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Author Topic: Luftwaffe pilots  (Read 50256 times)

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gunny0134

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Re: Luftwaffe pilots
« Reply #192 on: October 01, 2022, 07:50:51 PM »

Hi Gunny,
Could you share the HierHim of the H-6?
I've tried everything you've listed for the H-20 and nothing moves. I activate the pilots without Hier and I see the same as with him.
Conclusion, the Hier I have tried are not the right ones.

In my case, the H-6 worked well without needing anything on 4.12.2m, BAT 4.0.

However, H-6 had the following problem (-Early, -Late works well) : see captured pictures.

So I see a need to fix it that it stays open like the stock version.

http://naver.me/x0hJs1Vo

PS: 1) 내려받기 = Download
      2) The He-111Hs shows active movement of the upper gunner about 180 degrees as the upper blister pushes back a little when the gunners are in the battle station.
          However, H-2 and H-6 are held open with the upper blister, and the upper blister of them do not pushed back, restricted to the gunner's movement.
          Both of stock, FM site version(H-2) have the same phenomenon.
          Is it a bug? If there's anyone who knows why these are like this, I'd appreciate it if you could teach me.

H-6 stock version


H-6 Modded version (not open when prepare to battle)

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gunny0134

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Re: Luftwaffe pilots
« Reply #193 on: October 01, 2022, 09:47:50 PM »

My suggestion about Heinkel He-111H.

When master Ranwers's 3D pilots model is applied, the main pilot's feet of Heinkel He-111H look too empty... ::(

Therefore, I carefully suggest the making of a rudder msh file(it will have to be seen from the external view), and an appropriate position value that can cover the feet of the main pilot.

Of course, no one would have cared about this in the old days, but I think that since we have a nice 3D model, it should be shaped accordingly.

If it is made, it will probably be a very useful item as like the stick.

And it will be available in all similar cases.

For reference, He-111H-2 of FM site can be seen it from the external view.
    * However, the graphics of the He-111H-2 on the FM site were so heavy that it hindered the effectiveness of the WxTech 1.5 when the plane flew a lot on BAT 4.0.

I always thank all the modders.



from FM site

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The Fly

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Re: Luftwaffe pilots
« Reply #194 on: October 02, 2022, 06:07:26 AM »

The added problem in my case is that My H6 is associated with the H21. I don't know if it happens to everyone. And all changes in the first are reflected in the second.
What I see is that the main pilot is floating a good distance from the seat. I don't know if it's a problem of scale in the plane or the pilot:)
Thanks Gunny, I'll try your solution if I have more luck and if not
I'll go back to stock robots.
It will depend if your hier him respond.
And thanks to Mick also for his effort.
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gunny0134

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Re: Luftwaffe pilots
« Reply #195 on: October 02, 2022, 06:44:52 AM »

The added problem in my case is that My H6 is associated with the H21. I don't know if it happens to everyone. And all changes in the first are reflected in the second.
What I see is that the main pilot is floating a good distance from the seat. I don't know if it's a problem of scale in the plane or the pilot:)

Dear The Fly...!!

I'm sorry that my files didn't help to you.

But if you don't have a problem with the main pilot's appearance (body + head + hmask combination),

Why don't you change the position value of the main pilot little by little, even though it will be very hard work?
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The Fly

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Re: Luftwaffe pilots
« Reply #196 on: October 02, 2022, 07:48:57 AM »

Hi again Gunny,
I've tried your H6 and it doesn't work for me either.
I have even put the coordinates of the Barnesy pilots of his H2 and he does not flinch, always the same result, 0 changes.
It only consoles me that I have been able to sit with acceptable "success" in other aircraft such as, Arado 196A-3, The U-2VS, Sentinel and others, but the 111 are willing to make me bitter.:)
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gunny0134

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Re: Luftwaffe pilots
« Reply #197 on: October 02, 2022, 08:00:42 AM »

I've tried your H6 and it doesn't work for me either.

Does it means that the H-6 is not working at all with my files?

That's too bad... ::( ::(

I think that it is related to BAT 4.21 mod.

I'm sorry I couldn't be of any help to you.
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Mick

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Re: Luftwaffe pilots
« Reply #198 on: October 03, 2022, 12:34:16 AM »

Many THX to The Fly who sent me the new pilots for the AR-196-A3 seaplane ...!  8)

https://www.mediafire.com/file/rnss4zpippy3ac2/Ar-196A-3.rar/file



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Kelso

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Re: Luftwaffe pilots
« Reply #199 on: October 03, 2022, 09:24:13 AM »

No life jackets on flights over the sea? This is not the Russian army ...
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Mick

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Re: Luftwaffe pilots
« Reply #200 on: October 03, 2022, 09:35:25 AM »

... true, so you only need to edit several .mat files so that they now call textures that have a life jacket ...  ;)

To get the life jackets, just edit these two .mat files :

Pilotbody.mat :

[Layer0]
  TextureName ..\TEXTURES\drelich_lift.tga

Pilotbody2.mat :

[Layer0]
  TextureName ..\TEXTURES\drelich_lift2.tga



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Mick

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Re: Luftwaffe pilots
« Reply #201 on: October 03, 2022, 09:36:56 AM »







BEWARE:

This is NOT the stock Fi-156, it is the Fi-156U I currently use, so the aircraft in the DL link is complete with java class files etc ...  ;)

So it may not work with your game version, but you should be able to take the new pilots meshes and edit the hier.him accordingly ...  ;)

https://www.mediafire.com/file/j77hf7ii97udrj8/00_FI-156U.7z/file
.
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gunny0134

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Re: Luftwaffe pilots
« Reply #202 on: October 03, 2022, 11:17:04 AM »

Dear Mick...!!

Perhaps there was a phenomenon that the main pilot of the 'He-111H-6' left his head in the cockpit when he parachuted out ?

Can you check it out in your version 4.09 one time ?

I don't mean to fix it, so please just check it.

Thank you.

PS : copied and reproduced 'He-111H-6-Early', 'He-111H-6-Late' are working pefect... ;D
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Mick

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Re: Luftwaffe pilots
« Reply #203 on: October 03, 2022, 11:28:45 AM »

... well, normaly, when something belonging to the pilot/gunner stays in the cockpit after he bails out (head, goggles, helmet etc ...), it is code related (java code), and sorry but I don't know a damn thing about java coding ...  :-X

Anyway, I'll check if I have that bug tomorrow ...  ;)
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