Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 11 12 13 [14] 15 16 17 ... 45   Go Down

Author Topic: Luftwaffe pilots  (Read 50240 times)

0 Members and 4 Guests are viewing this topic.

gunny0134

  • member
  • Offline Offline
  • Posts: 1133
  • no skill just simple, but seek the best beauty !!
Re: Luftwaffe pilots
« Reply #156 on: September 26, 2022, 03:24:22 AM »

Dear Mick..!!

I think I'm taking up too much of your time.

I'll study for myself about this.

So...Please have a cup of coffee and get some rest now.

I'm always thankful and sorry.


Logged

Mick

  • Modder
  • member
  • Offline Offline
  • Posts: 5454
Re: Luftwaffe pilots
« Reply #157 on: September 26, 2022, 04:39:10 AM »

The head is still off, and the Hmask is up in the sky..!!





... well, since the "Parent" for "Hmask1_D0" is "Head1_D0" and we just mofied its Attaching line ...

...now, last attempt, let's try this


[Head1_D0]
Mesh Head1_D0
Parent Pilot1_FAK
Attaching 0 -0.984807 -0.17365 0 0.17365 -0.984807 1 0 0 0 0.0952739 0.713352
[Head1_FAK]
Mesh Head1_FAK
Parent Pilot1_FAK
Attaching 0 -0.984807 -0.17365 0 0.17365 -0.984807 1 0 0 0 0.0952739 0.713352
[HMask1_D0]
Mesh HMask1_D0
Parent Head1_D0
Attaching 0 -1 0 0 0 -1 1 0 0 0.31899 -3.1211 0.90837




Logged

gunny0134

  • member
  • Offline Offline
  • Posts: 1133
  • no skill just simple, but seek the best beauty !!
Re: Luftwaffe pilots
« Reply #158 on: September 26, 2022, 05:17:00 AM »

it doesn't work, too.

The head is still off, and the hmask is in front of the plane nose this time.

Thank you for your efforts.

Thank you very much... :)


Logged

Mick

  • Modder
  • member
  • Offline Offline
  • Posts: 5454
Re: Luftwaffe pilots
« Reply #159 on: September 26, 2022, 05:48:31 AM »

... I can see that your pilot in fact has a head, but too high ...

In that case it is the last figure that needs to be edited ...

[Head1_D0]
Mesh Head1_D0
Parent Pilot1_FAK
Attaching 0 -0.984807 -0.17365 0 0.17365 -0.984807 1 0 0 0 0.0952739 0.713352
[Head1_FAK]
Mesh Head1_FAK
Parent Pilot1_FAK
Attaching 0 -0.984807 -0.17365 0 0.17365 -0.984807 1 0 0 0 0.0952739 0.713352
[HMask1_D0]
Mesh HMask1_D0
Parent Head1_D0
Attaching 0 -1 0 0 0 -1 1 0 0 0.31899 -3.1211 0.90837

... first try to edit it like that :

0.713352  <== replace the 7 with a 9 for example, like that :

0.913352

... now check what happens, if the head is now too high, then try  a lower value, like this :

0.513352

... etc ...  ;)
Logged

gunny0134

  • member
  • Offline Offline
  • Posts: 1133
  • no skill just simple, but seek the best beauty !!
Re: Luftwaffe pilots
« Reply #160 on: September 26, 2022, 06:47:11 AM »

Dear Mick...!

You're a very persistent person.... ;D ;D ;D ;D ;D ;D ;D ;D

I'm also a person who is told by people around me that I'm persistent, but I think you're better than me...!!

But Let's not be too disappointed if it doesn't work.

I'll try it on your advice.

And I'll try it in my own way, too.

Thank you.
Logged

gunny0134

  • member
  • Offline Offline
  • Posts: 1133
  • no skill just simple, but seek the best beauty !!
Re: Luftwaffe pilots
« Reply #161 on: September 26, 2022, 07:46:19 AM »

Dear Mick...!!

I report that it works... ;D ;D ;D ;D

The solution is to lower two values at the same time.

I shouldn't have lowered 'ONE' head position value... ::(

I erased the hmask in the sky.

I will solve the problem of the hmask slowly.

Thank you very much..!!


Logged

gunny0134

  • member
  • Offline Offline
  • Posts: 1133
  • no skill just simple, but seek the best beauty !!
Re: Luftwaffe pilots
« Reply #162 on: September 26, 2022, 08:08:52 AM »

Position value for modified Pilot1 of Heinkel He-111H-20 : for 4.12.2m, BAT 4.0

[Pilot1_D0]
Mesh Pilot1_D0
Parent Nose_D0
Attaching 1 0 0 0 1 0 0 0 1 0.01372 4.10323 -0.22504
CollisionObject xpilot1a
CollisionObject xpilot1b
CollisionObject xhead1
[Pilot1_FAK]
Mesh Pilot1_FAK
Parent Nose_D0
Attaching 1 0 0 0 0.984808 -0.17365 0 0.17365 0.984808 0.33277 0.76444 -0.00258
[Head1_D0]
Mesh Head1_D0
Parent Pilot1_D0
Attaching 0 -0.984807 -0.17365 0 0.17365 -0.984807 1 0 0 0 0.0952739 0.623352
//Attaching 1 0 0 0 1 0 0 0 1 0 0 0
[Head1_FAK]
Mesh Head1_FAK
Parent Pilot1_FAK
Attaching 0 -0.984807 -0.17365 0 0.17365 -0.984807 1 0 0 0 0.0952739 0.623352
[HMask1_D0]
Mesh HMask1_D0
Parent Head1_D0
Attaching 1 0 0 0 1 0 0 0 1 0 0 0 (To make it invisible in the air, set the value randomly like this. now Hmask does not appear)
//Attaching 0 -1 0 0 0 -1 1 0 0 0.31899 -3.1211 0.90837
[Pilot1_D1]
Mesh Pilot1_D1
Parent Nose_D0
Hidden
Attaching 1 0 0 0 1 0 0 0 1 0.01372 4.10323 -0.22504
[Pilot1_FAL]
Mesh Pilot1_FAL
Parent Nose_D0
Hidden
Attaching 1 0 0 0 0.984808 -0.17365 0 0.17365 0.984808 0.33277 0.76444 -0.00258
Logged

Mick

  • Modder
  • member
  • Offline Offline
  • Posts: 5454
Re: Luftwaffe pilots
« Reply #163 on: September 26, 2022, 09:17:56 AM »

...  8)

I am very glad that your H-20 pilot now has his head on his neck ...!  ;)

What is strange is that when I use Mesh Viewer, the H-20 pilot's head is OK with the original values that come in the hier.him in my uploaded folder at Mediafire ...!  o_O





... and mesh [Pilot1_0] is useless since I can only see a blue triangle, instead of a pilot ...



Logged

stanislao

  • Modder
  • member
  • Offline Offline
  • Posts: 1595
Re: Luftwaffe pilots
« Reply #164 on: September 26, 2022, 10:05:34 AM »

 ::(   I point out that on my 4.12 VPModpack the crew of the He111 H6 inserted in the Ranwers Luftwaffe pilots folder makes the plane disappear from FMB, does it also happen to someone else?


Logged

gunny0134

  • member
  • Offline Offline
  • Posts: 1133
  • no skill just simple, but seek the best beauty !!
Re: Luftwaffe pilots
« Reply #165 on: September 26, 2022, 10:09:16 AM »

What is strange is that when I use Mesh Viewer, the H-20 pilot's head is OK with the original values that come in the hier.him in my uploaded folder at Mediafire ...!

It's an article and painting that goes far beyond my knowledge... ::(

And, if your gentlemen are experiencing the same symptoms as me in He-111H-20 on the BAT 4.0 mod, please use the Pilot1 position value below.

Once again I thank dear Mick for helping me all day... ;)

The final arrangement version :

[Pilot1_D0]
Mesh Pilot1_D0
Parent Nose_D0
Attaching 1 0 0 0 1 0 0 0 1 0.01372 4.10323 -0.22504
CollisionObject xpilot1a
CollisionObject xpilot1b
CollisionObject xhead1
[Pilot1_FAK]
Mesh Pilot1_FAK
Parent Nose_D0
Attaching 1 0 0 0 0.984808 -0.17365 0 0.17365 0.984808 0.33277 0.76444 -0.00258
[Head1_D0]
Mesh Head1_D0
Parent Pilot1_D0
//Attaching 0 -0.984807 -0.17365 0 0.17365 -0.984807 1 0 0 0 0.0952739 1.623352
Attaching 1 0 0 0 1 0 0 0 1 0 0 0
[Head1_FAK]
Mesh Head1_FAK
Parent Pilot1_FAK
Attaching 0 -0.984807 -0.17365 0 0.17365 -0.984807 1 0 0 0 0.0952739 0.623352
[HMask1_D0]
Mesh HMask1_D0
Parent Head1_FAK
Attaching 1 0 0 0 1 0 0 0 1 0 0 0
[Pilot1_D1]
Mesh Pilot1_D1
Parent Nose_D0
Hidden
Attaching 1 0 0 0 1 0 0 0 1 0.01372 4.10323 -0.22504
[Pilot1_FAL]
Mesh Pilot1_FAL
Parent Nose_D0
Hidden
Attaching 1 0 0 0 0.984808 -0.17365 0 0.17365 0.984808 0.33277 0.76444 -0.00258


Logged

Mick

  • Modder
  • member
  • Offline Offline
  • Posts: 5454
Re: Luftwaffe pilots
« Reply #166 on: September 26, 2022, 10:19:11 AM »

::(   I point out that on my 4.12 VPModpack the crew of the He111 H6 inserted in the Ranwers Luftwaffe pilots folder makes the plane disappear from FMB, does it also happen to someone else?




... most problems come from the use of different versions of the game ...  :-X

Try to put the H-6 folder in the "Mods" folder in VPModpack (remove it from Ranwers Luft pilots folder), you may also need the "Textures" folder, and if necessary rename the new folder so that it loads first in the "Mods" folder (or whatever it is called in VPModpack) ...  ;)
Logged

Mick

  • Modder
  • member
  • Offline Offline
  • Posts: 5454
Re: Luftwaffe pilots
« Reply #167 on: September 26, 2022, 10:27:30 AM »

What is strange is that when I use Mesh Viewer, the H-20 pilot's head is OK with the original values that come in the hier.him in my uploaded folder at Mediafire ...!

It's an article and painting that goes far beyond my knowledge... ::(

And, if your gentlemen are experiencing the same symptoms as me in He-111H-20 in BAT 4.0 mod, please use the Pilot1 position value below.

Once again I thank dear Mick for helping me all day... ;)

.. normally, the last 3 digits of an "Attaching" line correspond to :

Example :

[Pilot1_D0]
Mesh Pilot1_D0
Parent Nose_D0
Attaching 1 0 0 0 1 0 0 0 1 0.01372 4.10323 -0.22504
CollisionObject xpilot1a
CollisionObject xpilot1b
CollisionObject xhead1


z: -0.22504  <== you need to edit this if you want the "object" (here Pilot1) to go up or down

y: 4.10323  <== you need to edit this if you want the "object" (here Pilot1) to go left or right

x: 0.01372  <== you need to edit this if you want the "object" (here Pilot1) to go back or forth
Logged
Pages: 1 ... 11 12 13 [14] 15 16 17 ... 45   Go Up
 

Page created in 0.049 seconds with 25 queries.