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Author Topic: New HB_PacificIslands (reworked by WxTech)  (Read 6448 times)

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vegetarian

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Re: New HB_PacificIslands (reworked by WxTech)
« Reply #48 on: September 09, 2022, 06:29:56 AM »

Thanks mate, that did the trick. Map loads without any problems.
Now I can fly your Beaufighter mission and take out my frustrations after my footy team lost their semi-final tonight!

Cheers, and thanks for your help.
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WxTech

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Re: New HB_PacificIslands (reworked by WxTech)
« Reply #49 on: September 09, 2022, 06:38:14 AM »

Silly of me to overlook the 2048 pixel high clouds texture, as well as the folder of Moon textures! Not everyone will have got them before, and it's so easy for me to forget.

I just updated my mediafire archive, even though it's been superseded by starfighter...
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Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

starfighter311

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Re: New HB_PacificIslands (reworked by WxTech)
« Reply #50 on: September 18, 2022, 04:22:56 PM »

 :) Hello everyone,


Just a small update and have a unique link to avoid confusion.

And the he few improvements made:
- New Map pad reworked ed_m01, 02, 03 en 2048px - 1024px - 512px
- Texture HB_shallows (more luminous)
- Texture HB_mount_fields (more relief)
...and new map screen Presentation

----------------------------------------------------------------------------------------------------------
The full folder HB_PacificIslands_Sea_Planes v1.1 contains:

- Sea plane runways by genXgamer
- HB_PacificIslands_GroundFix by WxTech
- Moon_10 by WxTech
- Trees by WxTech
- Clouds2048 by WxTech
...and all readme.
----------------------------------------------------------------------------------------------------------

- New link in the first post.


 ;) Enjoy and good flight...

starfighter311


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WxTech

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Re: New HB_PacificIslands (reworked by WxTech)
« Reply #51 on: September 28, 2022, 11:57:14 AM »

After finding that fighter bombers attacking the south island's airfield with rockets and guns have a propensity to occasionally run into terrain, I cooked up a reduced height version of map_h. It took just a few seconds in PhotoShop, altering the curve so as to leave the lower heights as is and bringing down the higher elevations smoothly. Here's the result:

This is the south island's airfield, looking toward the south.

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Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

Mixx

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Re: New HB_PacificIslands (reworked by WxTech)
« Reply #52 on: October 01, 2022, 07:42:28 AM »

 I think it looks nice. A hill/mountain is present, but with a lower height.
Did you lower the height in map_h for mountains/hills just around the airfield, or for the entire south island?

 P/S
Thanks to starfighter311 for the overall build of this map.A very nice map. Much better than before
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WxTech

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Re: New HB_PacificIslands (reworked by WxTech)
« Reply #53 on: October 01, 2022, 08:25:05 AM »

I applied the terrain 'sculpt' everywhere. Of course, I could introduce a different degree of terrain adjustment for each of the islands.

One can have different versions of a particular .tga in the map folder, with unique names, and supply the name for the desired version in the load.ini.

Or, one could create effectively a new map to add to the list, so as to have the original and the adjusted variant available at all times.
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Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)
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