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Author Topic: KMS Bismarck  (Read 35503 times)

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Sharkzz

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Re: KMS Bismarck
« Reply #24 on: October 24, 2010, 12:44:32 PM »

hmmmm   my mods folder i downloadedf from here for Up2 doesnt have those files needed in the STD, so I just cut paste into -mods STD, DO I need to add these lines into all the same files in main game files folder ?, I tried that but got the good ole 60% crash.
I ran UP2's updater/repair (thank good (there is no God) for that), and looked to see what had changed, all entries in STD back to standard.
Now, I have UP2 ship pack, I can only get Graff Zep, moving and not statioanary (always had this prob), Does that mean if it isn't written into UP2's codes then I cannot use Bismarck with UP2 and Zuti 1.13 ?etc, bummer if so !would have been nice to have Tirpitz and Bismarck escorting Graf Zep around Italy and the Pacific.  Hate those 60% crashes man.
looks a beaut Ship !
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New Right Arm Amputee, One armed flyer and Longboard surfer, I now swim and paddle in circles .

asheshouse

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Re: KMS Bismarck
« Reply #25 on: October 24, 2010, 01:55:03 PM »

Do not edit any of the files in root\files

Copy the files you need to do text edits to from files to root\Mods\STD (unless they are already there)

Make sure you keep the same sub folder structure

Make sure you only have one copy of each file in MODS (do a seach, inc sub folders)
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Sharkzz

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Re: KMS Bismarck
« Reply #26 on: October 26, 2010, 03:07:59 PM »

fixed and thanks !! beaut looknig ship.
works well and can go like the clappers if needed.
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New Right Arm Amputee, One armed flyer and Longboard surfer, I now swim and paddle in circles .

Bigmike

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Re: KMS Bismarck
« Reply #27 on: November 15, 2010, 03:16:24 AM »

wow nice   now we need is driveable version so we can use it in multiplayer for player controlled   :)
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atallboy

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Re: KMS Bismarck
« Reply #28 on: February 28, 2011, 07:14:00 PM »

wow nice   now we need is driveable version so we can use it in multiplayer for player controlled   :)
yah andgive it a 1000 er so gunner positions
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SAS~Sani

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Re: KMS Bismarck
« Reply #29 on: March 02, 2011, 11:27:21 PM »

My private ride ;)....not for public...


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Verhängnis

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Re: KMS Bismarck
« Reply #30 on: March 03, 2011, 12:19:42 AM »

If you did release it, it would be Totally Overpowered, wouldn't be able to match it.  ;D
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DimAurora

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Re: KMS Bismarck
« Reply #31 on: January 29, 2012, 07:21:44 AM »

A great addition to the German fleet! All I need is the Prinz Eugen. ;)
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Stefan SG

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Re: KMS Bismarck
« Reply #32 on: January 07, 2014, 11:56:29 AM »

KMS BB Bismark works good in 4.12.2/SAS ModAct 5.30.





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ROMULO

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Re: KMS Bismarck
« Reply #33 on: February 04, 2017, 07:26:09 AM »

regards, it works fine 4.13.2 SAS Modact 6.2
Thanks again
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Koty

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Re: KMS Bismarck
« Reply #34 on: May 01, 2017, 12:10:17 PM »

Beautiful mod.

And seeing this your private ride, we need a combined arms thingie in IL-2 ;-;

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If I don't have to do it, I won't. If I have to do it, I'll make it quick.

Hans-Joachim Marseille

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Re: KMS Bismarck
« Reply #35 on: February 20, 2018, 08:12:43 AM »

My suggestion would be to improve this with more details, maybe adding Arado plane and some other fine things. I think this famous ship would deserve that. ;)
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