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Author Topic: BAT water and IL2GE  (Read 6016 times)

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slibenli

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BAT water and IL2GE
« on: January 23, 2022, 08:29:56 AM »

Hi, I've looked into the artifacts that occour when using il2ge with the default water textures of BAT.
It turns out that using lower water settings looks wrong even with il2ge disabled.
The bumpmap textures used by the higher settings are Carsmaster's, while the waternoise*Dot3.tga textures used by the lower settings (and il2ge) are NOT.
Something went wrong with these - they contain negative z values  o_O

Vampire_pilot

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Re: BAT water and IL2GE
« Reply #1 on: January 23, 2022, 09:08:58 AM »

I have no idea what you talk about (no expert) but if you mean there's a general file inconsistency, i'd be interested in a solution package and explanation.

Yaro59

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Re: BAT water and IL2GE
« Reply #2 on: January 23, 2022, 09:46:36 AM »

 I had problems with this (IL2GE), it would crash the game when starting most maps, no matter if QMB or FMB. After removing this, everything is OK

https://www.sas1946.com/main/index.php/topic,68071.48.html
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slibenli

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Re: BAT water and IL2GE
« Reply #3 on: January 23, 2022, 11:22:54 AM »

I have no idea what you talk about (no expert) but if you mean there's a general file inconsistency, i'd be interested in a solution package and explanation.

For the file inconsistency I have no explanation ;)

With solution package do you mean a sfs file?

Vampire_pilot

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Re: BAT water and IL2GE
« Reply #4 on: January 23, 2022, 11:37:47 AM »

No, just the files to fix and an explanation what's what and how to check it out.

ZtheE

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Re: BAT water and IL2GE
« Reply #5 on: January 23, 2022, 12:06:50 PM »

Hi, I've looked into the artifacts that occour when using il2ge with the default water textures of BAT.
It turns out that using lower water settings looks wrong even with il2ge disabled.
The bumpmap textures used by the higher settings are Carsmaster's, while the waternoise*Dot3.tga textures used by the lower settings (and il2ge) are NOT.
Something went wrong with these - they contain negative z values  o_O

Try the water=4 mod
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Atoka220

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Re: BAT water and IL2GE
« Reply #6 on: January 23, 2022, 03:15:22 PM »

That's why I use carsmaster's mod ;D

I had problems with this (IL2GE), it would crash the game when starting most maps, no matter if QMB or FMB. After removing this, everything is OK

https://www.sas1946.com/main/index.php/topic,68071.48.html

At 3% right?

It is caused by the map_c.tga being too big. It's very loosely connected to map size so it can happen on smaller maps too while it's also possible for big maps to work as explained by slibenli
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Yaro59

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Re: BAT water and IL2GE
« Reply #7 on: January 23, 2022, 11:15:53 PM »

Atoka agrees, at 3%

That's why I use ReShade 4.9.1

Although, in my opinion, the graphics in BAT with IL2GE installed were beautiful.
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slibenli

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Re: BAT water and IL2GE
« Reply #8 on: February 17, 2022, 09:41:10 AM »

No, just the files to fix and an explanation what's what and how to check it out.

Carsmaster's mod: https://www.mediafire.com/?718fqu413l4cwmf

The files needing replacement are:
Maps\Tex\water\animated\WaterNoise00Dot3.tga to WaterNoise31Dot3.tga - these are the wave normal maps which IL2GE uses.

There are also PAC_WaterNoise00Dot3.tga to PAC_WaterNoise31Dot3.tga which look identical to the former. I don't know their purpose (IL2GE currently doesn't use them), but I suggest to replace them too.

Vampire_pilot

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Re: BAT water and IL2GE
« Reply #9 on: February 17, 2022, 09:55:26 AM »

I'll look into it. Maybe it could be done in an upcoming hotfix.

But is there a way to determine by looks if the process is working? Like, before and after?
I have no idea what to look for in a "regular" game setup here, and I don't like to fly this blind.

slibenli

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Re: BAT water and IL2GE
« Reply #10 on: February 17, 2022, 10:16:56 AM »

In vanilla BAT, using water=0, it looks just weird. With the fix it looks at least somewhat like water ;)
I'd post screenshots but unfortunately I currently can't access my BAT installation.

Vampire_pilot

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Re: BAT water and IL2GE
« Reply #11 on: February 17, 2022, 10:19:35 AM »

Only relevant for water 0?
So maybe I'll have to take your word for it and you just have to test it afterwards or in a beta pack
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