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Author Topic: BV.141B-0  (Read 10879 times)

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dsawan

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Re: BV.141B-0
« Reply #12 on: May 30, 2022, 07:28:10 PM »

Very nice! works in bat 4.2.1. The loadout is highleted at the beginnign with ts bombload instead of default bu thats minor. Hoping for sme skins for her esp desert ones or mediterranean.
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urmel

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Re: BV.141B-0
« Reply #13 on: May 31, 2022, 06:42:32 AM »

It looks very good many thanks for your work.
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bomberkiller

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Re: BV.141B-0
« Reply #14 on: May 31, 2022, 03:10:23 PM »

Hello Asura,

the BV 141B run flawlessly in my #WAW3.

Thank you very much.

With best regards

 ]cheers[

Gerhard


Reworked downloaded picture:

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FAC N° 9 ...cheers mein Schatz

predattak

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Re: BV.141B-0
« Reply #15 on: June 01, 2022, 01:00:31 PM »

Any chance it works with 4.13.4?
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Asura

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Re: BV.141B-0
« Reply #16 on: June 01, 2022, 11:55:56 PM »

Any chance it works with 4.13.4?

Should work without problems on all versions from 4.12.2 to 4.14.1
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predattak

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Re: BV.141B-0
« Reply #17 on: June 02, 2022, 06:23:51 AM »

Any chance it works with 4.13.4?

Should work without problems on all versions from 4.12.2 to 4.14.1

Not sure why but i can't see the model in game.
The plane is in the list, i can select the payload but i cant look at it in the arming panel and when i load it in a mission it just doesn't exist.

Not sure what i did wrong.

Log file

Code: [Select]
Size: 1920x1080
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
DirectX Joystick NOT created: DirectX joystick driver: device not attached

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 8192
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
Splash screen jpg file: GUI/splashscreen/16by9/welcome_home.jpg
Creating splash screen TGA file: PaintSchemes/wide_Temp/splash.tga
TGA file creation return code: 0
AutoMounting SFS files from folder SFS_AUTO now...
Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
AutoMounting SFS files from folder SFS_AUTO finished.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
Artillery: Parameter [Flak38_20mm_Mohne]:<PanzerSubtype> not found
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$SPAWN.getF(ArtilleryGeneric.java:1590)
at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$SPAWN.LoadArtilleryProperties(ArtilleryGeneric.java:1629)
at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$SPAWN.<init>(ArtilleryGeneric.java:1806)
at com.maddox.il2.objects.vehicles.artillery.Artilleryspit973.<clinit>(Artilleryspit973.java:23)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:266)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1629)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1554)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:461)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.vehicles.artillery.Artilleryspit973$Flak38_20mm_Mohne
Stationary: Parameter [Flak38_20mm_Mohne]:<PanzerSubtype> not found
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.getF(StationaryGeneric.java:679)
at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.LoadStationaryProperties(StationaryGeneric.java:718)
at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.<init>(StationaryGeneric.java:795)
at com.maddox.il2.objects.vehicles.stationary.Stationaryspit973.<clinit>(Stationaryspit973.java:28)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:266)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1629)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1554)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:461)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.vehicles.stationary.Stationaryspit973$Flak38_20mm_Mohne
Stationary: Parameter [V1_Rocket]:<PanzerSubtype> not found
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.getF(StationaryGeneric.java:679)
at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.LoadStationaryProperties(StationaryGeneric.java:718)
at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.<init>(StationaryGeneric.java:795)
at com.maddox.il2.objects.vehicles.stationary.Stationaryspit973.<clinit>(Stationaryspit973.java:29)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:266)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1629)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1554)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:461)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.vehicles.stationary.Stationaryspit973$V1_Rocket
JPG Background: GUI/menu/wide_background_de.jpg
 DOT RANGE line   =   mp_dotrange FRIENDLY   DOT 14.000001 COLOR 0.0010 RANGE 0.0010 TYPE 0.0010 ID 0.0010 NAME 0.0010 ALTICON 3.0000002 ALTSYMBOL + ALTCOLOR 2
 DOT RANGE line   =   mp_dotrange FOE  DOT 14.000001 COLOR 0.0010 RANGE 0.0010 TYPE 0.0010 ID 0.0010 NAME 0.0010 ALTICON 3.0000002 ALTSYMBOL . ALTCOLOR 1
FM called 'FlightModels/Bv141.fmd:Bv141' is being loaded from File: 'bv141'
FM called 'FlightModels/He-219.fmd:Uhu_FM' is being loaded from File: 'uhu_fm'
FM called 'FlightModels/JU-88R-1.fmd:JU88R1_FM' is being loaded from File: 'ju88r1_fm'
FM called 'FlightModels/Me-262HG-V.fmd:Me262HGV_FM' is being loaded from File: 'me262hgv_fm'
FM called 'FlightModels/Me-262HG-VB.fmd:Me262HGV_FM' is being loaded from File: 'me262hgv_fm'
FM called 'FlightModels/Me-264-4M-801E.fmd:ME264' is being loaded from File: 'me264'
FM called 'FlightModels/HalifaxBMkIII.fmd:Halifax_FM' is being loaded from File: 'halifax_fm'
FM called 'FlightModels/Lancaster.fmd:Lancaster_FM' is being loaded from File: 'lancaster_fm'
FM called 'FlightModels/LANCASTER_MKIIIB_SPECIAL.fmd:LANCASTER_MKIIIB_SPECIAL_FM' is being loaded from File: 'lancaster_mkiiib_special_fm'
FM called 'FlightModels/Bv141.fmd:Bv141' is being loaded from File: 'bv141'
FM called 'FlightModels/He-219.fmd:Uhu_FM' is being loaded from File: 'uhu_fm'
FM called 'FlightModels/JU-88R-1.fmd:JU88R1_FM' is being loaded from File: 'ju88r1_fm'
FM called 'FlightModels/Me-262HG-V.fmd:Me262HGV_FM' is being loaded from File: 'me262hgv_fm'
FM called 'FlightModels/Me-262HG-VB.fmd:Me262HGV_FM' is being loaded from File: 'me262hgv_fm'
FM called 'FlightModels/Me-264-4M-801E.fmd:ME264' is being loaded from File: 'me264'
FM called 'FlightModels/HalifaxBMkIII.fmd:Halifax_FM' is being loaded from File: 'halifax_fm'
FM called 'FlightModels/Lancaster.fmd:Lancaster_FM' is being loaded from File: 'lancaster_fm'
FM called 'FlightModels/LANCASTER_MKIIIB_SPECIAL.fmd:LANCASTER_MKIIIB_SPECIAL_FM' is being loaded from File: 'lancaster_mkiiib_special_fm'
FM called 'FlightModels/Bv141.fmd:Bv141' is being loaded from File: 'bv141'
FM called 'FlightModels/He-219.fmd:Uhu_FM' is being loaded from File: 'uhu_fm'
FM called 'FlightModels/JU-88R-1.fmd:JU88R1_FM' is being loaded from File: 'ju88r1_fm'
FM called 'FlightModels/Me-262HG-V.fmd:Me262HGV_FM' is being loaded from File: 'me262hgv_fm'
FM called 'FlightModels/Me-262HG-VB.fmd:Me262HGV_FM' is being loaded from File: 'me262hgv_fm'
FM called 'FlightModels/Me-264-4M-801E.fmd:ME264' is being loaded from File: 'me264'
FM called 'FlightModels/HalifaxBMkIII.fmd:Halifax_FM' is being loaded from File: 'halifax_fm'
FM called 'FlightModels/Lancaster.fmd:Lancaster_FM' is being loaded from File: 'lancaster_fm'
FM called 'FlightModels/LANCASTER_MKIIIB_SPECIAL.fmd:LANCASTER_MKIIIB_SPECIAL_FM' is being loaded from File: 'lancaster_mkiiib_special_fm'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16
Cannot open audio file samples/infinite 1

[Jun 1, 2022 6:58:05 PM] -------------- END log session -------------
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sturmbock

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Re: BV.141B-0
« Reply #18 on: June 02, 2022, 10:47:22 AM »

Really nice. Thanks a lot.
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stanislao

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Re: BV.141B-0
« Reply #19 on: June 02, 2022, 10:47:48 AM »

 :D  A preview of the desert, light green and camouflage version ...   ;)



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Whiskey_Sierra_972

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Re: BV.141B-0
« Reply #20 on: June 02, 2022, 01:45:46 PM »

Great!
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Gaston

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Re: BV.141B-0
« Reply #21 on: June 02, 2022, 05:08:53 PM »

Nice ! Hope the skins will also come in 1Mo LoRez !
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Asura

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Re: BV.141B-0
« Reply #22 on: June 03, 2022, 12:33:45 AM »

Not sure why but i can't see the model in game.
The plane is in the list, i can select the payload but i cant look at it in the arming panel and when i load it in a mission it just doesn't exist.

Not sure what i did wrong.

There are no errors with the BV-141 log file. This mode runs at 4.12 and 4.14, which means that at 4.13 it should also work. There are no unique dependencies in the class. Perhaps the problem is high resolution skins? Send log after pressing button to enter in weapon panel.
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Gaston

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Re: BV.141B-0
« Reply #23 on: June 03, 2022, 05:39:23 AM »

HiRes skins are often a problem. They should be avoided at all price, and just be optionnal. LoRes should always be by default, in order to use 1024 X 1024/1 Mo skins.
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