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Author Topic: Modifying Infantry  (Read 1691 times)

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WxTech

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Re: Modifying Infantry
« Reply #12 on: April 01, 2022, 09:05:23 AM »

Of related interest, a topic of mine in the Superschool:

https://www.sas1946.com/main/index.php?topic=68698
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WxTech

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Re: Modifying Infantry
« Reply #13 on: April 01, 2022, 12:01:28 PM »

My left hand is cramped because I've just changed in static.ini many hundreds of object Body types to Flesh. Featuring prominently are camo nets, walls, flags, boxes, humans, animals, wells, empty barrels and damaged objects.
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genXgamer

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Re: Modifying Infantry
« Reply #14 on: April 01, 2022, 02:54:17 PM »

G'day WxTech

This is all very interesting and another example of improving what we already have.

When it comes to humans I prefer the Flesh option with no effects, although the WoodSmall option in my scenario also worked.
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WxTech

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Re: Modifying Infantry
« Reply #15 on: April 01, 2022, 03:10:42 PM »

The WoodSmall effects include fire and small blast particles. The new Flesh effect is only the smoke, which is of less that half the density, is smaller, and lasts 1/3 as long. Therefore less obvious in all respects.

The stock code in House.class treats the Flesh Body type as supremely fragile, where in many instances it seems a single bullet can destroy the object. I've altered this, treating Flesh like the other Body types (such as WoodSmall), which requires more hits, making it more widely suitable.

For instance, I just now gave trees the Flesh Body type. And so now when a dense crowd of trees are taken out by a big bomb, instead of a great host of fires and smoke from the previous Wood or WoodSmall effects there is now a much subtler smoke only. It's always bugged me over the years when acres of trees would ignite from a single bomb blast, whereas in reality there would be essentially just stripping of foliage and branches--no major forest fire set off instantaneously.
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Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)
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