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Author Topic: Edlor - de Havilland Canada DHC-6 Twin Otter  (Read 9684 times)

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Mission_bug

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Re: Edlor - de Havilland Canada DHC-6 Twin Otter
« Reply #36 on: May 19, 2024, 01:52:39 PM »

Thank you very much Hubberranz for the tests, really appreciated.

I myself was able to confirm mainly what Alex and yourself have found, unfortunately my main install has the overheat turned off and I forgot so it
was only in BAT I started see what both of you had.  ;)
The performance on take-off was better unloaded, I found the AI could get both of the Otter versions up into the sky and levelled out, however, try and load the seaplane and the engines failed and set ablaze quite quickly.  ::(  The hope in posting up the experimental version was that one of you guys might be able to tinker with what was there and maybe get something close to what we would like but FM/EMD work is not everyone's forte, certainly not mine, so it might be we just go with what is in the first post, maybe with better sounds more in keeping with a turboprop.

For my part it is the mapping I will be concentrating on and this is as far as I have got as of this post:



If I can get that into a format our normal textures are in the sim then I will be happy, shrinking the existing
maps might have worked and then placing them together on one texture but I opted to do it this way as I think
there is a better chance of me arranging things more to suit our purpose in IL-2, we will see if I get there or
fail miserably in the next few weeks as I have decided to focus on this for the time being and leave the Bedford
until later when this is hopefully completed. :D

Take care and be safe.

Wishing you all the very best, Pete. ;D
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Hubberranz

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Re: Edlor - de Havilland Canada DHC-6 Twin Otter
« Reply #37 on: May 19, 2024, 05:15:46 PM »

to my test single:  https://www.sas1946.com/main/index.php/topic,72468.0.html

Not easy to implement such single, but now there's news of gunny0134 who has install it in JTW.

Skinnable will be, in the end, GREATLY appreciated.
Thank you for your efforts. Take your time and good luck with your endeavors.

BoB
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Bison_M

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Re: Edlor - de Havilland Canada DHC-6 Twin Otter
« Reply #38 on: May 23, 2024, 12:02:09 AM »

FM update from Mission_bug - Thank you so much Pete! ]cheers[

https://www.mediafire.com/file/8wx8e3ygx17kh3t/DHC6_FM.7z/file

The main objective of this update was to replace the sound from piston to turboprop.

Link added to first post.

Best wishes!
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El sueño de la razón produce monstruos

gunny0134

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Re: Edlor - de Havilland Canada DHC-6 Twin Otter
« Reply #39 on: May 23, 2024, 01:26:13 AM »

The engine sound is close to the jet...

  - on 4.12.2m, BAT 4.1_JTW

Beautiful plane !!


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Mission_bug

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Re: Edlor - de Havilland Canada DHC-6 Twin Otter
« Reply #40 on: May 23, 2024, 01:59:58 AM »

Hello guys, as Alex said the FM merely replaces the sounds, other than that it is as per the link Alex put up in the first page but with the undercarriege issue also sorted out. ;)

As for the beauty, yes it is and so hopefully in the not too distant future we might be able to paint her
up in our own favourite scheme, still a bit to do though on the re-map but here as from yesterday:





Take care and be safe.

Wishing you all the very best, Pete. ;D
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Hubberranz

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Re: Edlor - de Havilland Canada DHC-6 Twin Otter
« Reply #41 on: May 25, 2024, 07:36:16 AM »

bump
..works like a charm. Thank you.  8)
bump
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Bison_M

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Re: Edlor - de Havilland Canada DHC-6 Twin Otter
« Reply #42 on: May 26, 2024, 12:50:31 AM »

The engine sound is close to the jet...

  - on 4.12.2m, BAT 4.1_JTW

Beautiful plane !!
Thanks  for your feedback! :)
All credits to Edlor...

Best wishes! 8)

bump
..works like a charm. Thank you.  8)
bump
Thanks for your feedback! :)
Glad you like it.

Best wishes! 8)
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El sueño de la razón produce monstruos

Mission_bug

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Re: Edlor - de Havilland Canada DHC-6 Twin Otter
« Reply #43 on: June 01, 2024, 01:56:19 PM »

Hello guys, just a quick update on the re-map test. ;)


Nearly everything is now mapped except wheels and props:






Alex pointed out that the rear light did not move with the rudder so I cut it off the Blister1_D0 and
attached it to the rudder:



Here we see the rudder with the test texture:



Here is what will ultimately become the template:



As you can see the texture as it is cannot accomodate the floats so I have to decide how to cope with that,
it maybe we have two textures and I move things about to fit the floats if I can, failing that maybe I can shrink
what I have and adjust all the meshes to allow more to fit the texture or we just have the floats as a separate
texture.

I also need to decide whether to leave the props and wheels using their existing textures or fit them somewhere
on the new map, with that done it is extraction of the re-mapped parts to see what a mess I have made. :D

Anyway, eneough, I am going to watch a filim. ;)

Take care and be safe.

Wishing you all the very best, Pete. ;D
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ZtheE

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Re: Edlor - de Havilland Canada DHC-6 Twin Otter
« Reply #44 on: June 01, 2024, 03:13:21 PM »

YIPPEEE  ]wav[
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I got my BAT license from a cereal box and I finally have a decent PC

Mission_bug

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Re: Edlor - de Havilland Canada DHC-6 Twin Otter
« Reply #45 on: June 02, 2024, 12:24:31 PM »

YIPPEEE  ]wav[

Glad you like it ZtheE. 8)

Today I started to add the various parts into the sim:





I made a second skin just to check all was well in selecting another:





While changing the meshes over I noticed there are no co-commons set so I guess this aircraft was not intended
to be shot at and destroyed, strange for a combat sim. o_O :D

Anyway, I am doing skin changing, the rest is for others. ;)

Take care and be safe.

Wishing you all the very best, Pete. ;D
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dona

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Re: Edlor - de Havilland Canada DHC-6 Twin Otter
« Reply #46 on: June 02, 2024, 03:21:06 PM »

 ]thumleft[ ]thumleft[ ]hello2[ ]hello2[
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Mission_bug

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Re: Edlor - de Havilland Canada DHC-6 Twin Otter
« Reply #47 on: June 03, 2024, 11:58:17 AM »

]thumleft[ ]thumleft[ ]hello2[ ]hello2[

Glad you like it so far dona. 8)


I got the wings in today:



Unfortunately there was a snag, I had missed some of the very smallest faces and so the wings had to be
done again, or at least the top had. ::( This can be so tedious, however, while I was at it I took the chance
to look again at the leading edges and add some of the lower faces into the top part of the texture that did
not quite link up but were difficult to detect before the colour was added and so it holds things up a little. :(

Anyway, onward we go, we will get there eventually. :D

Take care and be safe.

Wishing you all the very best, Pete. ;D
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