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Author Topic: Harriers FRS.1 & GR.3 - 05.01.22 by Ranwers  (Read 24940 times)

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dsawan

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Re: Harriers FRS.1 & GR.3 - 05.01.22 by Ranwers
« Reply #24 on: January 08, 2022, 10:19:20 PM »

Thx for this!. Only issue I have now is dropping bombs. I hit the j key and they dont drop. rockets and guns and chaff and flares work with spacebar key for rockets and the z and x for the countermeasures. Any idea? My other planes drop bombs fine when hitting j key. Using a bat 4.2.1 with no mods.
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cbradbury

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Re: Harriers FRS.1 & GR.3 - 05.01.22 by Ranwers
« Reply #25 on: January 09, 2022, 01:15:28 AM »

Strange , Marvin - I'm using Flashpoint and have no problem with vertical takeoff, and the skins show just fine. Have you double-checked the skin folder name?
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mace

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Re: Harriers FRS.1 & GR.3 - 05.01.22 by Ranwers
« Reply #26 on: January 09, 2022, 02:05:18 AM »

Seb, raf1659, Spider16, dona, Mission_bug, xxxautoxxx, MADMICK71, Fresco23, danperin, MarvinT, CDS_Raptor, dsawan & cbradbury thank you for all your positive comments and feedback, very much appreciated.

I will look into the 'bugs' (particularly AI Harriers not engaging enemy aircraft) and hopefully post a patch in a week or so.

cheers mace
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Whifflees

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Re: Harriers FRS.1 & GR.3 - 05.01.22 by Ranwers
« Reply #27 on: January 09, 2022, 02:45:12 AM »

Thanks for the Harriers, but I have an issue the Sea Harrier is only in AI mode and I think the cockpit is missing.

Here is the log that I picked up

Code: [Select]
[9:36:48 AM] Load static objects
[9:36:50 AM] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[9:36:55 AM] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[9:37:58 AM] SectFile load failed: null
[9:37:58 AM] java.io.FileNotFoundException
[9:37:58 AM] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[9:37:58 AM] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[9:37:58 AM] at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
[9:37:58 AM] at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
[9:37:58 AM] at com.maddox.rts.SectFile.<init>(SectFile.java:126)
[9:37:58 AM] at com.maddox.rts.SectFile.<init>(SectFile.java:86)
[9:37:58 AM] at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:77)
[9:37:58 AM] at com.maddox.sound.SoundPreset.get(SoundPreset.java:107)
[9:37:58 AM] at com.maddox.sound.SoundFX.<init>(SoundFX.java:47)
[9:37:58 AM] at com.maddox.il2.engine.Actor.newSound(Actor.java:637)
[9:37:58 AM] at com.maddox.il2.objects.air.Harriers.<init>(Harriers.java:115)
[9:37:58 AM] at com.maddox.il2.objects.air.Harrier_FRS1.<init>(Harrier_FRS1.java:33)
[9:37:58 AM] at java.lang.Class.newInstance0(Native Method)
[9:37:58 AM] at java.lang.Class.newInstance(Unknown Source)
[9:37:58 AM] at com.maddox.il2.game.Mission.loadAir(Mission.java:1276)
[9:37:58 AM] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[9:37:58 AM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1080)
[9:37:58 AM] at com.maddox.il2.game.Mission._load(Mission.java:655)
[9:37:58 AM] at com.maddox.il2.game.Mission.access$600(Mission.java:123)
[9:37:58 AM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
[9:37:58 AM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[9:37:58 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[9:37:58 AM] at com.maddox.il2.game.Main.exec(Main.java:422)
[9:37:58 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:37:58 AM] Cannot load sound preset aircraft.LOR_Beep (java.lang.Exception: Invalid preset format)
[9:39:40 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10 -> 2 (delta = -8) to Range 0..2
[9:39:41 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[9:39:41 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10 -> 2 (delta = -8) to Range 0..2
[9:39:42 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[9:39:42 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10 -> 2 (delta = -8) to Range 0..2
[9:39:42 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10 -> 2 (delta = -8) to Range 0..2
[9:39:43 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10 -> 2 (delta = -8) to Range 0..2
[9:39:43 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10 -> 2 (delta = -8) to Range 0..2
[9:39:43 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10 -> 2 (delta = -8) to Range 0..2
[9:39:43 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10 -> 2 (delta = -8) to Range 0..2
[9:39:43 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10 -> 2 (delta = -8) to Range 0..2
[9:39:43 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[9:39:43 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10 -> 2 (delta = -8) to Range 0..2
[9:39:43 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10 -> 2 (delta = -8) to Range 0..2
[9:39:44 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[9:39:45 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[9:39:45 AM] INTERNAL ERROR: Can't open file '3do/Cockpit/ZOK-Common/ZOK_PitAids02o.tga'
[9:39:45 AM] WARNING: object '3do/Cockpit/ZOK-Common/ZOK_PitAids02o.tga' of class 'TTexture2D' not loaded
[9:39:45 AM] INTERNAL ERROR: Texture required
[9:39:45 AM] WARNING: object '3do/Cockpit/ZOK-BlueFox/ZOK_PitAids04ras.mat' of class 'TMaterial' not loaded
[9:39:45 AM] INTERNAL ERROR: Material: Can't load 'ZOK_PitAids04ras.mat'
[9:39:45 AM] INTERNAL ERROR: Material: Can't load 'ZOK_PitAids04ras.mat'

Version 4.12.2m with SAS Modact 5.3
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cbradbury

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Re: Harriers FRS.1 & GR.3 - 05.01.22 by Ranwers
« Reply #28 on: January 09, 2022, 03:21:36 AM »

Thx for this!. Only issue I have now is dropping bombs. I hit the j key and they dont drop. rockets and guns and chaff and flares work with spacebar key for rockets and the z and x for the countermeasures. Any idea? My other planes drop bombs fine when hitting j key. Using a bat 4.2.1 with no mods.

Just did a quick test, dsawan. Manual bomb release is absolutely fine for all loadouts on both aircraft variants (BAT Flashpoint). Something to do with your setup?
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oldschoolie

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Re: Harriers FRS.1 & GR.3 - 05.01.22 by Ranwers
« Reply #29 on: January 09, 2022, 03:50:02 AM »

Thanks for the Harriers, but I have an issue the Sea Harrier is only in AI mode and I think the cockpit is missing.

Here is the log that I picked up
 Hi. Love your work but i have exactly the same problem.

Code: [Select]
[9:36:48 AM] Load static objects
[9:36:50 AM] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[9:36:55 AM] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[9:37:58 AM] SectFile load failed: null
[9:37:58 AM] java.io.FileNotFoundException
[9:37:58 AM] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[9:37:58 AM] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[9:37:58 AM] at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
[9:37:58 AM] at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
[9:37:58 AM] at com.maddox.rts.SectFile.<init>(SectFile.java:126)
[9:37:58 AM] at com.maddox.rts.SectFile.<init>(SectFile.java:86)
[9:37:58 AM] at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:77)
[9:37:58 AM] at com.maddox.sound.SoundPreset.get(SoundPreset.java:107)
[9:37:58 AM] at com.maddox.sound.SoundFX.<init>(SoundFX.java:47)
[9:37:58 AM] at com.maddox.il2.engine.Actor.newSound(Actor.java:637)
[9:37:58 AM] at com.maddox.il2.objects.air.Harriers.<init>(Harriers.java:115)
[9:37:58 AM] at com.maddox.il2.objects.air.Harrier_FRS1.<init>(Harrier_FRS1.java:33)
[9:37:58 AM] at java.lang.Class.newInstance0(Native Method)
[9:37:58 AM] at java.lang.Class.newInstance(Unknown Source)
[9:37:58 AM] at com.maddox.il2.game.Mission.loadAir(Mission.java:1276)
[9:37:58 AM] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[9:37:58 AM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1080)
[9:37:58 AM] at com.maddox.il2.game.Mission._load(Mission.java:655)
[9:37:58 AM] at com.maddox.il2.game.Mission.access$600(Mission.java:123)
[9:37:58 AM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
[9:37:58 AM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[9:37:58 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[9:37:58 AM] at com.maddox.il2.game.Main.exec(Main.java:422)
[9:37:58 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[9:37:58 AM] Cannot load sound preset aircraft.LOR_Beep (java.lang.Exception: Invalid preset format)
[9:39:40 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10 -> 2 (delta = -8) to Range 0..2
[9:39:41 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[9:39:41 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10 -> 2 (delta = -8) to Range 0..2
[9:39:42 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[9:39:42 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10 -> 2 (delta = -8) to Range 0..2
[9:39:42 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10 -> 2 (delta = -8) to Range 0..2
[9:39:43 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10 -> 2 (delta = -8) to Range 0..2
[9:39:43 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10 -> 2 (delta = -8) to Range 0..2
[9:39:43 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10 -> 2 (delta = -8) to Range 0..2
[9:39:43 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10 -> 2 (delta = -8) to Range 0..2
[9:39:43 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10 -> 2 (delta = -8) to Range 0..2
[9:39:43 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[9:39:43 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10 -> 2 (delta = -8) to Range 0..2
[9:39:43 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10 -> 2 (delta = -8) to Range 0..2
[9:39:44 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[9:39:45 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[9:39:45 AM] INTERNAL ERROR: Can't open file '3do/Cockpit/ZOK-Common/ZOK_PitAids02o.tga'
[9:39:45 AM] WARNING: object '3do/Cockpit/ZOK-Common/ZOK_PitAids02o.tga' of class 'TTexture2D' not loaded
[9:39:45 AM] INTERNAL ERROR: Texture required
[9:39:45 AM] WARNING: object '3do/Cockpit/ZOK-BlueFox/ZOK_PitAids04ras.mat' of class 'TMaterial' not loaded
[9:39:45 AM] INTERNAL ERROR: Material: Can't load 'ZOK_PitAids04ras.mat'
[9:39:45 AM] INTERNAL ERROR: Material: Can't load 'ZOK_PitAids04ras.mat'

Version 4.12.2m with SAS Modact 5.3
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MarvinT

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Re: Harriers FRS.1 & GR.3 - 05.01.22 by Ranwers
« Reply #30 on: January 09, 2022, 09:55:17 AM »

 Mr. cbradbury (above listed ) Thanks.  I will check the  skin  folder naming.  When I ( pre-BAT ), was operating 4.12  version, the last Harrier mod  was awesome. I like these new ones better.  I am now experiencing torque and spasms in flight leading to crashes. I am wondering if there is a connection with which map is used. I have no problems at all in the ag_Iraq 1991 map. The missions included  with the mods, jerking and torque in flight after several minutes. I substitute another aircraft mod in the same missions, no flight problems.   I know all these problems will be worked out. Still love the work and mods. Thanks.
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MarvinT

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Re: Harriers FRS.1 & GR.3 - 05.01.22 by Ranwers
« Reply #31 on: January 09, 2022, 10:55:37 AM »

My apology. All the errors were mine. On checking the Harrier folder (s ). I had one in the BAT Jet War folder, and one folder in the JSGME Mod activator in the activate side. Once the JSGME was removed all is perfect. I should know when to quit. Thank you again.
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dsawan

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Re: Harriers FRS.1 & GR.3 - 05.01.22 by Ranwers
« Reply #32 on: January 09, 2022, 11:52:59 AM »

Hi, tested last night. Flew the f-4B and the bombs dropped by hitting j key. is it due to the bombing computer being activated. or does it need to be deactivated to drop?
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cbradbury

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Re: Harriers FRS.1 & GR.3 - 05.01.22 by Ranwers
« Reply #33 on: January 09, 2022, 02:17:50 PM »

Hi, tested last night. Flew the f-4B and the bombs dropped by hitting j key. is it due to the bombing computer being activated. or does it need to be deactivated to drop?

No. Just checked for you - activated NBC and/or auto bomb release still lets you drop manually.

You haven't done anything like reallocate your bomb release key to anther command for the Harrier by any chance? There are a lot of new key commands required for the aircraft.
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dsawan

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Re: Harriers FRS.1 & GR.3 - 05.01.22 by Ranwers
« Reply #34 on: January 09, 2022, 07:52:23 PM »

hmmm. let me check maybe thers a conflict and needs to be mapped on the keyboard or stick
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mm

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Re: Harriers FRS.1 & GR.3 - 05.01.22 by Ranwers
« Reply #35 on: January 10, 2022, 04:00:16 AM »

@Whifflees
Here is the problem:
Quote
[9:39:45 AM]   INTERNAL ERROR: Can't open file '3do/Cockpit/ZOK-Common/ZOK_PitAids02o.tga'

Go to "...\!_Harriers_FRS1_GR3\3do\Cockpit\ZOK-Common" folder. File "ZOK_PitAids04o.tga" is inside. Make a copy and rename this copy to "ZOK_PitAids02o.tga". You will have two files there then. It should work.

mm
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