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Author Topic: C6N1- C6N1-S Saiun - Myrt  (Read 17638 times)

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Birdman

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Ground collision fix
« Reply #84 on: December 20, 2022, 12:29:25 PM »

Hello!

During BAT 4.2.2 testing I fixed ground collision of this plane. If you want to collide with ground instead of sinking into ground, then you can replace [Hooks] and [HookLoc] sections of Engine1_D0.msh with these:
Code: [Select]
[Hooks]
_Engine1EF_01 <BASE>
_Engine1EF_02 <BASE>
_Engine1EF_03 <BASE>
_Engine1EF_04 <BASE>
_Engine1EF_05 <BASE>
_Engine1EF_06 <BASE>
_Engine1EF_07 <BASE>
_Engine1EF_08 <BASE>
_Engine1EF_09 <BASE>
_Engine1EF_10 <BASE>
_Engine1EF_12 <BASE>
_Engine1EF_13 <BASE>
_Engine1ES_01 <BASE>
_Engine1ES_02 <BASE>
_Engine1ES_03 <BASE>
_Engine1ES_04 <BASE>
_Engine1ES_05 <BASE>
_Engine1ES_06 <BASE>
_Engine1ES_07 <BASE>
_Engine1ES_08 <BASE>
_Engine1ES_09 <BASE>
_Engine1ES_10 <BASE>
_Engine1ES_12 <BASE>
_Engine1ES_13 <BASE>
_Engine1Smoke <BASE>
_Clip04 <BASE>
_Clip05 <BASE>
_Clip06 <BASE>
_Clip07 <BASE>
_Clip08 <BASE>
_Clip09 <BASE>

[HookLoc]
-0.109482 -0.250079 0.962016 0.754519 -0.650963 -0.0833525 0.647082 0.716733 0.259958 -0.5163 -0.4907 0.53814
0.534888 -0.233542 0.812006 0.824791 -0.0642185 -0.561779 0.183344 0.970224 0.158274 0.62338 -0.39733 0.53199
-0.109482 -0.101445 0.988799 0.754519 -0.656078 0.0162325 0.647082 0.747844 0.14837 -0.67932 -0.24404 0.53104
0.302476 -0.531924 0.790927 0.953105 0.16012 -0.256812 0.009961 0.831516 0.555412 0.69959 0.21175 0.70513
-0.0844375 -0.524752 0.847057 0.750866 -0.592345 -0.292108 0.655035 0.611362 0.444035 -0.68843 0.22172 0.72068
0.302476 -0.531924 0.790927 0.953105 0.16012 -0.256812 0.009961 0.831516 0.555412 0.69959 0.13041 0.65054
-0.0844375 -0.524752 0.847057 0.750866 -0.592345 -0.292108 0.655035 0.611362 0.444035 -0.7254 0.14344 0.66609
0.302476 -0.531924 0.790927 0.953105 0.16012 -0.256812 0.009961 0.831516 0.555412 0.69959 0.05196 0.59588
-0.0844375 -0.524752 0.847057 0.750866 -0.592345 -0.292108 0.655035 0.611362 0.444035 -0.71871 0.04594 0.61143
0.534888 -0.233542 0.812006 0.824791 -0.0642185 -0.561779 0.183344 0.970224 0.158274 0.55971 -0.46929 0.52342
0.534888 -0.233542 0.812006 0.824791 -0.0642185 -0.561779 0.183344 0.970224 0.158274 0.50391 -0.55881 0.52342
-0.109482 -0.250079 0.962016 0.754519 -0.650963 -0.0833525 0.647082 0.716733 0.259958 -0.46698 -0.57569 0.53574
-0.200619 -0.168882 0.965003 0.735552 -0.676589 0.0345095 0.647082 0.716734 0.259958 -0.50624 -0.48818 0.51157
0.430384 -0.223975 0.874417 0.883829 -0.0922015 -0.458633 0.183345 0.970224 0.158274 0.61577 -0.39011 0.50547
-0.200619 -0.020732 0.97945 0.735552 -0.66355 0.136616 0.647082 0.747844 0.14837 -0.66926 -0.24557 0.50439
0.184067 -0.547473 0.816329 0.982863 0.094101 -0.158508 0.00996125 0.831516 0.555412 0.69913 0.20568 0.70977
-0.175316 -0.448651 0.876343 0.734979 -0.651881 -0.1867 0.655035 0.611362 0.444034 -0.67907 0.22053 0.71888
0.184067 -0.547473 0.816329 0.982863 0.094101 -0.158508 0.00996125 0.831516 0.555412 0.69913 0.12435 0.65518
-0.175316 -0.448651 0.876343 0.734979 -0.651881 -0.1867 0.655035 0.611362 0.444034 -0.71604 0.11742 0.6483
0.184067 -0.547473 0.816329 0.982863 0.094101 -0.158508 0.00996125 0.831516 0.555412 0.69913 0.04589 0.60052
-0.175316 -0.448651 0.876343 0.734979 -0.651881 -0.1867 0.655035 0.611362 0.444034 -0.74074 0.06506 0.59364
0.430384 -0.223975 0.874417 0.883829 -0.0922015 -0.458633 0.183345 0.970224 0.158274 0.5521 -0.46207 0.4969
0.430384 -0.223975 0.874417 0.883829 -0.0922015 -0.458633 0.183345 0.970224 0.158274 0.4963 -0.55159 0.4969
-0.200619 -0.168882 0.965003 0.735552 -0.676589 0.0345095 0.647082 0.716734 0.259958 -0.45693 -0.57316 0.50917
0 0 1 1 0 0 0 1 0 -0.07094 0.59109 0.21617
-1 0 0 0 0 1 0 1 0 0.0 -0.5723 -0.4685
-1 0 0 0 0 1 0 1 0 0.00251 0.62841 -0.4511
-1 0 0 0 0 1 0 1 0 -0.59422 -0.0165 -0.44918
-1 0 0 0 0 1 0 1 0 0.57872 -0.0165 -0.45317
-1 0 0 0 0 1 0 1 0 0.2063 -0.6145 -0.07047
-1 0 0 0 0 1 0 1 0 -0.2063 -0.6145 -0.07047

This bug was caused by missing _Clip04 hook, so all _Clip hooks got ignored except first four in propeller. I've added that missing one and moved others to better positions for proper ground collisions.
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Dandolo513

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Re: C6N1- C6N1-S Saiun - Myrt
« Reply #85 on: December 20, 2022, 01:48:27 PM »

Hallo Birdman,
Thanks for correction.
After a long time i have seen an issue on engine's mesh.
I have to solve.
Best regards.
Dandolo513
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glibble

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Re: C6N1- C6N1-S Saiun - Myrt
« Reply #86 on: May 03, 2023, 11:32:07 AM »

Hello,

I noticed the tail hook does not catch any wires on the carrier deck.

(it's not just me, the AI drops into the sea too :D )

Is this a FM issue? I hope someone who is familiar with the code could look at this.

Thank you,
Glibble
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Epervier

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Re: C6N1- C6N1-S Saiun - Myrt
« Reply #87 on: May 03, 2023, 12:22:05 PM »

I have just checked the FM of the C6N1.
It has the line :
CArrestorHook 1

The mesh (Hook1_D0.msh) has the hook "_ClipAGear".

So everything seems normal.
There is still one possibility, the Hook is too short to hang a wire!  :-X

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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Frankiek

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Re: C6N1- C6N1-S Saiun - Myrt
« Reply #88 on: May 03, 2023, 12:31:12 PM »

In addition to the hook length maybe there is a need to check the class to verify if the angle of the hook movement is sufficient to intercept the wire
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glibble

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Re: C6N1- C6N1-S Saiun - Myrt
« Reply #89 on: May 04, 2023, 07:15:15 AM »

Dandolo513 has found the solution and shared the updated Hook1_D0.msh file with us:
https://www.mediafire.com/file/9lfehh2ex2g688n/Hook1_D0.rar/file

Grazie mille!  :)


Cheers,
Glibble
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Consul

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Re: C6N1- C6N1-S Saiun - Myrt
« Reply #90 on: May 31, 2023, 04:05:47 AM »

Hello, the game seems to freeze upon opening the QMB, and I cannot see the aircraft in the FMB Object window. I have not yet tested what happens if I run the mission with the aircraft.
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Dandolo513

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Re: C6N1- C6N1-S Saiun - Myrt
« Reply #91 on: May 31, 2023, 04:21:40 AM »

Hallo Consul.
What is Your game version?

What log file says?


Best regards
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Consul

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Re: C6N1- C6N1-S Saiun - Myrt
« Reply #92 on: May 31, 2023, 05:25:11 AM »

Sorry, I am a bit of a doofus and failed to realize the QMB issue is unrelated to the aircraft. However, I get a 100 percent crash. I am playing on a steam install of 4.12.2 with SAS Modact.

Here is the suspected problem part of my crash log:

11:31:09 AM]   ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[11:31:09 AM]   ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[11:31:11 AM]   sFMDir = c6n1s_fm
[11:31:11 AM]   s1 = flightmodels/homarec6n1.emd
[11:31:11 AM]   s = FlightModels/HomareC6N1:C6N1s_FM.emd
[11:31:11 AM]   m_lastFMFile = gui/game/buttons
[11:31:11 AM]   getting fm file c6n1s_fm
[11:31:12 AM]   1>mp_dotrange FRIENDLY   DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[11:31:12 AM]   1>mp_dotrange FOE  DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[11:31:12 AM]   Mission: Quick/Bessarabia/BessarabiaRedNoneN00.mis is Playing
[11:31:12 AM]   java.lang.NoSuchFieldError: G_ClassCoeff
[11:31:12 AM]      at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:593)
[11:31:12 AM]      at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1008)
[11:31:12 AM]      at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[11:31:12 AM]      at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[11:31:12 AM]      at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[11:31:12 AM]      at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[11:31:12 AM]      at com.maddox.rts.Message._send(Message.java:1217)
[11:31:12 AM]      at com.maddox.rts.Message.sendToObject(Message.java:1191)
[11:31:12 AM]      at com.maddox.rts.Message.sendTo(Message.java:1134)
[11:31:12 AM]      at com.maddox.rts.Message.trySend(Message.java:1115)
[11:31:12 AM]      at com.maddox.rts.Time.loopMessages(Time.java:252)
[11:31:12 AM]      at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[11:31:12 AM]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[11:31:12 AM]      at com.maddox.il2.game.Main.exec(Main.java:449)
[11:31:12 AM]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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Dandolo513

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Re: C6N1- C6N1-S Saiun - Myrt
« Reply #93 on: May 31, 2023, 05:42:05 AM »

Hallo , Ciao Consul.
First of all...none could be called stupid for this kind of troubles. IL2 is a game but under it there is a very sophisticated java world that only very few Masters are able to understand.

Well, i am not able to find an issu between the strings...but someone more expert will find the issue.

So we have to wait.

Ciao

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PretzelDarter

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Re: C6N1- C6N1-S Saiun - Myrt
« Reply #94 on: August 28, 2024, 02:27:23 PM »

Hello! I am playing on 4.2.3, which comes with the Saiun pre-installed, but the tailhook still doesn't work properly. I'm not sure how to install the fix shared here, nor am I aware if said fix is pre-packaged but something else potentially went wrong. Here is the log just in case, though if something's wrong it isn't too obvious to me  ]dontknow[
https://pastebin.com/1eSymW2e

Thankfully it seems I can still land her without that hook, but it'd certainly be reassuring to have it!  :D
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Vampire_pilot

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Re: C6N1- C6N1-S Saiun - Myrt
« Reply #95 on: August 28, 2024, 10:30:26 PM »

thanks for pointing this out, this goes to my list of fixes.
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