Here's a provisional set of replacement classfiles for 4.13, to be used with my Effects pack v1.5, available here:
https://www.sas1946.com/main/index.php/topic,69248.0.htmlThis BOLT-ON includes ONLY the 4.13 classfiles deemed necessary to update. Other classfiles and all the effects resources in the big effects mod remain unchanged.
Now, I cannot test this, as I don't have 4.13. You are the guinea pigs!
Get the BOLT-ON for 4.13 here:
https://www.mediafire.com/file/85a8gk228kttdao/WxTech_Effects_v1.5_BOLT-ON_for_4.13.7z/fileInstructions are reproduced below, from the included readme file:
A provisional, in development BOLT ON for my v1.5 Effects mod, for 4.13
I don't play 4.13, and so cannot test this myself! I have no way to know if all will be problem-free.
Perform the following steps to (hopefully!) get my v1.5 effects pack working in your 4.13 game...
1) Download my v1.5 Effects Pack, available here:
https://www.sas1946.com/main/index.php/topic,69248.0.html2) From that download, copy into your 'mods' folder the following folders:
!0_WxTech_Effects_v1.5_ALL-game-versions
!0_WxTech_GUN_classes_ALL-game-versions
!0_WxTech_PAL_Tracer_Smoke_ALL-game-versions (requires to add entries to conf.ini)
!0_WxTech_ROCKET_classes_4.12-modact
!0_WxTech_TRAIN_classes_ALL-game-versions (may? require to install the New Train Mod*)
3) From this mod, copy into your 'mods' folder these three folders:
!0_WxTech_AircraftState_classes_4.13
!0_WxTech_Full_Throttle_Smoke_Mod_classes_4.13
!0_WxTech_BigShipGeneric_classes_4.13
4) From this mod, copy all 19 files from this folder:
!0_WxTech_Effects_v1.5_classes_4.13
and paste them into this folder which you will have already copied into your 'mods' folder in step #2:
!0_WxTech_Effects_v1.5_for BAT and 4.12 (you may change "BAT and 4.12" to "4.13", if you wish; not required, though)
This copy/paste operation will replace ONLY the Explosions.class classfiles and Explosions.Java, leaving the other files in place.
5) Cross your fingers and start the game!
WxTech
July 26, 2022