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Author Topic: Ambon-Darwin (1942) Map  (Read 11381 times)

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cbradbury

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Re: Ambon-Darwin (1942) Map
« Reply #72 on: September 14, 2022, 01:12:17 AM »

Thank you so much for this - as a maritime aircraft fan this is perfect.
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PhantomII

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Re: Ambon-Darwin (1942) Map
« Reply #73 on: September 21, 2022, 07:24:28 PM »

Hello, I was just trying to install this map and I noticed in the
add_to_static.ini in the Darwin objects section that after 3do it has a
forward slash instead of a slash. I was wondering if this is correct.

[buildings.House$NTL_Tower]
Title           NTL_Tower
MeshLive        3do\ Buildings/NTL_Darwin_1942_43/NTL_Tower/live.sim
MeshDead        3do\Buildings/NTL_Darwin_1942_43/NTL_Tower/dead.sim
Body            RockMiddle
Panzer          0.18
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genXgamer

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Re: Ambon-Darwin (1942) Map
« Reply #74 on: September 22, 2022, 03:08:59 AM »

G'day PhantomII

It appears it makes no difference, both my B.A.T. and VP Modpack installs have it written this way without any issue.
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PO_MAK_249RIP

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Re: Ambon-Darwin (1942) Map
« Reply #75 on: September 22, 2022, 04:39:46 AM »

As they say in Oz an absolute ripper!!!
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PhantomII

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Re: Ambon-Darwin (1942) Map
« Reply #76 on: September 22, 2022, 06:34:11 PM »

Hi genXgamer. Thanks for the reply. Glad to know it doesn't matter. :)
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WxTech

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Re: Ambon-Darwin (1942) Map
« Reply #77 on: September 26, 2022, 01:45:51 AM »

I just got around to installing. I LOVE this map; she's a keeper!

Created by the venerable MixxMaster. (No, he's not a kitchen appliance.  ;)  )

I did, however, disable all BumpH textures. This is what I do to pretty much all maps now. Years ago I was enamored of the neat shadowing that followed the Sun. But over time I could not overlook the way the effect tended to be exaggerated by the game engine, making the landscape look to be pitted or furrowed with overly deep pits and gashes. Moreover, at lower Sun elevation they give the underlying texture a bit of a darker aspect than I like. (The basic landscape lighting already has the ground darken at bit too strongly.) But worse still is the way it gives the impression of an even lower resolution landscape.

Without the BumpH textures the landscape has a 'cleaner', sharper aspect that is far more pleasing to my eye.

I recommend to move all BumpH.tga files out of the way, at least as an experiment to try out the map under different lighting. You might find the elimination of the coarse, exaggerated shadowing to be a plus.


I also altered the water color to:

WaterColorATI = 0.07 0.12 0.17
WaterColorNV  = 0.07 0.12 0.17

This makes the hue less strongly blue and a little lighter in tone.
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WxTech

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Re: Ambon-Darwin (1942) Map
« Reply #78 on: September 26, 2022, 03:52:36 AM »

I would also suggest to change to

  ShadeNoise = sk_Noise.tga

The current Noise.tga is coarser, making the land look like it's all made of sizeable flat rocks, and which also tends to further blend out what detail is present in the textures.
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genXgamer

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Re: Ambon-Darwin (1942) Map
« Reply #79 on: September 26, 2022, 05:40:07 AM »

Thanks Glenn for the suggestions.

I'll give them a go and see what I think.
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Mixx

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Re: Ambon-Darwin (1942) Map
« Reply #80 on: September 30, 2022, 09:23:46 AM »

I would also suggest to change to

  ShadeNoise = sk_Noise.tga

The current Noise.tga is coarser, making the land look like it's all made of sizeable flat rocks, and which also tends to further blend out what detail is present in the textures.

Dear Glenn.
I highly appreciate your authoritative opinion and always enjoy watching your projects.
Your settings for the new water color and ShadeNoise correction are very interesting.
I always welcome improvements, additions and corrections if they are of interest to the majority of users. Moreover, it gives an objective view.

 Regarding textures and overlays BmpH.
You will laugh, but I still have not seen screenshots of this map from users. It is very difficult for me to evaluate how this map looks in different mod packs. I suspect that the mod's various settings require textures to be adjusted for brightness and contrast
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hotas01

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Re: Ambon-Darwin (1942) Map
« Reply #81 on: October 13, 2022, 08:20:20 AM »

Hello
MAP installed on 4.12 + SASModact as scheduled, all is OK
Static.ini add-on ok (verified with static.ini checker)
I open the MAP off-line, put an aircraft, save the new mission as Test and want to play ..... but nothing !! Don't work.
Missed something ?
For information I have Boomer objects pack + some add-on (static.ini checker said all is ok !!!)
Any information ? thanks in advance
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gunny0134

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  • no skill just simple, but seek the best beauty !!
Re: Ambon-Darwin (1942) Map
« Reply #82 on: October 14, 2022, 04:34:28 AM »

I don't know much either, but I answer to the extent I can.

Was there any problem with doubled objects check?

If there are doubled objects, the mission cannot be saved.

One of both must be erased from static.ini.
   * Don't forget to back up the original file in case there's a problem

If you have doubled objects, the list is automatically generated on your desktop.

But if you can't save the mission even though you don't have doubled objects, press shift+tab key together on that screen.

Then it will be shown on the screen what has been objects missing.

If you can't see well due to the interference of the screen, get out of the FMB for a while and go back into the FMB, and you'll see the screen well.

If you have some missing objects, you will have to find them and go on a rough road.

The shift+tab work can be repeated several times until missing objects are eliminated

If you can't find the object no matter how much you look for it, you can use a utility called ''Stand-in_for_missing_objects''

Then I hope you succeed.

My version is 4.12.2m, SAS modact 5.30

Thank you.


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Mixx

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Re: Ambon-Darwin (1942) Map
« Reply #83 on: October 17, 2022, 04:56:50 PM »

Thanks Gunny for the good explanation and screenshot.
I myself am curious about what objects Hotas had problems

All objects (there are not many of them) in the archive with the map
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