I myself tried to activate huge smoke static effects when specific objects were destroyed to simulate the big column of smoke after a strategic bombing but could not succeed so I also think the answer would be no
After my playing around in House.class of late it seems to me that there is no obvious limit to the number of Body types which can be created. Examples of existing ones are WoodMiddle, FuelSmall, RockBig, etc. Indeed, just the other day I created a completely new one, with its own dedicated effects, called Vehicle.
One could create another, called, say, Smoke. Or whatever. The associated object(s) could be made invisible even, basically requiring just a collision box for destruction to initiate the effect. It could be very easily destroyed, or made reasonably tough. The effects for it could be placed in a new folder, such as
Effects/Explodes/Objects/House/Smoke/
Or existing effects could be re-purposed, such as Effects/Smokes/SmokeBoilingBig.eff or Effects/SmokesOld/SmokeShipEnormous.eff.
The code in Explosions.class could randomly select from among 2 or more effects, for a certain unpredictable variety.