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Author Topic: WxTech's Effects Pack v1.4 for B.A.T and 4.12  (Read 12647 times)

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Chungus

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Re: WxTech's Effects Pack v1.4 for B.A.T and 4.12
« Reply #72 on: October 27, 2022, 08:59:29 PM »

I removed all the mod and then re added them 1 by 1 (again) and now it seems to be working (the strange wide wave is still going on with the ships), however, !0_WxTech_BigShipGeneric_classes_BAT-to-4.1.1 still crashes the game on start up :\ (so does !0_WxTech_Full_Throttle_Smoke_Mod_classes (NEW to v1.5!)). but other than those two, it seems to be working.





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WxTech

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Re: WxTech's Effects Pack v1.4 for B.A.T and 4.12
« Reply #73 on: October 27, 2022, 09:08:26 PM »

If not using my BigShipGeneric classfiles, you can go back to stock wakes by deactivating the "ShipTrail" folder by renaming it with a "-" character:

3do/Effects/Tracers/-ShipTrail

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