Loading [MathJax]/extensions/Safe.js

Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4   Go Down

Author Topic: BV.141B-0  (Read 10880 times)

0 Members and 1 Guest are viewing this topic.

predattak

  • member
  • Offline Offline
  • Posts: 37
Re: BV.141B-0
« Reply #24 on: June 03, 2022, 05:46:08 AM »

Not sure why but i can't see the model in game.
The plane is in the list, i can select the payload but i cant look at it in the arming panel and when i load it in a mission it just doesn't exist.

Not sure what i did wrong.

There are no errors with the BV-141 log file. This mode runs at 4.12 and 4.14, which means that at 4.13 it should also work. There are no unique dependencies in the class. Perhaps the problem is high resolution skins? Send log after pressing button to enter in weapon panel.

Code: [Select]
Size: 1920x1080
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
DirectX Joystick NOT created: DirectX joystick driver: device not attached

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 8192
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
Splash screen jpg file: GUI/splashscreen/16by9/lazy.jpg
Creating splash screen TGA file: PaintSchemes/wide_Temp/splash.tga
TGA file creation return code: 0
AutoMounting SFS files from folder SFS_AUTO now...
Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
AutoMounting SFS files from folder SFS_AUTO finished.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
Artillery: Parameter [Flak38_20mm_Mohne]:<PanzerSubtype> not found
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$SPAWN.getF(ArtilleryGeneric.java:1590)
at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$SPAWN.LoadArtilleryProperties(ArtilleryGeneric.java:1629)
at com.maddox.il2.objects.vehicles.artillery.ArtilleryGeneric$SPAWN.<init>(ArtilleryGeneric.java:1806)
at com.maddox.il2.objects.vehicles.artillery.Artilleryspit973.<clinit>(Artilleryspit973.java:23)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:266)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1629)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1554)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:461)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.vehicles.artillery.Artilleryspit973$Flak38_20mm_Mohne
Stationary: Parameter [Flak38_20mm_Mohne]:<PanzerSubtype> not found
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.getF(StationaryGeneric.java:679)
at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.LoadStationaryProperties(StationaryGeneric.java:718)
at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.<init>(StationaryGeneric.java:795)
at com.maddox.il2.objects.vehicles.stationary.Stationaryspit973.<clinit>(Stationaryspit973.java:28)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:266)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1629)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1554)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:461)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.vehicles.stationary.Stationaryspit973$Flak38_20mm_Mohne
Stationary: Parameter [V1_Rocket]:<PanzerSubtype> not found
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.getF(StationaryGeneric.java:679)
at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.LoadStationaryProperties(StationaryGeneric.java:718)
at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.<init>(StationaryGeneric.java:795)
at com.maddox.il2.objects.vehicles.stationary.Stationaryspit973.<clinit>(Stationaryspit973.java:29)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:266)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1629)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1554)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:461)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.vehicles.stationary.Stationaryspit973$V1_Rocket
JPG Background: GUI/menu/wide_background_de.jpg
 DOT RANGE line   =   mp_dotrange FRIENDLY   DOT 14.000001 COLOR 0.0010 RANGE 0.0010 TYPE 0.0010 ID 0.0010 NAME 0.0010 ALTICON 3.0000002 ALTSYMBOL + ALTCOLOR 2
 DOT RANGE line   =   mp_dotrange FOE  DOT 14.000001 COLOR 0.0010 RANGE 0.0010 TYPE 0.0010 ID 0.0010 NAME 0.0010 ALTICON 3.0000002 ALTSYMBOL . ALTCOLOR 1
FM called 'FlightModels/Bv141.fmd:Bv141' is being loaded from File: 'bv141'
FM called 'FlightModels/He-219.fmd:Uhu_FM' is being loaded from File: 'uhu_fm'
FM called 'FlightModels/JU-88R-1.fmd:JU88R1_FM' is being loaded from File: 'ju88r1_fm'
FM called 'FlightModels/Me-262HG-V.fmd:Me262HGV_FM' is being loaded from File: 'me262hgv_fm'
FM called 'FlightModels/Me-262HG-VB.fmd:Me262HGV_FM' is being loaded from File: 'me262hgv_fm'
FM called 'FlightModels/Me-264-4M-801E.fmd:ME264' is being loaded from File: 'me264'
FM called 'FlightModels/HalifaxBMkIII.fmd:Halifax_FM' is being loaded from File: 'halifax_fm'
FM called 'FlightModels/Lancaster.fmd:Lancaster_FM' is being loaded from File: 'lancaster_fm'
FM called 'FlightModels/LANCASTER_MKIIIB_SPECIAL.fmd:LANCASTER_MKIIIB_SPECIAL_FM' is being loaded from File: 'lancaster_mkiiib_special_fm'
FM called 'FlightModels/Bv141.fmd:Bv141' is being loaded from File: 'bv141'
FM called 'FlightModels/He-219.fmd:Uhu_FM' is being loaded from File: 'uhu_fm'
FM called 'FlightModels/JU-88R-1.fmd:JU88R1_FM' is being loaded from File: 'ju88r1_fm'
FM called 'FlightModels/Me-262HG-V.fmd:Me262HGV_FM' is being loaded from File: 'me262hgv_fm'
FM called 'FlightModels/Me-262HG-VB.fmd:Me262HGV_FM' is being loaded from File: 'me262hgv_fm'
FM called 'FlightModels/Me-264-4M-801E.fmd:ME264' is being loaded from File: 'me264'
FM called 'FlightModels/HalifaxBMkIII.fmd:Halifax_FM' is being loaded from File: 'halifax_fm'
FM called 'FlightModels/Lancaster.fmd:Lancaster_FM' is being loaded from File: 'lancaster_fm'
FM called 'FlightModels/LANCASTER_MKIIIB_SPECIAL.fmd:LANCASTER_MKIIIB_SPECIAL_FM' is being loaded from File: 'lancaster_mkiiib_special_fm'
FM called 'FlightModels/Bv141.fmd:Bv141' is being loaded from File: 'bv141'
FM called 'FlightModels/He-219.fmd:Uhu_FM' is being loaded from File: 'uhu_fm'
FM called 'FlightModels/JU-88R-1.fmd:JU88R1_FM' is being loaded from File: 'ju88r1_fm'
FM called 'FlightModels/Me-262HG-V.fmd:Me262HGV_FM' is being loaded from File: 'me262hgv_fm'
FM called 'FlightModels/Me-262HG-VB.fmd:Me262HGV_FM' is being loaded from File: 'me262hgv_fm'
FM called 'FlightModels/Me-264-4M-801E.fmd:ME264' is being loaded from File: 'me264'
FM called 'FlightModels/HalifaxBMkIII.fmd:Halifax_FM' is being loaded from File: 'halifax_fm'
FM called 'FlightModels/Lancaster.fmd:Lancaster_FM' is being loaded from File: 'lancaster_fm'
FM called 'FlightModels/LANCASTER_MKIIIB_SPECIAL.fmd:LANCASTER_MKIIIB_SPECIAL_FM' is being loaded from File: 'lancaster_mkiiib_special_fm'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16
Cannot open audio file samples/infinite 1

INTERNAL ERROR: Texture Buffer (limit 4202496 Bytes)is to small to fit 16777216 Bytes!
WARNING: object '3DO/Plane/BV-141/damage1o.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Plane/BV-141/Gloss1D1o.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Material: Can't load 'Gloss1D1o.mat'
INTERNAL ERROR: Material: Can't load 'Gloss1D1o.mat'

java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Gloss1D1o.mat'

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
at com.maddox.il2.objects.ActorSimpleHMesh.<init>(ActorSimpleHMesh.java:26)
at com.maddox.il2.gui.GUIAirArming.setMesh(GUIAirArming.java:1156)
at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:751)
at com.maddox.il2.game.GameState.enterPush(GameState.java:19)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
at com.maddox.il2.gui.GUIQuick$WButtonArming.notify(GUIQuick.java:708)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:479)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.gui.GUIAirArming.prepareSkin(GUIAirArming.java:1586)
at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:754)
at com.maddox.il2.game.GameState.enterPush(GameState.java:19)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
at com.maddox.il2.gui.GUIQuick$WButtonArming.notify(GUIQuick.java:708)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:479)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Jun 3, 2022 11:37:16 AM] -------------- END log session -------------

I think you are right. It's something about the textures. How do i fix this?
Logged

stanislao

  • Modder
  • member
  • Offline Offline
  • Posts: 1601
Re: BV.141B-0
« Reply #25 on: June 03, 2022, 07:08:13 AM »


 ;D   Quiet guys! My skins are always in double format 1Mb and 12 Mb in two separate links .. it's up to you to choose what you need! However they are coming, a matter of minutes ....    ;)

Logged

Knochenlutscher

  • Flying Ass Clown #10
  • Modder
  • member
  • Offline Offline
  • Posts: 4637
  • aka Segfej
Re: BV.141B-0
« Reply #26 on: June 04, 2022, 04:06:55 AM »

HiRes skins are often a problem. They should be avoided at all price, and just be optionnal. LoRes should always be by default, in order to use 1024 X 1024/1 Mo skins.

Exactly


  it's up to you to choose what you need!

Sorry for not shutting up.
Hefty Bushdrums, natives screaming, cooking Pottie ....  :dreadlocks_dancing_banana:
Not when you end up with a 2K Default Skin, Folks still can't select your 1024 Skin in selection,
as the Defaults higher resolution permitts everything below.

1024 Default Skin reset for those interessted
https://www.mediafire.com/file/wm6l3qy001183t3/BV141_1024_Default_skin.7z/file

Logged
Wiseman : "Did you speak the exact words?" Ash : "Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah."

bomberkiller

  • Treffen sich zwei Jäger...!
  • Modder
  • member
  • Offline Offline
  • Posts: 4929
  • Bf-109G-6/R6 = Bomber Killer
Re: BV.141B-0
« Reply #27 on: June 04, 2022, 04:54:54 AM »

SOLVED!

Hallo Tobias,

how did you recognize that?

WUNDERBAR!

Vielen Dank.

Best regards

 ]cheers[

Gerhard
Logged
FAC N° 9 ...cheers mein Schatz

stanislao

  • Modder
  • member
  • Offline Offline
  • Posts: 1601
Re: BV.141B-0
« Reply #28 on: June 04, 2022, 06:00:28 AM »

 ;D   Bravo Knochenlutscher! Now thanks to your "summer" folder we can really choose what to use! And to think that I tried for two days, I am really denied! My "summer" folder with the same files and the same size resolutions didn't want to work at all! Thanks again . 

Logged

Gaston

  • Modder
  • member
  • Offline Offline
  • Posts: 3296
Re: BV.141B-0
« Reply #29 on: June 04, 2022, 07:20:35 AM »

Thanks, Knochenlutscher ! Exactly what was needed in order to use all skins !!!
Logged

Knochenlutscher

  • Flying Ass Clown #10
  • Modder
  • member
  • Offline Offline
  • Posts: 4637
  • aka Segfej
Re: BV.141B-0
« Reply #30 on: June 04, 2022, 04:36:28 PM »

No magic, really, glad it worked out.

Best wishes
Tobias
Logged
Wiseman : "Did you speak the exact words?" Ash : "Look, maybe I didn't say every single little tiny syllable, no. But basically I said them, yeah."

Vasya

  • member
  • Offline Offline
  • Posts: 467
Re: BV.141B-0
« Reply #31 on: June 06, 2022, 09:35:30 AM »

Logged

Hot_Space

  • member
  • Offline Offline
  • Posts: 83
  • Never!!!
Re: BV.141B-0
« Reply #32 on: June 07, 2022, 12:38:08 PM »

Thank you  8)
Logged

Mixx

  • member
  • Offline Offline
  • Posts: 419
Re: BV.141B-0
« Reply #33 on: June 11, 2022, 02:22:26 PM »

Thank you Vasya for the new fm.

Thanks to Dima (Asura) for adapting the model and the cockpit BV.141 to the game.
The cockpit for this aircraft is very interesting!
Logged

DESPEREAUX

  • Modder
  • member
  • Offline Offline
  • Posts: 618
Re: BV.141B-0
« Reply #34 on: June 18, 2022, 03:21:05 AM »

Great work!
Thanks a lot guys! ;D
Logged

stanislao

  • Modder
  • member
  • Offline Offline
  • Posts: 1601
Re: BV.141B-0
« Reply #35 on: June 18, 2022, 07:07:40 AM »

Logged
Pages: 1 2 [3] 4   Go Up
 

Page created in 0.032 seconds with 20 queries.