:10:24.300 UTC +2] dT:    0 SIMD render [X]
[2022-04-26 09:10:24.300 UTC +2] dT:    0 num channels 16
[2022-04-26 09:10:24.300 UTC +2] dT:    0 Cannot open audio file samples/infinite 1
[2022-04-26 09:10:24.300 UTC +2] dT:    0
[2022-04-26 09:10:34.779 UTC +2] dT:    0 WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Yak-36MF/helmetmulti1.tga'
[2022-04-26 09:10:46.893 UTC +2] dT:    0 WARNING: ****( Unexpected txr reload (tfNoDegradation,tfNoCompress16Bit,tfCompressMajorAlpha,tfTranspBorder): '3DO/Plane/FRS_1/null.tga'

[26.04.2022 09:11:20 UTC +2] -------------- END log session -------------
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cbradbury

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Re: Harriers FRS.1 & GR.3 - 05.01.22 by Ranwers
« Reply #83 on: April 26, 2022, 04:59:38 AM »

flyer, are you sure that you have added all the required .ini entries?

The aircraft folder seems to be in the right place in your install, so it should run. The 'BAE Sea Harrier FRS.1, 1978" and "M-Douglas AV-8B Harrier II, 1985' are nothing to do with this install - they are completely different aircraft. Please check the install requirements in the 'install_,ini_&_properties_entries' folder.
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