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Author Topic: Toas Mod /Shiprequest about the Sheffield Destroyer  (Read 1456 times)

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ljmagnum

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Toas Mod /Shiprequest about the Sheffield Destroyer
« on: February 22, 2022, 10:25:15 PM »

hi Gents

sry for my request about the Toas Mod

in the mod is a shipslot for Taschqent destroyer he replace the russian destroyer with the Sheffield typ42
and in my game are the Radarantenne ( in real must be the Radar 965 for Airsurveilance ) calls in my language 'Bettmatraze' is not turnning around she is static
Did i am anything wrong or is this a failure
Maybe is a update availble ?

sry for my bad english

any information would be helpful

what must be modify or necessary to get rotate the radardish



stay care gents

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ljmagnum

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Re: Toas Mod /Shiprequest about the Sheffield Destroyer
« Reply #1 on: February 25, 2022, 03:38:06 AM »

nobody wants help ?    thx
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WxTech

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Re: Toas Mod /Shiprequest about the Sheffield Destroyer
« Reply #2 on: March 18, 2022, 04:13:22 PM »

I'm just guessing, but it might be the case that the rotating radar antenna requires one or more classes that that in your game version is/are missing or not sufficiently up to date. What game version are you running, and have you verified what is required for this ship to function properly?

If you can load a mission with this ship present, does the log.lst file contain any errors related to it?
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Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

ljmagnum

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Re: Toas Mod /Shiprequest about the Sheffield Destroyer
« Reply #3 on: March 19, 2022, 02:41:06 PM »

thx wx tech

for ur response
my game is 4.12.2 5.30 sas modact
btw i have also ship extension mod clemencau and all required mods i think >because she fires sams and the nimitz have also turning radar dish
maybe the toas mod have not all components not shure
it would nice to know as another gents have the toas mod with rotating radars ? you know maybe the sheffield destroyer is in the slot of the taskent destroyer

an update from toas mod is not insight >the toas group modders are not online
i have download the toas mod 4 many months
i extract with 7z current version



and my log tells nothing


[17:56:05]   *Warning: the "tu16" File Doesnt Exist! Check your Configuration.
[17:56:05]   **Plane FM will be loaded from placeholder: "FlightModels/Bf-109F-2.fmd"! Not from the expected one.
[17:56:10]   *Warning: the "pc6_fm" File Doesnt Exist! Check your Configuration.
[17:56:10]   *Warning: the "l5_fm" File Doesnt Exist! Check your Configuration.
[17:56:14]   *Warning: the "ttm_fm" File Doesnt Exist! Check your Configuration.
[17:56:22]   House: Value of [buildings.House$Tarnnetz]:<Panzer> not found
[17:56:22]   Can't set property
[17:56:22]   java.lang.RuntimeException: Can't set property
[17:56:22]      at com.maddox.il2.objects.buildings.House$SPAWN.getF(House.java:73)
[17:56:22]      at com.maddox.il2.objects.buildings.House$SPAWN.LoadHouseProperties(House.java:137)
[17:56:22]      at com.maddox.il2.objects.buildings.House$SPAWN.<init>(House.java:226)
[17:56:22]      at com.maddox.il2.objects.buildings.House.registerSpawner(House.java:293)
[17:56:22]      at java.lang.reflect.Method.invoke(Native Method)
[17:56:22]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:126)
[17:56:22]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[17:56:22]      at com.maddox.il2.builder.PlMisHouse$Type.<init>(PlMisHouse.java:60)
[17:56:22]      at com.maddox.il2.builder.PlMisHouse.configure(PlMisHouse.java:283)
[17:56:22]      at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
[17:56:22]      at com.maddox.il2.builder.Builder.<init>(Builder.java:2363)
[17:56:22]      at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
[17:56:22]      at com.maddox.il2.gui.GUI.create(GUI.java:166)
[17:56:22]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[17:56:22]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[17:56:22]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[17:56:22]      at com.maddox.il2.game.Main.exec(Main.java:405)
[17:56:22]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17:56:22]   Problem in house spawn registration: com.maddox.il2.objects.buildings.House$Tarnnetz
[17:56:22]   House: Parameter [buildings.House$Poly_19]:<MeshLive> not found
[17:56:22]   Can't set property
[17:56:22]   java.lang.RuntimeException: Can't set property
[17:56:22]      at com.maddox.il2.objects.buildings.House$SPAWN.getS(House.java:102)
[17:56:22]      at com.maddox.il2.objects.buildings.House$SPAWN.LoadHouseProperties(House.java:116)
[17:56:22]      at com.maddox.il2.objects.buildings.House$SPAWN.<init>(House.java:226)
[17:56:22]      at com.maddox.il2.objects.buildings.House.registerSpawner(House.java:293)
[17:56:22]      at java.lang.reflect.Method.invoke(Native Method)
[17:56:22]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:126)
[17:56:22]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[17:56:22]      at com.maddox.il2.builder.PlMisHouse$Type.<init>(PlMisHouse.java:60)
[17:56:22]      at com.maddox.il2.builder.PlMisHouse.configure(PlMisHouse.java:283)
[17:56:22]      at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
[17:56:22]      at com.maddox.il2.builder.Builder.<init>(Builder.java:2363)
[17:56:22]      at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
[17:56:22]      at com.maddox.il2.gui.GUI.create(GUI.java:166)
[17:56:22]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1779)
[17:56:22]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
[17:56:22]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[17:56:22]      at com.maddox.il2.game.Main.exec(Main.java:405)
[17:56:22]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17:56:22]   Problem in house spawn registration: com.maddox.il2.objects.buildings.House$Poly_19
[17:56:31]   The sample music/menu/ru.wav not found
[17:56:31]   Initializing DirectSound playback device...
[17:56:31]   Primary buffer created.
[17:56:31]   Playback format is set : sampling rate = 44100, num channels = 2.
[17:56:31]   Not enought hardware buffers (0), hardware disabled
[17:56:31]   Buffer caps : Transfer rate = 0, CPU overhead = 0.
[17:56:31]   Default speaker config is : 1310724.
[17:56:31]   Direct sound audio device initialized successfully :
[17:56:31]   DX Version : 7
[17:56:31]   Hardware    - disabled [buffers : 0]
[17:56:31]   Extensions  - enabled :
[17:56:31]     EAX ver. 1 [ ]  - disabled
[17:56:31]     EAX ver. 2 [ ]  - disabled
[17:56:31]     EAX ver. 3 [ ]  - disabled
[17:56:31]     I3D ver. 2 [ ]  - disabled
[17:56:31]     ZoomFX     [ ]  - disabled
[17:56:31]     MacroFX    [ ]  - disabled
[17:56:31]   SIMD render [X]
[17:56:31]   num channels 16
[17:56:31]   Cannot open audio file samples/infinite 1
[17:56:31]   not RIFF file
[17:56:31]   Cannot open audio file samples/music/menu/ru.wav
[17:56:31]   
[17:58:57]   Y=0 / M=0 / H= 12 , Temperature - 0m = 22.0 .
[17:58:57]   Loading map.ini defined airfields:
[17:59:38]   Load bridges
[17:59:38]   Load static objects
[17:59:39]   ##### House without collision (3do/flora/palms/LiveAg2.sim)
[17:59:40]   ##### House without collision (3do/flora/palms/LiveBg2.sim)
[17:59:40]   ##### House without collision (3do/flora/palms/LiveBg1.sim)
[17:59:41]   ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[17:59:42]   ##### House without collision (3do/flora/palms/LiveAg1.sim)
[17:59:45]   ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[17:59:45]   ##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
[18:01:45]   Loading mission test.mis...
[18:01:45]   Y=1940 / M=6 / H= 12 , Temperature - 0m = 23.0 .
[18:01:45]   Loading map.ini defined airfields:
[18:01:49]   Load bridges
[18:01:49]   Load static objects
[18:02:01]   1>mp_dotrange FRIENDLY   DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[18:02:01]   1>mp_dotrange FOE  DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[18:02:01]   Mission: test.mis is Playing
[18:02:20]   Cannot setup 3d algorithm.Settings will be reset to DEFAULT.
[18:02:20]   
[18:03:24]   Y=0 / M=0 / H= 12 , Temperature - 0m = 22.0 .
[18:03:24]   Loading map.ini defined airfields:
[18:03:36]   Load bridges
[18:03:36]   Load static objects
[19.03.2022 18:05:57] -------------- END log session -------------

thx 4 ur efforts
stay care
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cbradbury

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Re: Toas Mod /Shiprequest about the Sheffield Destroyer
« Reply #4 on: March 20, 2022, 06:47:28 AM »

IIRC, the radar does not rotate. I did look at this mod some time ago when I was considering adding it to BAT, but at that time I felt the modelling was not quite up to scratch, so I chose not to include it (HMS Amazon, however, does look good so I did include that vessel).. I can't remember the radar ever rotating on the Type 42.
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ljmagnum

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Re: Toas Mod /Shiprequest about the Sheffield Destroyer
« Reply #5 on: March 22, 2022, 03:51:48 PM »

thx for response cbradbury

saddly to hear that is no solution in sight

what else thx a stay care
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