Bf-109L-7X (Five Blade)Using a new propeller design for increased power and reduced drag, the motorkanone was removed. The uprated 666 engine provided 4250hp, helping the L7X fly faster than the earlier 666 variant. However, the armament was modified over the nose to include either two Type II disruptors or a single Type II and a Type III heavy disruptor.
Wing gunpods were either Type II or Type III heavy, but the old style 30mm cannon pods were used at times, especially for training purposes.
Bf-109L-7Y (Six Blade)This had a six propeller design and improved armor compared to the L7X. The engine also had 4500hp. Loadouts were essentially the same as the 109L-7X, with the exception of the experimental ‘Ultraheavy’ disruptor loadout.
Bf-109L-7Z (Rangneok)The pinnacle of the 109 series, the L7Z had a 5000hp engine that could propel it at very high speeds. The aircraft also had a unique propeller design to facilitate a much larger ‘moterkanone’ facility in the central fuselage. Several loadouts were unique to this aircraft, were the ‘Thor’ heavy cannon, ‘Odin’ super heavy cannon as well as the newly developed 2KT and 20KT atomic shells.
Armour had also been further increased, partially to help protect the aircraft from ground blast from the heavy cannon. Over the nose, two Type III disruptors were the standard armament and the ‘Z’ could also carry Type IV and V plasma gunpods.
**************************************************
As with the earlier 109L 5/6/7/, the 'G' forces setting should be turned off for these aircraft, with the Redouts/Blackouts setting used instead (the airframe is supposed to be more resilient that the pilot for these aircraft)
For the L7Y and L7Z versions, the 'Realistic Pilot Vulnerability' setting should be turned off, but the general 'Vulnerability' setting should be turned on.
*************************************************
The mods folder includes the 3 aircraft, skin folders (with an additional 'Night Fighter' skin that can be used to avoid a grey propeller with the L7Z) as well as a rephrased weapons.ini for the 666 variant (but no new weapons/loadout changes).
******
Thanks To:
Knochenlutscher: 3D Advice/help with adding the propellers for the 'Y' varient.
FL2070: Who created the original 109L(1 - 4) mods.
Epervier: Providing Java advice.
******
Mod Folder:
https://www.mediafire.com/file/h7xl1byhb5bi8zc/109L7_XYZ_mod_folder.zip/file