Dandolo513, thank you for your reply.
I heard that there was a problem with the texture, so I tried replacing the texture in PaintSchemes with another aircraft that I had been using until now. As far as the log is concerned, I think that "ERROR: CARSLPFG: Too many faces (3258)" is the problem.
[13:01:37] Initializing DirectSound playback device...
[13:01:37] Primary buffer created.
[13:01:37] Playback format is set : sampling rate = 44100, num channels = 2.
[13:01:37] Not enought hardware buffers (0), hardware disabled
[13:01:37] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[13:01:37] Default speaker config is : 1310724.
[13:01:37] Direct sound audio device initialized successfully :
[13:01:37] DX Version : 7
[13:01:37] Hardware - disabled [buffers : 0]
[13:01:37] Extensions - enabled :
[13:01:37] EAX ver. 1 [ ] - disabled
[13:01:37] EAX ver. 2 [ ] - disabled
[13:01:37] EAX ver. 3 [ ] - disabled
[13:01:37] I3D ver. 2 [ ] - disabled
[13:01:37] ZoomFX [ ] - disabled
[13:01:37] MacroFX [ ] - disabled
[13:01:37] SIMD render [X]
[13:01:37] num channels 16
[13:01:37]
[13:01:37] Loading mission Records/Intro 04 Ed.trk...
[13:01:37] Total number of airports for loaded mission: 0
[13:01:38] Load bridges
[13:01:38] Load static objects
[13:01:39] SectFile load failed: null
[13:01:39] java.io.FileNotFoundException
[13:01:39] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[13:01:39] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[13:01:39] at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
[13:01:39] at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
[13:01:39] at com.maddox.rts.SectFile.<init>(SectFile.java:126)
[13:01:39] at com.maddox.rts.SectFile.<init>(SectFile.java:86)
[13:01:39] at com.maddox.il2.gui.GUIBWDemoPlay.gameBegin(GUIBWDemoPlay.java:305)
[13:01:39] at com.maddox.il2.gui.GUIBWDemoPlay.gameBeginNet(GUIBWDemoPlay.java:272)
[13:01:39] at com.maddox.il2.gui.GUIBWDemoPlay.access$1200(GUIBWDemoPlay.java:22)
[13:01:39] at com.maddox.il2.gui.GUIBWDemoPlay$MissionListener.netMissionState(GUIBWDemoPlay.java:201)
[13:01:39] at com.maddox.il2.game.Mission.netInput(Mission.java:3257)
[13:01:39] at com.maddox.il2.game.Mission.access$3(Mission.java:3028)
[13:01:39] at com.maddox.il2.game.Mission$NetMissionObj.netInput(Mission.java:387)
[13:01:39] at com.maddox.rts.NetObj.msgNet(NetObj.java:375)
[13:01:39] at com.maddox.rts.MsgNet.invokeListener(MsgNet.java:56)
[13:01:39] at com.maddox.rts.Message._send(Message.java:1217)
[13:01:39] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[13:01:39] at com.maddox.rts.Message.sendTo(Message.java:1134)
[13:01:39] at com.maddox.rts.Message.trySend(Message.java:1115)
[13:01:39] at com.maddox.rts.Time.loopMessages(Time.java:180)
[13:01:39] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[13:01:39] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[13:01:39] at com.maddox.il2.game.Main.exec(Main.java:439)
[13:01:39] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:01:48] warning: no files : music/crash
[13:01:58] Total number of airports for loaded mission: 0
[13:01:58] Load bridges
[13:01:58] Load static objects
[13:02:09] ERROR: CARSLPFG: Too many facess (3258)
[13:02:09] java.lang.RuntimeException: ERROR: CARSLPFG: Too many facess (3258)
[13:02:09]
[13:02:09] at com.maddox.il2.engine.HierMesh.Render(Native Method)
[13:02:09] at com.maddox.il2.engine.HierMesh.render(HierMesh.java:39)
[13:02:09] at com.maddox.il2.engine.ActorMeshDraw.render(ActorMeshDraw.java:58)
[13:02:09] at com.maddox.il2.builder.WSelect$_Render3D.render(WSelect.java:106)
[13:02:09] at com.maddox.il2.engine.GUIRenders$WinRenders.doRender(GUIRenders.java:195)
[13:02:09] at com.maddox.il2.engine.GUIRenders.render(GUIRenders.java:116)
[13:02:09] at com.maddox.gwindow.GWindow.doRender(GWindow.java:767)
[13:02:09] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[13:02:09] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[13:02:09] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[13:02:09] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[13:02:09] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[13:02:09] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[13:02:09] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[13:02:09] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[13:02:09] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[13:02:09] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[13:02:09] at com.maddox.gwindow.GWindowRoot.doRender(GWindowRoot.java:167)
[13:02:09] at com.maddox.gwindow.GWindowManager.doRender(GWindowManager.java:57)
[13:02:09] at com.maddox.il2.engine.GUIWindowManager$_Render.render(GUIWindowManager.java:168)
[13:02:09] at com.maddox.il2.engine.Renders.doPaint(Renders.java:412)
[13:02:09] at com.maddox.il2.engine.Renders.paint(Renders.java:253)
[13:02:09] at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[13:02:09] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[13:02:09] at com.maddox.rts.Message._send(Message.java:1217)
[13:02:09] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[13:02:09] at com.maddox.rts.Message.sendTo(Message.java:1134)
[13:02:09] at com.maddox.rts.Message.trySend(Message.java:1115)
[13:02:09] at com.maddox.rts.Time.loopMessages(Time.java:180)
[13:02:09] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[13:02:09] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[13:02:09] at com.maddox.il2.game.Main.exec(Main.java:439)
[13:02:09] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:02:09] ERROR: CARSLPFG: Too many facess (3258)
[13:02:09] java.lang.RuntimeException: ERROR: CARSLPFG: Too many facess (3258)
[13:02:09]
[13:02:09] at com.maddox.il2.engine.HierMesh.Render(Native Method)
[13:02:09] at com.maddox.il2.engine.HierMesh.render(HierMesh.java:39)
[13:02:09] at com.maddox.il2.engine.ActorMeshDraw.render(ActorMeshDraw.java:58)
[13:02:09] at com.maddox.il2.builder.WSelect$_Render3D.render(WSelect.java:106)
[13:02:09] at com.maddox.il2.engine.GUIRenders$WinRenders.doRender(GUIRenders.java:195)
[13:02:09] at com.maddox.il2.engine.GUIRenders.render(GUIRenders.java:116)
[13:02:09] at com.maddox.gwindow.GWindow.doRender(GWindow.java:767)
[13:02:09] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[13:02:09] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[13:02:09] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[13:02:09] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[13:02:09] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[13:02:09] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[13:02:09] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[13:02:09] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[13:02:09] at com.maddox.gwindow.GWindow.doChildrensRender(GWindow.java:782)
[13:02:09] at com.maddox.gwindow.GWindow.doRender(GWindow.java:770)
[13:02:09] at com.maddox.gwindow.GWindowRoot.doRender(GWindowRoot.java:167)
[13:02:09] at com.maddox.gwindow.GWindowManager.doRender(GWindowManager.java:57)
[13:02:09] at com.maddox.il2.engine.GUIWindowManager$_Render.render(GUIWindowManager.java:168)
[13:02:09] at com.maddox.il2.engine.Renders.doPaint(Renders.java:412)
[13:02:09] at com.maddox.il2.engine.Renders.paint(Renders.java:253)
[13:02:09] at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
[13:02:09] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[13:02:09] at com.maddox.rts.Message._send(Message.java:1217)
[13:02:09] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[13:02:09] at com.maddox.rts.Message.sendTo(Message.java:1134)
[13:02:09] at com.maddox.rts.Message.trySend(Message.java:1115)
[13:02:09] at com.maddox.rts.Time.loopMessages(Time.java:180)
[13:02:09] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[13:02:09] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[13:02:09] at com.maddox.il2.game.Main.exec(Main.java:439)
[13:02:09] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11.12.2022 13:02:16] -------------- END log session -------------
Edited by Epervier