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Author Topic: Bf-109L-7 'X/Y/Z'  (Read 2673 times)

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redbaron96

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Bf-109L-7 'X/Y/Z'
« on: June 06, 2022, 05:47:19 PM »

Bf-109L-7X (Five Blade)

Using a new propeller design for increased power and reduced drag, the motorkanone was removed.  The uprated 666 engine provided 4250hp, helping the L7X fly faster than the earlier 666 variant. However, the armament was modified over the nose to include either two Type II disruptors or a single Type II and a Type III heavy disruptor.
Wing gunpods were either Type II or Type III heavy, but the old style 30mm cannon pods were used at times, especially for training purposes.

Bf-109L-7Y (Six Blade)

This had a six propeller design and improved armor compared to the L7X. The engine also had 4500hp. Loadouts were essentially the same as the 109L-7X, with the exception of the experimental ‘Ultraheavy’ disruptor loadout.

Bf-109L-7Z (Rangneok)

The pinnacle of the 109 series, the L7Z had a 5000hp engine that could propel it at very high speeds. The aircraft also had a unique propeller design to facilitate a much larger ‘moterkanone’ facility in the central fuselage. Several loadouts were unique to this aircraft, were the ‘Thor’ heavy cannon, ‘Odin’ super heavy cannon as well as the newly developed 2KT and 20KT atomic shells.
Armour had also been further increased, partially to help protect the aircraft from ground blast from the heavy cannon. Over the nose, two Type III disruptors were the standard armament and the ‘Z’ could also carry Type IV and V plasma gunpods.

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As with the earlier 109L 5/6/7/, the 'G' forces setting should be turned off for these aircraft, with the Redouts/Blackouts setting used instead (the airframe is supposed to be more resilient that the pilot for these aircraft)
For the L7Y and L7Z versions, the 'Realistic Pilot Vulnerability' setting should be turned off, but the general 'Vulnerability' setting should be turned on.

*************************************************
The mods folder includes the 3 aircraft, skin folders (with an additional 'Night Fighter' skin that can be used to avoid a grey propeller with the L7Z) as well as a rephrased weapons.ini for the 666 variant (but no new weapons/loadout changes).

******
Thanks To:
Knochenlutscher: 3D Advice/help with adding the propellers for the 'Y' varient.
FL2070: Who created the original 109L(1 - 4) mods.
Epervier: Providing Java advice.
******

Mod Folder:
https://www.mediafire.com/file/h7xl1byhb5bi8zc/109L7_XYZ_mod_folder.zip/file


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KingTiger503

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Re: Bf-109L-7 'X/Y/Z'
« Reply #1 on: June 06, 2022, 07:32:35 PM »

Well done Redbaron,,, well done…

She was A Finest Plane as ever known…


Best Regards KT503
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dsawan

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Re: Bf-109L-7 'X/Y/Z'
« Reply #2 on: June 08, 2022, 01:06:54 AM »

Very nice! luv the atomic cannon
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KingTiger503

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Re: Bf-109L-7 'X/Y/Z'
« Reply #3 on: June 08, 2022, 03:48:31 AM »

Ragnarok has Unleash... the New Age is Dawn, Make way to the Golden Age..
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KingTiger503

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Re: Bf-109L-7 'X/Y/Z'
« Reply #4 on: June 09, 2022, 07:46:52 AM »

I just love a Machine of Death...

The Ragnarok will turn the tide of the Luft46..... and Beyond.



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redbaron96

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Re: Bf-109L-7 'X/Y/Z'
« Reply #5 on: June 09, 2022, 04:08:28 PM »








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KingTiger503

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Re: Bf-109L-7 'X/Y/Z'
« Reply #6 on: June 09, 2022, 06:05:19 PM »

Hey baron, can you make a mission for L-7X/Y/Z… just like you did…

And Skin also,,, Black and Yellow Nose for L-7X/Y/Z



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redbaron96

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Re: Bf-109L-7 'X/Y/Z'
« Reply #7 on: June 10, 2022, 03:02:47 AM »

I am thinking of a couple of mission ideas.
May I ask, is there anything in particular about yellow and black that made you suggest them?

Red and Black could also represent danger/the Luftwaffe colours?
Otherwise, the nose colours could be matched with the JG tail stripes?
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KingTiger503

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Re: Bf-109L-7 'X/Y/Z'
« Reply #8 on: June 10, 2022, 04:43:58 AM »

I think. The Yellow Nose is... Like a Leader... Red tails 2012...

Red or black and the yellow nose and the Nose cone is like black and white... the Coat of Arms is like SS marker....


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redbaron96

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Re: Bf-109L-7 'X/Y/Z'
« Reply #9 on: July 17, 2022, 01:49:35 PM »







Experimenting with the Go-229X flight model.
This shows the values generated after adding values inspired by the UFO-FM.

I might need to slow it down a bit, but also need to make it faster than the existing A3 (which can reach 1300kph TAS).
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KingTiger503

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Re: Bf-109L-7 'X/Y/Z'
« Reply #10 on: July 17, 2022, 11:35:57 PM »

Its That Project Apocalypse aka Go-229X..

This is Awesome Machine.
That might Come an Handy for WAW and JTW

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redbaron96

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Re: Bf-109L-7 'X/Y/Z'
« Reply #11 on: July 18, 2022, 03:20:36 AM »

It is an early version, plus a secret weapon is under development...... (experimenting with the Java at the moment)
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