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Author Topic: WxTech's J7W Shinden Cockpit Fix  (Read 1640 times)

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WxTech

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WxTech's J7W Shinden Cockpit Fix
« on: April 20, 2022, 07:07:41 PM »








Get it here:

https://www.mediafire.com/file/rjlxveygyd7nqnr/%2521%25210_J7W_cockpit_fix_WxTech.7z/file


From the included readme file:

This mod is intended for 4.12 and B.A.T. If you have this plane in a pre-4.12 game, do not use the four classfiles (they being the 16-character, hexadecimal file names) located in the mod's parent folder


The J7W cockpit as supplied in B.A.T. is not quite complete. It appears that the cockpit and cockpit class are based on the N1K2, with numerous unused/inapplicable elements remaining. But more importantly, a few aspects were not built anew:

- There is no perspex/glass
- There are no bullet hole damage textures for glass or hull
- There are no night textures for the gauges, save just one
- There are no damaged gauge textures

On top of that, the gun sight reticle is flipped vertically, meaning it is both upside down and mirror reversed.



My intention here was not to undertake a comprehensive overhaul, but instead to address the more obvious issues. As it turned out, I went farther than I had initially intended. But some aspects do remain outstanding. The fixes and changes which I did perform:

- Built the missing perspex and glass
- Added my improved Type 3 gun sight
- Added my own reticle, properly oriented
- Changed the reticle mask to a properly sized, circular one
- Added my dynamically illuminated collimating lens reflection
- Added a green tinted armored glass texture
- Repainted the cockpit to a more uniform color scheme, and made the forward canopy framimg black
- Created the gauge night textures and mat files, and altered the cockpit class code accordingly
- Built the perspex bullet holes, including my special armored glass impact texture
- Removed superfluous code in the cockpit class that generated (non critical) log errors
- In the cockpit class, expanded upon the 6dof limits to virtual head movement
- Changed the PoV locations in the Hooks section of MaineHull.msh
- Adopted a different means of handling the damaged gun sight (more below)

Remaining issues not addressed:

- There are still no damaged gauge textures
- There are still no hull hole textures when damaged


About the damaged gun sight. Previously, when the sight was damaged a different model was displayed--having a broken reflector plate--and knocked at an odd angle. When I tried to adjust the reflector plate appearance so that it looked nearer to the undamaged one in terms of transparency and hue, the reflector was drawn so that the portion seen against the canopy frame beyond it would disappear, as though that part had gone behind the frame. This bugged me so much that I decided to retain the undamaged sight body, keeping it in its same position, but removing entirely the reflector plate and Sun shade (suggesting the glass parts had got completely shot away). The reticle still disappears, as usual. But now one can at least use the iron sight to aim.



I include the CockpitJ7W.java file so that other modders can see what I've altered. Anyone curious to check it out can open it with any text editor; Notepad++ is excellent due to its automatic context-sensitive color formatting which greatly aids in readability.



As always with my mods, this work is offered for use by any and all, for any purpose, without restriction.



WxTech
Apr 20, 2022
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Kelso

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Re: WxTech's J7W Shinden Cockpit Fix
« Reply #1 on: April 21, 2022, 12:26:54 PM »

Good job! Thank you. Works right out of the box  ;D.
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WxTech

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Re: WxTech's J7W Shinden Cockpit Fix
« Reply #2 on: April 21, 2022, 01:13:09 PM »

Good job! Thank you. Works right out of the box  ;D.

As compared to my previous, problem-afflicted, cluster-you-know-what!  😀
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Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

baggo

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Re: WxTech's J7W Shinden Cockpit Fix
« Reply #3 on: April 22, 2022, 02:21:37 PM »

nice one Glen, many thanks, kev.
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