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Author Topic: Edlor - de Havilland Canada DHC-6 Twin Otter  (Read 9683 times)

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dona

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Re: Edlor - de Havilland Canada DHC-6 Twin Otter
« Reply #12 on: August 07, 2022, 02:37:41 PM »

You know while skinning it would be great the CAF livery it already has is perfect. Well done and thank you!!
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Glaciar

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Re: Edlor - de Havilland Canada DHC-6 Twin Otter
« Reply #13 on: August 08, 2022, 10:44:06 AM »

First and foremost: Thanks to Edlor and his family(c).











An Edlor's legacy and tribute. Thank you man !(c)

We tried with the Mission_Bug to continue working on the Otter to the best of our ability.
There was an idea to make it not only on floats but also on wheels.
Pete kindly agreed to help me and made the slots and made the main landing gear legs in the 3D Editor.
I took the liberty of adding landing gear/wheels and brake pads from a Cessna-174 also made by Edlor.
Loadouts, clips and hooks have been changed, navigation lights and landing lights have been added.
And so far, for lack of a better option, an ersatz cockpit from the DC-3 adapted to the Otter has been installed.
While unskinable and there is no DM.

Link:

https://www.mediafire.com/file/1icomcfnzvbonb3/DHC6_Otter_sea_and_land_WIP.7z/file

air.ini:
 
DHC6L                 air.DHC6L                  1         usa01 SUMMER
DHC6W                 air.DHC6W                  1         usa01 SUMMER

plane.ru properties:

DHC6L      DHC-6 Twin Otter, 1966
DHC6W      DHC-6W Twin Otter, 1966

At this stage, Pete and I have done everything possible to the best of our ability.
We hope that someone will continue this work further.

Best wishes.

Mission_bug and Bison_M


THIS IS BEAUTIFULL!!!! I hope the best wishes for this!!!
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Mission_bug

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Re: Edlor - de Havilland Canada DHC-6 Twin Otter
« Reply #14 on: August 08, 2022, 10:47:40 AM »

You know while skinning it would be great the CAF livery it already has is perfect. Well done and thank you!!

Yes, you are right the livery is very striking, I assume it was intended as high res hence the amount of textures but it would be better if we could skin it easily, unfortunately not. :(

If time was available someone could make a set of basic textures from what there is, might be able to extract the lines and then just have some kind of straight forward generic civil or military scheme without codes, maybe one of both. A standard civil livery set and a camouflaged set so they could just be replaced in the texture folder depending on your mission but doing six or whatever it is just for the air frame would be a pain for any of us.  As it stands we only have this one, I don't think we even have a map of Canada do we or a part of just to use this as is, strange that the USA and Canada are so neglected. :o

It could do with the right engines unfortunately, I know not how for a turbojet, I looked in other things but nothing came to light so what is there is just a placeholder unless someone can come to the rescue. ;)

Take care and be safe.

Wishing you all the very best, Pete. ;D
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dona

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Re: Edlor - de Havilland Canada DHC-6 Twin Otter
« Reply #15 on: August 08, 2022, 12:30:09 PM »

Well I guess the lack of maps is because the two countries (colonies) have not been at war since the 1750s.  :P    ASW missions off the Atlantic Coast would fun though.  :D
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dsawan

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Re: Edlor - de Havilland Canada DHC-6 Twin Otter
« Reply #16 on: August 09, 2022, 09:24:16 PM »

has anyone else have the same issue of crashing in 4.2.1?
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dsawan

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Re: Edlor - de Havilland Canada DHC-6 Twin Otter
« Reply #17 on: August 09, 2022, 09:34:23 PM »

Heres my log

Code: [Select]
1>mp_dotrange FRIENDLY DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
1>mp_dotrange FOE DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
Mission: QuickQMBPro/Desert_Sinai/Desert_Sinairednone00.mis is Playing
java.lang.NoSuchFieldError: listenTACAN
at com.maddox.il2.objects.air.Cockpit.updateBeacons(Cockpit.java:816)
at com.maddox.il2.objects.air.Cockpit.access$600(Cockpit.java:52)
at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:104)
at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:690)
at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:676)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:337)
at com.maddox.il2.engine.Renders.paint(Renders.java:253)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

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dsawan

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Re: Edlor - de Havilland Canada DHC-6 Twin Otter
« Reply #18 on: August 09, 2022, 10:35:39 PM »

Now I am getting this 3do error/crash with other planes, the p-80 in bat and the su9u and the dh vampire from bat 4.2.1. here is what i am seeing. I post a snaphot. The me 1101 is flying fine. I dont know if saini map is ausing it because it did it in bat south vietnam.



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dsawan

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Re: Edlor - de Havilland Canada DHC-6 Twin Otter
« Reply #19 on: August 09, 2022, 10:39:25 PM »

heres the log with crashes or 3do executable error with the vamp and p-80 and the dh otters

Code: [Select]
[Aug 10, 2022 12:28:30 AM UTC -4] ------------ BEGIN log session -------------

[Aug 10, 2022 12:28:31 AM UTC -4] ----------- Switched to pipe mode ----------
OpenGL provider: dx8wrap.dll
OpenGL library:
  Vendor: 1C.Multimedia.Dev/Maddox.
  Render: DirectX8.
  Version: 1.1
  Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
Size: 1280x960
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
DirectX Joystick NOT created: DirectX joystick driver: device not attached

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 8192
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 1.000000
WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
WARNING: 'Perfect' Mode required pixels shaders
WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
15 Splashscreens available.
 *** IL-2 Selector 4.0.2.3 Build 21070901 loaded ***
SAS Common Utils Game Version = 4.122
Ship: Value of [SU_Smolensk]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:231)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:309)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:485)
at com.maddox.il2.objects.ships.Ship413.<clinit>(Ship413.java:48)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.Ship413$SU_Smolensk
Ship: Value of [Bretagne]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:231)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:309)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:485)
at com.maddox.il2.objects.ships.ShipAsheMN.<clinit>(ShipAsheMN.java:63)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipAsheMN$Bretagne
Ship: Value of [HMSJupiter]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:231)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:309)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:485)
at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:188)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMSJupiter
Ship: Value of [HMSJavelin]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:231)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:309)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:485)
at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:189)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMSJavelin
Ship: Value of [HMASNapier]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:231)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:309)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:485)
at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:190)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMASNapier
Ship: Value of [HMSKipling]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:231)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:309)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:485)
at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:191)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMSKipling
Ship: Value of [HMSWarspite]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:231)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:309)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:485)
at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:195)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$HMSWarspite
Ship: Value of [RMCaioDuilio]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:231)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:309)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:485)
at com.maddox.il2.objects.ships.ShipAshe.<clinit>(ShipAshe.java:197)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipAshe$RMCaioDuilio
Ship: Value of [Nelson]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:231)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:309)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:485)
at com.maddox.il2.objects.ships.ShipAsheRN.<clinit>(ShipAsheRN.java:119)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipAsheRN$Nelson
Ship: Value of [Vampire]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:231)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:309)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:485)
at com.maddox.il2.objects.ships.ShipAsheRN.<clinit>(ShipAsheRN.java:121)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipAsheRN$Vampire
Ship: Value of [Devonshire]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:231)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:309)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:485)
at com.maddox.il2.objects.ships.ShipAsheRN.<clinit>(ShipAsheRN.java:122)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipAsheRN$Devonshire
Ship: Value of [Ajax]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:231)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:309)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:485)
at com.maddox.il2.objects.ships.ShipAsheRN.<clinit>(ShipAsheRN.java:123)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipAsheRN$Ajax
Ship: Value of [Hermes]:<Mesh> not foundCan't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.getS(BigshipGeneric.java:231)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.LoadShipProperties(BigshipGeneric.java:309)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.<init>(BigshipGeneric.java:485)
at com.maddox.il2.objects.ships.ShipAsheRN.<clinit>(ShipAsheRN.java:124)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadChiefClasses(Main.java:240)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1542)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.ships.ShipAsheRN$Hermes
ScreenMode Library Version 0.01 loaded successfully.
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16
Cannot open audio file samples/infinite 1

Loading mission QuickQMBPro/Desert_Sinai/Desert_Sinairednone00.mis...
Y=1940 / M=6 / H= 12 , Temperature - 0m = 30.0 .
Loading map.ini defined airfields:
Load bridges
Load static objects
##### House without collision (3do/Buildings/Egypt/houses/Egypthouse01/live.sim)
##### House without collision (3do/Buildings/Egypt/houses/Egypthouse02/live.sim)
##### House without collision (3do/Buildings/Egypt/houses/Egypthouse03/live.sim)
##### House without collision (3do/flora/palms/LiveAg1.sim)
##### House without collision (3do/flora/palms/LiveBg2.sim)
##### House without collision (3do/flora/palms/LiveAg2.sim)
##### House without collision (3do/Buildings/Mideast/JBuildBlock/live.sim)
##### House without collision (3do/flora/palms/LiveBg1.sim)
##### House without collision (3do/Buildings/Egypt/houses/Egypthouse04/live.sim)
##### House without collision (3do/flora/palms/LiveAs1.sim)
##### House without collision (3do/Buildings/46/Trench3/live.sim)
##### House without collision (3do/Buildings/46/Trench1/live.sim)
##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
##### House without collision (3do/Buildings/46/Trench7/live.sim)
##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
##### House without collision (3do/Buildings/46/Trench2/live.sim)
##### House without collision (3do/Buildings/46/Trench5/live.sim)
##### House without collision (3do/Buildings/46/Trench8/live.sim)
##### House without collision (3do/Buildings/46/Trench6/live.sim)
##### House without collision (3do/Buildings/46/Trench4/live.sim)
##### House without collision (3do/Buildings/46/Desert_Trench/ATTrench1/live.sim)
##### House without collision (3do/Buildings/Mideast/BuildBlock_t2/live.sim)
##### House without collision (3do/Buildings/46/Desert_Trench/Trench6/live.sim)
##### House without collision (3do/Buildings/46/Desert_Trench/Trench1/live.sim)
##### House without collision (3do/Buildings/46/Desert_Trench/Trench3/live.sim)
##### House without collision (3do/Buildings/46/Desert_Trench/Trench5/live.sim)
##### House without collision (3do/Buildings/46/Desert_Trench/Trench4/live.sim)
##### House without collision (3do/Buildings/Mideast/flag_eg/live.sim)
##### House without collision (3do/Buildings/46/Desert_Trench/Trench8/live.sim)
##### House without collision (3do/Buildings/Russia/Kiev/TypeL-beton/live.sim)
##### House without collision (3do/Buildings/Mideast/JBuildBlock2/live.sim)
##### House without collision (3do/Buildings/Mideast/BuildBlock3_t2/live.sim)
##### House without collision (3do/flora/palms/LiveAg2.sim)
##### House without collision (3do/Buildings/Egypt/houses/Egypthouse01/live.sim)
##### House without collision (3do/Buildings/Mideast/JBuildBlock3/live.sim)
##### House without collision (3do/Buildings/Mideast/BuildBlock4/live.sim)
##### House without collision (3do/Buildings/Mideast/Mosque1/live.sim)
##### House without collision (3do/Buildings/Mideast/BuildBlock3/live.sim)
##### House without collision (3do/Buildings/Mideast/Mosque2/live.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/Egypt/houses/Egypthouse08/live.sim)
##### House without collision (3do/Buildings/Mideast/Mosque3/live.sim)
##### House without collision (3do/Buildings/Mideast/BuildBlock6_t2/live.sim)
##### House without collision (3do/Buildings/Mideast/flag_il/live.sim)
Mission error, ID_04: java.lang.RuntimeException: Weapon set '2xDT50' not registered in air.PA18
java.lang.RuntimeException: Weapon set '2xDT50' not registered in air.PA18
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:2973)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2598)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1324)
at com.maddox.il2.ai.Wing.load(Wing.java:143)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1095)
at com.maddox.il2.game.Mission._load(Mission.java:667)
at com.maddox.il2.game.Mission.access$600(Mission.java:124)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Mission: ActorSpawn for 'vehicles.planes.F_4Estatic$F_4E' not found
Mission: ActorSpawn for 'vehicles.planes.F_4Estatic$F_4E' not found
Mission: ActorSpawn for 'vehicles.planes.F_4Estatic$F_4E' not found
Mission: ActorSpawn for 'vehicles.planes.F_4Estatic$F_4E' not found
Mission: ActorSpawn for 'vehicles.planes.F_4Estatic$F_4E' not found
Mission: ActorSpawn for 'vehicles.planes.F_4Estatic$F_4E' not found
Mission: ActorSpawn for 'vehicles.planes.F_4Estatic$F_4E' not found
Mission: ActorSpawn for 'vehicles.planes.F_4Estatic$F_4E' not found
Mission: class 'vehicles.planes.Plane$FJ_3M' not found
Mission: class 'vehicles.planes.Plane$FJ_3M' not found
Mission: class 'vehicles.planes.Plane$FJ_3M' not found
Mission: class 'vehicles.planes.Plane$FJ_3M' not found
Mission: class 'vehicles.planes.Plane$FJ_3M' not found
Mission: class 'vehicles.planes.Plane$FJ_3M' not found
Mission: ActorSpawn for 'vehicles.planes.F_4Estatic$F_4E' not found
Mission: class 'vehicles.planes.Plane$FJ_3M' not found
Mission: ActorSpawn for 'vehicles.planes.F_4Estatic$F_4E' not found
Mission: ActorSpawn for 'vehicles.planes.F_4Estatic$F_4E' not found
Mission: ActorSpawn for 'vehicles.planes.F_4Estatic$F_4E' not found
Mission: class 'vehicles.planes.Plane$FJ_3M' not found
Mission: class 'vehicles.planes.Plane$FJ_3M' not found
Mission: ActorSpawn for 'vehicles.planes.F_4Estatic$F_4E' not found
Mission: ActorSpawn for 'vehicles.planes.F_4Estatic$F_4E' not found
Mission: ActorSpawn for 'vehicles.planes.F_4Estatic$F_4E' not found
Mission: ActorSpawn for 'vehicles.planes.F_4Estatic$F_4E' not found
Mission: class 'vehicles.planes.Plane$FJ_3M' not found
Mission: class 'vehicles.planes.Plane$FJ_3M' not found
Mission: ActorSpawn for 'vehicles.planes.F_4Estatic$F_4E' not found
Mission: class 'vehicles.planes.Plane$FJ_3M' not found
Mission: class 'vehicles.planes.Plane$FJ_3M' not found
Mission: ActorSpawn for 'vehicles.planes.F_4Estatic$F_4E' not found
Mission: ActorSpawn for 'vehicles.planes.F_4Estatic$F_4E' not found
Mission: ActorSpawn for 'vehicles.planes.F_4Estatic$F_4E' not found
Mission: class 'vehicles.planes.Plane$FJ_3M' not found
Mission: class 'vehicles.planes.Plane$FJ_3M' not found
Mission: ActorSpawn for 'vehicles.planes.F_4Estatic$F_4E' not found
Mission: ActorSpawn for 'vehicles.planes.F_4Estatic$F_4E' not found
Mission: ActorSpawn for 'vehicles.planes.F_4Estatic$F_4E' not found
Mission: ActorSpawn for 'vehicles.planes.F_4Estatic$F_4E' not found
Mission: class 'vehicles.planes.Plane$FJ_3M' not found
Mission: class 'vehicles.planes.Plane$FJ_3M' not found
Mission: class 'vehicles.planes.Plane$Mig_17F' not found
Mission: class 'vehicles.planes.Plane$Mig_17F' not found
Mission: class 'vehicles.planes.Plane$Mig_17F' not found
Mission: class 'vehicles.planes.Plane$Mig_17F' not found
Mission: class 'vehicles.planes.Plane$Mig_17F' not found
Mission: class 'vehicles.planes.Plane$Mig_17F' not found
Mission: class 'vehicles.planes.Plane$Mig_17F' not found
Mission: class 'vehicles.planes.Plane$Mig_17F' not found
Mission: class 'vehicles.planes.Plane$Mig_17F' not found
Mission: class 'vehicles.planes.Plane$Mig_17F' not found
Mission: class 'vehicles.planes.Plane$Mig_17F' not found
Mission: ActorSpawn for 'vehicles.planes.MiG21Static$MIG_21PF' not found
Mission: ActorSpawn for 'vehicles.planes.MiG21Static$MIG_21PF' not found
Mission: ActorSpawn for 'vehicles.planes.MiG21Static$MIG_21PF' not found
Mission: ActorSpawn for 'vehicles.planes.MiG21Static$MIG_21PF' not found
Mission: ActorSpawn for 'vehicles.planes.MiG21Static$MIG_21PF' not found
Mission: ActorSpawn for 'vehicles.planes.MiG21Static$MIG_21PF' not found
Mission: ActorSpawn for 'vehicles.planes.MiG21Static$MIG_21PF' not found
Mission: ActorSpawn for 'vehicles.planes.MiG21Static$MIG_21PF' not found
Mission: ActorSpawn for 'vehicles.planes.MiG21Static$MIG_21PF' not found
Mission: ActorSpawn for 'vehicles.planes.MiG21Static$MIG_21PF' not found
Mission: class 'vehicles.planes.Plane$Mig_17F' not found
Mission: class 'vehicles.planes.Plane$Mig_17F' not found
Mission: class 'vehicles.planes.Plane$Mig_17F' not found
Mission: class 'vehicles.planes.Plane$Mig_17F' not found
Mission: class 'vehicles.planes.Plane$Mig_17F' not found
Mission: class 'vehicles.planes.Plane$Mig_17F' not found
Mission: class 'vehicles.planes.Plane$Mig_17F' not found
Mission: ActorSpawn for 'vehicles.planes.MiG21Static$MIG_21PF' not found
Mission: class 'vehicles.planes.Plane$Mig_17F' not found
Mission: ActorSpawn for 'vehicles.planes.MiG21Static$MIG_21PF' not found
Mission: ActorSpawn for 'vehicles.planes.MiG21Static$MIG_21PF' not found
Mission: ActorSpawn for 'vehicles.planes.MiG21Static$MIG_21PF' not found
Mission: ActorSpawn for 'vehicles.planes.MiG21Static$MIG_21PF' not found
Mission: ActorSpawn for 'vehicles.planes.MiG21Static$MIG_21PF' not found
Mission: class 'vehicles.planes.Plane$Mig_17F' not found
Mission: class 'vehicles.planes.Plane$Mig_17F' not found
Mission: ActorSpawn for 'vehicles.planes.MiG21Static$MIG_21PF' not found
Mission: class 'vehicles.planes.Plane$Mig_17F' not found
Mission: class 'vehicles.planes.Plane$Mig_17F' not found
Mission: class 'vehicles.planes.Plane$Mig_17F' not found
Mission: class 'vehicles.planes.Plane$Mig_17F' not found
Mission: class 'vehicles.planes.Plane$Mig_17F' not found
Mission: class 'vehicles.planes.Plane$Mig_17F' not found
Mission: class 'vehicles.planes.Plane$Mig_17F' not found
Mission: class 'vehicles.planes.Plane$Mig_17F' not found
Mission: ActorSpawn for 'vehicles.planes.MiG21Static$MIG_21PF' not found
Mission: class 'vehicles.planes.Plane$Mig_17F' not found
Mission: class 'vehicles.planes.Plane$Mig_17F' not found
Mission: class 'vehicles.planes.Plane$Mig_17F' not found
Mission: class 'vehicles.planes.Plane$Mig_17F' not found
Mission: class 'vehicles.planes.Plane$Mig_17F' not found
Mission: class 'vehicles.planes.Plane$Mig_17F' not found
Mission: ActorSpawn for 'vehicles.planes.MiG21Static$MIG_21PF' not found
Mission: class 'vehicles.planes.Plane$Mig_17F' not found
Mission: ActorSpawn for 'vehicles.planes.MiG21Static$MIG_21PF' not found
Mission: ActorSpawn for 'vehicles.planes.MiG21Static$MIG_21PF' not found
Mission: ActorSpawn for 'vehicles.planes.MiG21Static$MIG_21PF' not found
Mission: ActorSpawn for 'vehicles.planes.MiG21Static$MIG_21PF' not found
Mission: ActorSpawn for 'vehicles.planes.MiG21Static$MIG_21PF' not found
Mission: class 'vehicles.planes.Plane$Mig_17F' not found
Mission: class 'vehicles.planes.Plane$Mig_17F' not found
Mission: ActorSpawn for 'vehicles.planes.MiG21Static$MIG_21PF' not found
Mission: class 'vehicles.planes.Plane$Mig_17F' not found
Mission: class 'vehicles.planes.Plane$Mig_17F' not found
Mission: class 'vehicles.planes.Plane$Mig_17F' not found
Mission: class 'vehicles.planes.Plane$Mig_17F' not found
Mission: class 'vehicles.planes.Plane$Mig_17F' not found
Mission: class 'vehicles.planes.Plane$Mig_17F' not found
Mission: class 'vehicles.planes.Plane$Mig_17F' not found
Mission: class 'vehicles.planes.Plane$Mig_17F' not found
Mission: ActorSpawn for 'vehicles.planes.MiG21Static$MIG_21PF' not found
Mission: class 'vehicles.planes.Plane$Mig_17F' not found
Mission: class 'vehicles.planes.Plane$Mig_17F' not found
Mission: class 'vehicles.planes.Plane$Mig_17F' not found
Mission: class 'vehicles.planes.Plane$Mig_17F' not found
Mission: class 'vehicles.planes.Plane$Mig_17F' not found
Mission: class 'vehicles.planes.Plane$Mig_17F' not found
Mission: class 'vehicles.artillery.ArtilleryMRF$ZPU4' not found
Mission: class 'ships.Ship$Tanker2' not found
Mission: class 'ships.Ship$HospitalShip' not found
Mission: class 'ships.Ship$Fisherman2' not found
Mission: class 'ships.Ship$Fisherman' not found
Mission: class 'ships.Ship$HospitalShip' not found
Mission: class 'ships.Ship$Tanker2' not found
Mission: class 'ships.Ship$Fisherman2' not found
Mission: class 'ships.Ship$Fisherman' not found
Mission: class 'ships.Ship$Fisherman' not found
Mission: class 'ships.Ship$Fisherman2' not found
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
at com.maddox.rts.SectFile.<init>(SectFile.java:126)
at com.maddox.rts.SectFile.<init>(SectFile.java:86)
at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:77)
at com.maddox.sound.SoundPreset.get(SoundPreset.java:107)
at com.maddox.sound.SoundFX.<init>(SoundFX.java:47)
at com.maddox.il2.engine.Actor.newSound(Actor.java:646)
at com.maddox.il2.engine.GunGeneric.set(GunGeneric.java:521)
at com.maddox.il2.objects.ships.BigshipGeneric.CreateGuns(BigshipGeneric.java:2107)
at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2323)
at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2246)
at com.maddox.il2.objects.ships.Ship$Destroyer_USSR_Type7_44.<init>(Ship.java:57)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.actorSpawn(BigshipGeneric.java:456)
at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1631)
at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1666)
at com.maddox.il2.game.Mission._load(Mission.java:684)
at com.maddox.il2.game.Mission.access$600(Mission.java:124)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Cannot load sound preset weapon.cannon130 (java.lang.Exception: Invalid preset format)
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
at com.maddox.rts.SectFile.<init>(SectFile.java:126)
at com.maddox.rts.SectFile.<init>(SectFile.java:86)
at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:77)
at com.maddox.sound.SoundPreset.get(SoundPreset.java:107)
at com.maddox.sound.SoundFX.<init>(SoundFX.java:47)
at com.maddox.il2.engine.Actor.newSound(Actor.java:646)
at com.maddox.il2.engine.GunGeneric.set(GunGeneric.java:521)
at com.maddox.il2.objects.ships.BigshipGeneric.CreateGuns(BigshipGeneric.java:2107)
at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2323)
at com.maddox.il2.objects.ships.BigshipGeneric.<init>(BigshipGeneric.java:2246)
at com.maddox.il2.objects.ships.Ship$Tashkent.<init>(Ship.java:100)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.ships.BigshipGeneric$SPAWN.actorSpawn(BigshipGeneric.java:456)
at com.maddox.il2.game.Mission.loadStationaryActor(Mission.java:1631)
at com.maddox.il2.game.Mission.loadNStationary(Mission.java:1666)
at com.maddox.il2.game.Mission._load(Mission.java:684)
at com.maddox.il2.game.Mission.access$600(Mission.java:124)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Cannot load sound preset weapon.cannon200 (java.lang.Exception: Invalid preset format)
Mission: class 'vehicles.planes.UTI15Static$Mig_15UTI' not found
Mission: class 'vehicles.planes.Mig19Static$Mig_19S' not found
Mission: class 'vehicles.planes.Mig19Static$Mig_19S' not found
Mission: class 'vehicles.planes.Mig19Static$Mig_19S' not found
Mission: class 'vehicles.planes.Mig19Static$Mig_19S' not found
Mission: class 'vehicles.planes.UTI15Static$Mig_15UTI' not found
Mission: class 'vehicles.planes.UTI15Static$Mig_15UTI' not found
Mission: class 'vehicles.planes.UTI15Static$Mig_15UTI' not found
Mission: class 'vehicles.planes.Mig19Static$Mig_19S' not found
Mission: class 'vehicles.planes.Mig19Static$Mig_19S' not found
Mission: class 'vehicles.planes.Mig19Static$Mig_19S' not found
Mission: class 'vehicles.planes.Mig19Static$Mig_19S' not found
Mission: class 'vehicles.planes.UTI15Static$Mig_15UTI' not found
Mission: class 'vehicles.planes.UTI15Static$Mig_15UTI' not found
Mission: class 'vehicles.planes.UTI15Static$Mig_15UTI' not found
Mission: class 'vehicles.planes.UTI15Static$Mig_15UTI' not found
Mission: class 'vehicles.planes.UTI15Static$Mig_15UTI' not found
Mission: class 'vehicles.planes.UTI15Static$Mig_15UTI' not found
Mission: class 'vehicles.planes.Mig19Static$Mig_19S' not found
Mission: class 'vehicles.planes.Mig19Static$Mig_19S' not found
Mission: class 'vehicles.planes.Mig19Static$Mig_19S' not found
Mission: class 'vehicles.planes.Mig19Static$Mig_19S' not found
Mission: class 'vehicles.artillery.ArtilleryMRF$M26' not found
Mission: class 'vehicles.artillery.ArtilleryMRF$M26' not found
Mission: class 'vehicles.artillery.ArtilleryMRF$M113' not found
Mission: class 'vehicles.artillery.ArtilleryMRF$M113' not found
Mission: class 'vehicles.artillery.ArtilleryMRF$M113' not found
Mission: class 'vehicles.artillery.ArtilleryMRF$M113' not found
Mission: class 'vehicles.artillery.ArtilleryMRF$M26' not found
Mission: class 'vehicles.artillery.ArtilleryMRF$M26' not found
Mission: class 'vehicles.artillery.ArtilleryMRF$M113' not found
Mission: class 'vehicles.artillery.ArtilleryMRF$M113' not found
Mission: class 'vehicles.artillery.ArtilleryMRF$M26' not found
Mission: class 'vehicles.artillery.ArtilleryMRF$M26' not found
Mission: class 'vehicles.artillery.ArtilleryMRF$M113' not found
Mission: class 'vehicles.artillery.ArtilleryMRF$M113' not found
Mission: class 'vehicles.artillery.ArtilleryMRF$M26' not found
Mission: class 'vehicles.artillery.ArtilleryMRF$M26' not found
Mission: class 'vehicles.artillery.ArtilleryMRF$M113' not found
Mission: class 'vehicles.artillery.ArtilleryMRF$M113' not found
Mission: class 'vehicles.artillery.ArtilleryMRF$M26' not found
Mission: class 'vehicles.artillery.ArtilleryMRF$M26' not found
Mission: class 'vehicles.artillery.ArtilleryMRF$M113' not found
Mission: class 'vehicles.artillery.ArtilleryMRF$M113' not found
Mission: class 'vehicles.artillery.ArtilleryMRF$M113' not found
Mission: class 'vehicles.artillery.ArtilleryMRF$M113' not found
Mission: class 'vehicles.artillery.ArtilleryMRF$M113' not found
Mission: class 'vehicles.artillery.ArtilleryMRF$M113' not found
Mission: class 'vehicles.stationary.StationaryGAB6b$Blitz_bus_amb' not found
Mission: class 'vehicles.stationary.Stationary$Bedford_Trk' not found
Mission: class 'vehicles.stationary.Stationary$ChallengerMkI' not found
Mission: class 'vehicles.stationary.Stationary$Bedford_Trk' not found
Mission: class 'vehicles.stationary.Stationary$Bedford_Trk' not found
Mission: class 'vehicles.stationary.Stationary$Bedford_Trk' not found
Mission: class 'vehicles.stationary.Stationary$Bedford_Trk' not found
Mission: class 'vehicles.stationary.Stationary$Bedford_Trk' not found
Mission: class 'vehicles.stationary.Stationary$Bedford_Trk' not found
Mission: class 'vehicles.stationary.Stationary$Bedford_Trk' not found
Mission: class 'vehicles.stationary.Stationary$Bedford_Trk' not found
Mission: class 'vehicles.stationary.Stationary$Bedford_Trk' not found
Mission: class 'vehicles.stationary.Stationary$Bedford_Trk' not found
Mission: class 'vehicles.stationary.StationaryGAB6b$Blitz_bus_amb' not found
Mission: class 'vehicles.stationary.StationaryGAB6b$US_ambulance' not found
Mission: class 'vehicles.stationary.StationaryGAB6b$Blitz_bus_staff' not found
Mission: class 'vehicles.stationary.Stationary$Bedford' not found
Mission: class 'vehicles.stationary.Stationary$Citerne_POMP' not found
Mission: class 'vehicles.stationary.Stationary$Citerne_POMP' not found
Mission: class 'vehicles.stationary.Stationary$Bedford_Trk' not found
Mission: class 'vehicles.stationary.Stationary$Bedford_Trk' not found
Mission: class 'vehicles.stationary.Stationary$Bedford_Trk' not found
Mission: class 'vehicles.stationary.Stationary$Bedford_Trk' not found
Mission: class 'vehicles.stationary.Stationary$Bedford' not found
Mission: class 'vehicles.stationary.Stationary$Bedford' not found
Mission: class 'vehicles.stationary.Stationary$Bedford_Trk' not found
Mission: class 'vehicles.stationary.Stationary$Bedford_Trk' not found
Mission: class 'vehicles.stationary.Stationary$Bedford_Trk' not found
Mission: class 'vehicles.stationary.Stationary$Bedford_Trk' not found
Mission: class 'vehicles.stationary.Stationary$Bedford' not found
Mission: class 'vehicles.stationary.Stationary$Citerne_POMP' not found
Mission: class 'vehicles.stationary.Stationary$Bedford_Trk' not found
Mission: class 'vehicles.stationary.Stationary$Bedford_Trk' not found
Mission: class 'vehicles.stationary.Stationary$Bedford' not found
Mission: class 'vehicles.stationary.Stationary$Citerne_POMP' not found
Mission: class 'vehicles.stationary.Stationary$Bedford' not found
Mission: class 'vehicles.stationary.Stationary$Bedford_Trk' not found
Mission: class 'vehicles.stationary.Stationary$Bedford_Trk' not found
Mission: class 'vehicles.stationary.StationaryGAB6b$US_ambulance' not found
Mission: class 'vehicles.stationary.StationaryGAB6b$Blitz_bus_staff' not found
Mission: class 'vehicles.stationary.Stationary$Bedford_Trk' not found
Mission: class 'vehicles.stationary.Stationary$Bedford_Trk' not found
Mission: class 'vehicles.stationary.Stationary$Bedford_Trk' not found
Mission: class 'vehicles.stationary.Stationary$Bedford' not found
Mission: class 'vehicles.stationary.Stationary$Citerne_POMP' not found
Mission: class 'vehicles.stationary.Stationary$Bedford_Trk' not found
Mission: class 'vehicles.stationary.Stationary$Bedford_Trk' not found
Mission: class 'vehicles.stationary.Stationary$Bedford' not found
Mission: class 'vehicles.stationary.Stationary$Citerne_POMP' not found
Mission: class 'vehicles.stationary.Stationary$Bedford' not found
Mission: class 'vehicles.stationary.Stationary$Bedford_Trk' not found
Mission: class 'vehicles.stationary.Stationary$Bedford_Trk' not found
Mission: class 'vehicles.stationary.StationaryGAB6b$Blitz_bus_amb' not found
Mission: class 'vehicles.stationary.StationaryGAB6b$US_ambulance' not found
Mission: class 'vehicles.stationary.StationaryGAB6b$Blitz_bus_staff' not found
Mission: ActorSpawn for 'vehicles.planes.PlaneBeoHuey$Huey_Gunship' not found
Mission: ActorSpawn for 'vehicles.planes.PlaneBeoHuey$Huey_Gunship' not found
Mission: ActorSpawn for 'vehicles.planes.PlaneBeoHuey$Huey_Gunship' not found
Mission: ActorSpawn for 'vehicles.planes.PlaneBeoHuey$Huey_Gunship' not found
Mission: ActorSpawn for 'vehicles.planes.PlaneBeoHuey$Huey_Gunship' not found
Mission: ActorSpawn for 'vehicles.planes.PlaneBeoHuey$Huey_Gunship' not found
Mission: ActorSpawn for 'vehicles.planes.PlaneBeoHuey$Huey_Gunship' not found
Mission: ActorSpawn for 'vehicles.planes.PlaneBeoHuey$Huey_Gunship' not found
Mission: class 'vehicles.artillery.ArtilleryMRF$T54' not found
Mission: class 'vehicles.artillery.ArtilleryMRF$PT76' not found
Mission: class 'vehicles.artillery.ArtilleryMRF$T54' not found
Mission: class 'vehicles.artillery.ArtilleryMRF$T54' not found
Mission: class 'vehicles.artillery.ArtilleryMRF$PT76' not found
Mission: class 'vehicles.artillery.ArtilleryMRF$T54' not found
Mission: class 'vehicles.artillery.ArtilleryMRF$T54' not found
Mission: class 'vehicles.artillery.ArtilleryMRF$T54' not found
Mission: class 'vehicles.artillery.ArtilleryMRF$T54' not found
Mission: class 'vehicles.artillery.ArtilleryMRF$T54' not found
Mission: class 'vehicles.artillery.ArtilleryMRF$T54' not found
Mission: class 'vehicles.artillery.ArtilleryMRF$T54' not found
Mission: class 'vehicles.artillery.ArtilleryMRF$PT76' not found
Mission: class 'vehicles.artillery.ArtilleryMRF$T54' not found
Mission: class 'vehicles.artillery.ArtilleryMRF$T54' not found
Mission: class 'vehicles.artillery.ArtilleryMRF$PT76' not found
Mission: class 'vehicles.artillery.ArtilleryMRF$T54' not found
Mission: class 'vehicles.artillery.ArtilleryMRF$T54' not found
Mission: class 'vehicles.artillery.ArtilleryMRF$T54' not found
Mission: class 'vehicles.artillery.ArtilleryMRF$T54' not found
Mission: class 'vehicles.stationary.StationaryGAB$GAZ_AA_TTA_Z61K' not found
Mission: class 'vehicles.stationary.StationaryGAB$GAZ_AA_TTA_Z61K' not found
Mission: class 'vehicles.stationary.StationaryGAB6b$Blitz_bus_amb' not found
Mission: class 'vehicles.stationary.Stationary$Citerne_POMP' not found
Mission: class 'vehicles.stationary.Stationary$Citerne_POMP' not found
Mission: class 'vehicles.stationary.Stationary$RUS_fuel_TRK' not found
Mission: class 'vehicles.stationary.Stationary$RUS_fuel_TRK' not found
Mission: class 'vehicles.stationary.Stationary$RUS_fuel_TRK' not found
Mission: class 'vehicles.stationary.StationaryGAB6b$Blitz_bus_WH' not found
Mission: class 'vehicles.stationary.StationaryGAB6b$Blitz_bus_WH' not found
Mission: class 'vehicles.stationary.StationaryGAB6a$Tug_500lbs' not found
Mission: class 'vehicles.stationary.StationaryGAB6a$Tug_500lbs' not found
Mission: class 'vehicles.stationary.StationaryGAB6a$Tug_500lbs' not found
Mission: class 'vehicles.stationary.StationaryGAB6a$Tug_Rocket' not found
Mission: class 'vehicles.stationary.StationaryGAB6a$Tug_Tiny' not found
Mission: class 'vehicles.stationary.StationaryGAB6a$Tug_Mk8x' not found
Mission: class 'vehicles.stationary.StationaryGAB6a$Tug_Tiny' not found
Mission: class 'vehicles.stationary.StationaryGAB6a$Tug_Tiny' not found
Mission: class 'vehicles.stationary.StationaryGAB6a$Tug_Tiny' not found
Mission: class 'vehicles.stationary.StationaryGAB6a$Tug_Mk8x' not found
Mission: class 'vehicles.stationary.StationaryGAB6a$Tug_Mk8x' not found
Mission: class 'vehicles.stationary.StationaryGAB6a$Tug_Rocket' not found
Mission: class 'vehicles.stationary.StationaryGAB6a$Tug_Mk8x' not found
Mission: class 'vehicles.stationary.StationaryGAB6a$Tug_500lbs' not found
Mission: class 'vehicles.stationary.StationaryGAB6b$Blitz_bus_amb' not found
Mission: class 'vehicles.stationary.StationaryGAB6b$Blitz_bus_WH' not found
Mission: class 'vehicles.stationary.Stationary$Citerne_POMP' not found
Mission: class 'vehicles.stationary.Stationary$Citerne_POMP' not found
Mission: class 'vehicles.stationary.Stationary$RUS_fuel_TRK' not found
Mission: class 'vehicles.stationary.Stationary$RUS_fuel_TRK' not found
Mission: class 'vehicles.stationary.StationaryGAB6b$Blitz_bus_WH' not found
Mission: class 'vehicles.stationary.Stationary$RUS_fuel_TRK' not found
Mission: class 'vehicles.stationary.Stationary$Voit2P_Beige' not found
Mission: class 'vehicles.stationary.StationaryGAB6a$Tug_500lbs' not found
Mission: class 'vehicles.stationary.StationaryGAB6b$Blitz_bus_WH' not found
Mission: class 'vehicles.stationary.Stationary$Citerne_POMP' not found
Mission: class 'vehicles.stationary.Stationary$Citerne_POMP' not found
Mission: class 'vehicles.stationary.Stationary$RUS_fuel_TRK' not found
Mission: class 'vehicles.stationary.Stationary$RUS_fuel_TRK' not found
Mission: class 'vehicles.stationary.StationaryGAB6b$Blitz_bus_WH' not found
Mission: class 'vehicles.stationary.Stationary$RUS_fuel_TRK' not found
Mission: class 'vehicles.stationary.StationaryGAB6b$Blitz_bus_WH' not found
1>mp_dotrange FRIENDLY DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
1>mp_dotrange FOE DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
Mission: QuickQMBPro/Desert_Sinai/Desert_Sinairednone00.mis is Playing
java.lang.NoSuchFieldError: listenTACAN
at com.maddox.il2.objects.air.Cockpit.updateBeacons(Cockpit.java:816)
at com.maddox.il2.objects.air.Cockpit.access$600(Cockpit.java:52)
at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:104)
at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:690)
at com.maddox.il2.game.Main3D$RenderCockpitMirror.preRender(Main3D.java:653)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:337)
at com.maddox.il2.engine.Renders.paint(Renders.java:253)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Logged

Mission_bug

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Re: Edlor - de Havilland Canada DHC-6 Twin Otter
« Reply #20 on: August 10, 2022, 03:12:47 AM »

Well I guess the lack of maps is because the two countries (colonies) have not been at war since the 1750s. 

Is it that long ago :o 

The reason I say about maps is that there was a lot of training carried out in both Canada and the USA so even though really there is
really only off shore sub hunting from a combat stand point maps of the area would be good to use as a lead in to actual campaigns
that could start with that part of a pilots career. 

Then again what about the Luft46 what if scenarios. :D


has anyone else have the same issue of crashing in 4.2.1?

Hello dsawan, The aircraft was tested in ModAct 5.30 and BAT both 4.12 based and for me and Alex there were no issues that have not been dealt with before release. ;)

I also have what I call a basic ModAct 5.30 that does not have all the vast collection of stuff I have in it just the dependencies usually recommended for
various mods and in there all was okay.

Everything in the mod is so named that all that is needed is within the mod, the cockpit is named for the aircraft as is the FM so it should not need any other mod to run, I am sorry to say I do not know what to suggest for your issue. :(

Even the textures are 1024 and even though some of the meshes are close to certain limits it should run okay. :-|

Take care and be safe.

Wishing you all the very best, Pete. ;D
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Glaciar

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Re: Edlor - de Havilland Canada DHC-6 Twin Otter
« Reply #21 on: October 30, 2022, 05:54:32 PM »

Hello everybody!! I use to fly very often with these Twin Otter, here in Patagonia Argentina. I hope this continue going on!! And we can make the skins from Argentinian Air Force.

Keep safe!
Logged

Bison_M

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Re: Edlor - de Havilland Canada DHC-6 Twin Otter
« Reply #22 on: May 10, 2024, 06:36:14 AM »

Otter Cockpit Update



Thank you very much to Mission_bug for your help with mesh changes and Java for the cockpit (Thanks Pete!), and also to Ranwers for the cockpits for the B-25 and DC-3!

Link added to the 1st post.

Have a nice flight!

Logged
El sueño de la razón produce monstruos

Draken

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Re: Edlor - de Havilland Canada DHC-6 Twin Otter
« Reply #23 on: May 10, 2024, 08:42:00 AM »

Wow !
I only discover today thay this plane exists in the game !
Logged
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