Hi Mixx
If you zoom in on the map you posted you can see the location and orientation of the airfields.
I have sent you some excellent information.
If you decide to make airfield textures I would say Strauss and Livingston should be first preference followed by Hughes and Fenton.
G'day genXgamer.
Thanks for the airfield info. Very interesting materials with diagrams and photos.
I did not have such documents. Unfortunately, I found inconsistencies with my map.
I will no longer remake from the established objects and airfields - there is no free time and energy. I will try to correct some details.
Concerning new airfields. I thought and would give preference to the airfield
Strauss (for fighters) and
Hughes airfield (for medium bombers)!
It will be fair. Strauss and Livingston airfields are almost identical in pattern and are very close to each other. In addition, both airfields are for fighters.
The only limitation: the size of the texture for the airfield is 1600 m. (And when multiplying the texture by 2, I lose quality in the same proportion).
In reality, the runways there were already built modern ones with a length of under 2.5 kilometers.
I think for fans of fighters and medium bombers, a shortened runway will not be a hindrance. It would be nice if it turned out authentic.
I will study what material the runway of these airfields is made of..
Hi Mixx - hope this helps
cheers
Hi Emmett.
Thank you.By the way, this image is from the best collection of airfield maps in the Pacific region.