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Author Topic: Kyushu Q1W1 Tokai (Lorna)  (Read 9836 times)

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101tfs

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Re: Kyushu Q1W1 Tokai (Lorna)
« Reply #48 on: June 01, 2022, 05:09:10 PM »

20mm type99 for Q1W

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Dandolo513

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Re: Kyushu Q1W1 Tokai (Lorna)
« Reply #49 on: June 01, 2022, 10:24:22 PM »

Hallo 101 tfs,
Thanks,  I will modify the plane.
Best regards
Dandolo513.
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Yaro59

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Re: Kyushu Q1W1 Tokai (Lorna)
« Reply #50 on: June 02, 2022, 04:29:00 AM »

Takes off, torpedoes, attacks, is ok ]thumright[
Of course it still needs a few things polished up and a good skin.
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Dandolo513

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Re: Kyushu Q1W1 Tokai (Lorna)
« Reply #51 on: June 02, 2022, 05:01:16 AM »

Hallo Yaro59.
Thanks.
Yes i have to work .
For skins, and what I am watching on video is very nice, I need the support from volunteers.
CWatson have added the gunner cockpit.
I think it needs rotating rear wheel.
Next wip.
Best regards.
Dandolo513
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DONAGHY

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Re: Kyushu Q1W1 Tokai (Lorna)
« Reply #52 on: June 02, 2022, 05:10:39 AM »

very nice i used to make skins but dont think my old eyes are up to it any more  s to you don
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Flamer50

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Re: Kyushu Q1W1 Tokai (Lorna)
« Reply #53 on: June 02, 2022, 09:48:57 AM »

Just tried this in my VPpack. The game locks up when I go to the QMB Arming screen, the Lorna
is a no-show.
The log file is complaining about "Too many faces", apparently a High Poly mod is required as well?
Here is the important part of the error log:
Code: [Select]
ERROR: CARSLPFG: Too many facess (3954)
java.lang.RuntimeException: ERROR: CARSLPFG: Too many facess (3954)

at com.maddox.il2.engine.HierMesh.Render(Native Method)
at com.maddox.il2.engine.HierMesh.render(HierMesh.java:39)
at com.maddox.il2.engine.ActorMeshDraw.render(ActorMeshDraw.java:58)
at com.maddox.il2.gui.GUIAirArming$_Render3D.render(GUIAirArming.java:1083)
at com.maddox.il2.engine.GUIRenders$WinRenders.doRender(GUIRenders.java:195)
at com.maddox.il2.engine.GUIRenders.render(GUIRenders.java:116)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:767)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindowRoot.doRender(GWindowRoot.java:167)
at com.maddox.gwindow.GWindowManager.doRender(GWindowManager.java:57)
at com.maddox.il2.engine.GUIWindowManager$_Render.render(GUIWindowManager.java:168)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:412)
at com.maddox.il2.engine.Renders.paint(Renders.java:253)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR: CARSLPFG: Too many facess (3954)
java.lang.RuntimeException: ERROR: CARSLPFG: Too many facess (3954)

at com.maddox.il2.engine.HierMesh.Render(Native Method)
at com.maddox.il2.engine.HierMesh.render(HierMesh.java:39)
at com.maddox.il2.engine.ActorMeshDraw.render(ActorMeshDraw.java:58)
at com.maddox.il2.gui.GUIAirArming$_Render3D.render(GUIAirArming.java:1083)
at com.maddox.il2.engine.GUIRenders$WinRenders.doRender(GUIRenders.java:195)
at com.maddox.il2.engine.GUIRenders.render(GUIRenders.java:116)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:767)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindowRoot.doRender(GWindowRoot.java:167)
at com.maddox.gwindow.GWindowManager.doRender(GWindowManager.java:57)
at com.maddox.il2.engine.GUIWindowManager$_Render.render(GUIWindowManager.java:168)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:412)
at com.maddox.il2.engine.Renders.paint(Renders.java:253)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR: CARSLPFG: Too many facess (3954)
java.lang.RuntimeException: ERROR: CARSLPFG: Too many facess (3954)

at com.maddox.il2.engine.HierMesh.Render(Native Method)
at com.maddox.il2.engine.HierMesh.render(HierMesh.java:39)
at com.maddox.il2.engine.ActorMeshDraw.render(ActorMeshDraw.java:58)
at com.maddox.il2.gui.GUIAirArming$_Render3D.render(GUIAirArming.java:1083)
at com.maddox.il2.engine.GUIRenders$WinRenders.doRender(GUIRenders.java:195)
at com.maddox.il2.engine.GUIRenders.render(GUIRenders.java:116)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:767)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindowRoot.doRender(GWindowRoot.java:167)
at com.maddox.gwindow.GWindowManager.doRender(GWindowManager.java:57)
at com.maddox.il2.engine.GUIWindowManager$_Render.render(GUIWindowManager.java:168)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:412)
at com.maddox.il2.engine.Renders.paint(Renders.java:253)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR: CARSLPFG: Too many facess (3954)
java.lang.RuntimeException: ERROR: CARSLPFG: Too many facess (3954)

at com.maddox.il2.engine.HierMesh.Render(Native Method)
at com.maddox.il2.engine.HierMesh.render(HierMesh.java:39)
at com.maddox.il2.engine.ActorMeshDraw.render(ActorMeshDraw.java:58)
at com.maddox.il2.gui.GUIAirArming$_Render3D.render(GUIAirArming.java:1083)
at com.maddox.il2.engine.GUIRenders$WinRenders.doRender(GUIRenders.java:195)
at com.maddox.il2.engine.GUIRenders.render(GUIRenders.java:116)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:767)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindowRoot.doRender(GWindowRoot.java:167)
at com.maddox.gwindow.GWindowManager.doRender(GWindowManager.java:57)
at com.maddox.il2.engine.GUIWindowManager$_Render.render(GUIWindowManager.java:168)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:412)
at com.maddox.il2.engine.Renders.paint(Renders.java:253)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR: CARSLPFG: Too many facess (3114)
java.lang.RuntimeException: ERROR: CARSLPFG: Too many facess (3114)

at com.maddox.il2.engine.HierMesh.Render(Native Method)
at com.maddox.il2.engine.HierMesh.render(HierMesh.java:39)
at com.maddox.il2.engine.ActorMeshDraw.render(ActorMeshDraw.java:58)
at com.maddox.il2.gui.GUIAirArming$_Render3D.render(GUIAirArming.java:1083)
at com.maddox.il2.engine.GUIRenders$WinRenders.doRender(GUIRenders.java:195)
at com.maddox.il2.engine.GUIRenders.render(GUIRenders.java:116)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:767)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindowRoot.doRender(GWindowRoot.java:167)
at com.maddox.gwindow.GWindowManager.doRender(GWindowManager.java:57)
at com.maddox.il2.engine.GUIWindowManager$_Render.render(GUIWindowManager.java:168)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:412)
at com.maddox.il2.engine.Renders.paint(Renders.java:253)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
ERROR: CARSLPFG: Too many facess (3114)
java.lang.RuntimeException: ERROR: CARSLPFG: Too many facess (3114)

at com.maddox.il2.engine.HierMesh.Render(Native Method)
at com.maddox.il2.engine.HierMesh.render(HierMesh.java:39)
at com.maddox.il2.engine.ActorMeshDraw.render(ActorMeshDraw.java:58)
at com.maddox.il2.gui.GUIAirArming$_Render3D.render(GUIAirArming.java:1083)
at com.maddox.il2.engine.GUIRenders$WinRenders.doRender(GUIRenders.java:195)
at com.maddox.il2.engine.GUIRenders.render(GUIRenders.java:116)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:767)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
at com.maddox.gwindow.GWindowRoot.doRender(GWindowRoot.java:167)
at com.maddox.gwindow.GWindowManager.doRender(GWindowManager.java:57)
at com.maddox.il2.engine.GUIWindowManager$_Render.render(GUIWindowManager.java:168)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:412)
at com.maddox.il2.engine.Renders.paint(Renders.java:253)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
IAC, any help would be appreciated.

Thanks
Bw'

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Dandolo513

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Re: Kyushu Q1W1 Tokai (Lorna)
« Reply #54 on: June 02, 2022, 10:45:35 AM »

Hallo Bwf,
LORNA has some mesh very heavy.
It needs a High Poly mod.
Indeed I would like to rebuilt some mesh, like WingLMid, to make them lighter.
Thanks for your advice.
Best regards.
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Flamer50

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Re: Kyushu Q1W1 Tokai (Lorna)
« Reply #55 on: June 02, 2022, 12:01:12 PM »

Hallo Bwf,
LORNA has some mesh very heavy.
It needs a High Poly mod.
Indeed I would like to rebuilt some mesh, like WingLMid, to make them lighter.
Thanks for your advice.
Best regards.
Thanks for the reply, I'll have to find an HP mod for now.

Cheers
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'The only time you have too much fuel is when you're on fire.'

Flamer50

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Re: Kyushu Q1W1 Tokai (Lorna)
« Reply #56 on: June 02, 2022, 12:31:01 PM »

SOLVED!
DL'd carsmasters 'DLL-4096-2017year' mod and read thru' that entire thread.
Post #14 from carsmaster:
Quote
Many users have many bad files.
So I posted all the good files I needed.

But if everything works well for you, then use only:
il2_core.dll
il2_coreP4.dll

I used those 2 dll's from his pack in both my 409modact and VPpack installs
and they are now HP compatible, the error log isn't bitching about it anymore.
Looks like it's all good for now.

Thanks for doing the Lorna  ]thumleft[

Cheers
Bw'
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dsawan

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Re: Kyushu Q1W1 Tokai (Lorna)
« Reply #57 on: June 02, 2022, 04:16:26 PM »

will the yellow tipped skin be released also? can you post link?
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genXgamer

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Re: Kyushu Q1W1 Tokai (Lorna)
« Reply #58 on: June 02, 2022, 08:48:12 PM »

Just watched Yaro59's video, showcases this new aircraft really well.
He finally got what was coming to him (a long swim home).

Thanks Dandolo513 for your hard work creating an aircraft from scratch with the help from a few others.
I'm sure you're slowly gaining knowledge and confidence as you go, look forward to seeing what the future brings us.
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Dandolo513

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Re: Kyushu Q1W1 Tokai (Lorna)
« Reply #59 on: June 02, 2022, 10:33:16 PM »

will the yellow tipped skin be released also? can you post link?

Do You mean the one on post  37?

I will ask to Stefano.

Best regards.

Dandolo513
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