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Author Topic: New HB_PacificIslands (reworked by WxTech)  (Read 6447 times)

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SAS~Bombsaway

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Re: HB_PacificIslands(retextured)
« Reply #24 on: August 20, 2022, 05:18:16 PM »

Working on maps can be frustrating. I did it for so long. It seemed that every time I thought I was done, I would see something else I wanted to improve. Textures appearance, the texture tile floor effect, populating, height issues, take off and taxi waypoints, pointy mountain tops and the list goes on.  I would spend months working on a map. Finding historical photos trying to make it correct.

I feel your pain. LOL :)
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starfighter311

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Re: HB_PacificIslands(retextured)
« Reply #25 on: August 20, 2022, 06:14:54 PM »

 :) Hello! WxTech

You are doing a remarkable job, this map is going to be beautiful,
I look forward to see the end result.

I've reworked some textures again, but I'm not going to interfere in what you're doing,
but if I can help you on some details to relieve you or just have an opinion, especially do not hesitate to ask.

PS:
I agree with what SAS~Bombsaway says there is always a detail that escapes us, I know something about this with my skins.

WxTech, you have our full support,

because you are doing a lot...


 ;) Bravo again!   
starfighter311
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WxTech

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Re: HB_PacificIslands(retextured)
« Reply #26 on: August 21, 2022, 05:23:59 PM »

So here's the result, it being the full map employing its own dedicated folder of textures. I include it here instead of creating a new thread, because it's not my project, really. If it's deemed worthy to add to the top post, or to replace the original d/l link, or just left here, it's all OK with me.

Do with it what you will!  ;)


Get it here:

https://www.mediafire.com/file/nnc64c2npbf4nih/HB_PacificIslands_WxTech.7z/file


From the included readme:

This is my second treatment of the HB_Pacific map, it being rather more involved than the first (released Aug 15, 2022). This includes ALL resources required for the map, and effectively fully replaces the original. The textures are all dedicated to this map, none being shared by other maps, so as to avoid inadvertent alterations to those common textures when used with other maps if a texture is altered. This means that a dedicated texture folder for this map has been created:

  MAPMODS/Maps/_Tex/HB_PacificIslands



The other changes:

- As for the first release, replaced all instances of desert palm trees with Pacific palms.

- As for the first release, restored two missing plates at the corner of one of the parking aprons.

- Made the topography even more structured than the first time around.

- Made an adjusted set of forest textures, giving them a bit more varied color for a livelier appearance.

- Reduced the contrast of the forest ground texture, so that the terrain under the forest does not exhibit so great a range of lightness/darkness.

- Made a new ForestFar.tga based on the forest ground texture, and with a suitably low contrast and tone for good transitioning by viewing distance.

- Made a few additional brand new textures.

- Renamed all textures, including with preceding "HB_" prefixes for commonality, and put them in their own folder, as mentioned above.

- Combined previous multiple entries in load.ini, and cleared unused texture slots.



Note that there arose a couple of gaps in the shallows that have proved difficult to fix. They appear on the river and lake on the south island.





Add to all.ini, if you've not installed the original map already:

HB_PacificIslands      HB_PacificIslands/load.ini


#######################################################################################

I include my altered Ground airfield plate textures and .mat files.

The stock textures are included also, renamed with a preceding "-" character. Those have a fairly light yellow-green hue. My altered ones have been made rather lighter still, and the color is almost entirely removed. The base.mat file has had the transparency value set to 0.25, or 25% (and the color made very slightly warmer in hue). The idea is this.

These airfield textures are used on many maps, and typically represent grass surfaces. Most times they are placed on green 'grass' textures underlying them. But sometimes they are used on decidedly brown, 'dirt' airfield textures underneath. It looks really weird to have grassy green strips/taxiways/parking aprons on top of brown dirt! The variety of underlying textures makes me realize that a more neutral hued, rather translucent set of textures makes more sense. For this gives the impression of a more beat down, trodden surface having a lighter tone. This does not clash nearly so badly because the strip/taxiway/apron has the underlying texture partly coming through; it looks more 'organic'.

If you have any other mod (such as my fixed objects) which includes the folder

  3do/Airfield/Ground

You will have to ensure that this one here resides higher up in your mods listing in order to be read first.

If you don't like this texture treatment, simply delete the 3do folder included here.




WxTech

Aug 20, 2022
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genXgamer

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Re: HB_PacificIslands(retextured)
« Reply #27 on: August 21, 2022, 07:22:25 PM »

Thanks WxTech

I'm downloading new version now and will add sea plane runways and taxi points for Dandolo513.

I'll also create a new mission to showcase the updates.
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genXgamer

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Re: HB_PacificIslands(retextured)
« Reply #28 on: August 21, 2022, 07:49:30 PM »

G'day Glenn

Please correct Wood0 in load.ini

Change B_PacificIslands/HB_mount_fields.tga

B needs to be HB

EDIT: This gets the map working in my B.A.T. install, my VP Modpack map builder requires Moon.0000, SL_Jungle and Clouds2048.
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WxTech

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Re: HB_PacificIslands(retextured)
« Reply #29 on: August 21, 2022, 08:17:32 PM »

Aarrgh! After copying everything to my upload folder which serves as the archive for packed mods, I did some tidying up of load.ini and inadvertently deleted that "H".

Thanks for the quick heads up!

Fixed archive ready to d/l.
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starfighter311

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Re: HB_PacificIslands(retextured)
« Reply #30 on: August 24, 2022, 11:16:59 AM »


 :) Hello everyone!

I managed to correct the south island lake and river in the "map_T.tga" file,



Still a few tests to do, when everything is ready, I will change the presentation
and the text of the first post to highlight the work of WxTech with a
new link including additions and fixes that have been made on the map.

 ;) see you soon...
starfighter311

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Mixx

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Re: HB_PacificIslands(retextured)
« Reply #31 on: August 26, 2022, 11:25:44 AM »

The map looks very nice. Plus with new Pacific palms and a new addition from WxTech.
Indeed, it is very realistic.

We look forward to the final version.
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starfighter311

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Re: New HB_PacificIslands (reworked by WxTech)
« Reply #32 on: August 27, 2022, 07:43:13 PM »

 :) Hello everyone!


Here is the New map "HB_PacificIslands (reworked by WxTech)" with the new presentation in the first post,

I gathered all the work of WxTech in a single pack, I hope you like it,

* If I forgot something, please let me know.


 ;) see you soon...

starfighter311


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Dandolo513

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Re: HB_PacificIslands(retextured)
« Reply #33 on: August 28, 2022, 12:09:49 AM »

Thanks WxTech


I'm downloading new version now and will add sea plane runways and taxi points for Dandolo513.

I'll also create a new mission to showcase the updates.


Thanks a lot for consideration.
Dandolo513
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genXgamer

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Re: New HB_PacificIslands (reworked by WxTech)
« Reply #34 on: August 28, 2022, 12:32:52 AM »

G'day Dandolo513

What should of been a 30 minute job has proved a headache.
I cannot get the aircraft to park, taxi to takeoff and landing work fine.

I wonder if it's anything to do with how the map was expanded from the smaller stock one?

My setup is almost identical to SAS~Bombsaway's on the smaller map.
Plane taxis to the end then spins around and proceeds to the next one, tried just about everything I could think of.
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Mixx

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Re: New HB_PacificIslands (reworked by WxTech)
« Reply #35 on: August 28, 2022, 02:31:24 AM »

Hi genXgamer!
Is it related to this map?
Can you show this bug in screenshots.
In theory, this is not related to the expansion of the map, as the plane takes off and lands.
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