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Author Topic: Curtiss F11C Goshawk Hawk II  (Read 7126 times)

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stanislao

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Curtiss F11C Goshawk Hawk II
« on: August 16, 2022, 10:02:38 AM »

 :D  To allow friends of SAS, who like me chose the installation of SAS 4.12, to be able to fly on the beautiful Curtiss Hawk II that 101tfs gave us, I decided to use the patch produced and published by Frankiek on the Hawk II page of 101tfs. I hope not to upset anyone, since I publish a work that is not mine! I do this only to allow for a wider use of this magnificent aircraft. I am attaching, shortly, a series of skins to complete the beautiful painting work done by Dona some time ago. Have a good flight to all!

Link   :    https://www.mediafire.com/file/1j0pqo0cxjk6ksn/06_Curtiss_F11C_Goshawk-Hawk_II-101tfs.rar/file


Link for the 409 version: https://www.mediafire.com/file/ucpo1wbpz8h8ew4/Hawk_II_409.7z/file
See post #23 for the details





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Hubberranz

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Re: Curtiss F11C Goshawk Hawk II
« Reply #1 on: August 16, 2022, 07:15:19 PM »

Thank you stanislao for greater ease of finding it! Great skins by the way ! :D
The mod looks exactly the same as Frankiek's; so is it ?

 https://www.sas1946.com/main/index.php/topic,67373.msg754919.html#msg754919

..cant wait..                                                       stanislao

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stanislao

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Re: Curtiss F11C Goshawk Hawk II
« Reply #2 on: August 17, 2022, 04:24:58 AM »

 :)   Yes, I can confirm that the mod is exactly the one published by Frankiek, he deserves all the credit for allowing us to use this 101tfs aircraft on 4.12 VP Modpack. I just moved the Link to the US-single airplanes page!   ;)

PS   I just inserted a pilot without a transverse crest on the helmet (I hate that type of helmet adopted by Oleg ...)
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WxTech

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Re: Curtiss F11C Goshawk Hawk II
« Reply #3 on: August 17, 2022, 07:07:43 AM »

Very nice plane!

Here are a few quick cockpit tweaks:

https://www.mediafire.com/file/xdzso4i9x66kj98/Curtiss_F11C_Goshawk_HawkII_tweaks_WxTech.7z/file

From the included readme file:

A few quick fixes for the F11C HawkII cockpit, by WxTech


This small update addresses a few of the more immediate concerns I had upon first taking this bird for a spin, and which could be executed quickly and with little effort. The main beneficiary of this is the player who uses a 6dof capable head tracking device. But if you don't have such a piece of kit, you may still make use of all the altered files here; certainly so for target.msh and reticle.tga.


The fixes:

- Expanded the 6dof limits in the cockpit class. This applies to 4.12 and later.
- Repositioned the CAMERA hook position accordingly (moved a little farther forward.)
- Raised the height of the iron sight's rear post, so that now alignment is achieved when the top of the post appears to be touching the lower edge of the central ring. (Previously the top of the post would be clearly below the central ring.)
- Replaced the crude ring sight graphic with a higher resolution texture having thinner rings.



Due to the possibility of players having renamed this plane's mod folder name, I did not bother to adhere to it, instead giving this folder a unique name. Besides, you won't be plunking this folder in your mods folder. Instead, it's best to manually copy over the new files supplied here into the existing, relevant folder. You can disable the original files by adding a "-" character at the beginning of their names.


The three classfiles here are for the cockpit class, and I include my altered .java file (differing only by the addition of the 6dof limits code.) If you are installing this to a pre-4.12 game, where the 6dof limits code was not yet implemented, you will have to ignore these three classfiles.


In the Hawk_2 folder are:

- Body.msh, which has my repositioned CAMERA hook (for the 'normal' pilot viewpoint). If you don't have a 6dof head tracker, ignore this (unless you would like to set your own view hook positions.)
- target.msh, which has the raised rear post on the iron sight.
- reticle.tga, which is the larger and better texture for the front ring on the iron sight.






WxTech
Aug 17, 2022
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Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

Hubberranz

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Re: Curtiss F11C Goshawk Hawk II
« Reply #4 on: August 17, 2022, 12:15:31 PM »

Thank you all for your inputs. Currently testing.

In hierSea,him I have hidden the mask:

[HMask1_D0]
Mesh HMask1_D0
Parent Head1_D0
hidden                                      <----- ..by adding this line.
Attaching 1 0 0 0 1 0 0 0 1 0 0 0

I presume the mask should reappear when flying at high altitude. I have not verified that, since I mostly fly at low altitude.

BoB
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WxTech

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Re: Curtiss F11C Goshawk Hawk II
« Reply #5 on: August 17, 2022, 01:47:04 PM »

I have not made any change in the .him file. I did note the oxygen mask on at low altitude, but thought this was a deliberate choice, perhaps reflecting some inter-war practice?
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Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

gilles64

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Re: Curtiss F11C Goshawk Hawk II
« Reply #6 on: August 18, 2022, 12:09:14 AM »

Great job...as always my dear WxTech! ;D ;)

Greetings,

Gilles
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Hubberranz

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Re: Curtiss F11C Goshawk Hawk II
« Reply #7 on: August 18, 2022, 07:18:20 AM »

.. the oxygen mask on at low altitude, but thought this was a deliberate choice, perhaps reflecting some inter-war practice?
..must be for Covid-19.
Rule No2: ..keep all fire extinguinshers empty.   ;D

https://en.wikipedia.org/wiki/Curtiss_F11C_Goshawk#/media/File:Curtiss_F11c2_a.jpg
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oldschoolie

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Re: Curtiss F11C Goshawk Hawk II
« Reply #8 on: August 19, 2022, 07:40:55 AM »

Lovely piece of history, thank you.  You have given us a great piece of work. My earlier comment about the tail markings was a mistake on my part!
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Piotrek1

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    • SAS IL BYTES BACK
Re: Curtiss F11C Goshawk Hawk II
« Reply #9 on: August 23, 2022, 11:36:46 AM »

Thank you 101tfs , stanislao and WxTech 8),
  I'm currently in the process of replacing my computer and hope to have it done by the end of the month, unfortunately my current computer doesn't give me the opportunity to try all the new mods, so this one will have to wait too :-X.
Best wishes to all three ,

Piotrek
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Vasya

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Re: Curtiss F11C Goshawk Hawk II
« Reply #10 on: August 31, 2022, 05:54:13 AM »

https://drive.google.com/file/d/1S4hbttbP_gzyXcH12cKrBy5RG8FuPjqu/view?usp=sharing
https://drive.google.com/file/d/1DkmGDjQyb-IubmGqhZ-tnVtI5L10YwKM/view?usp=sharing
This cute biplane should have an adjustable stabilizer.
Is this feature implemented in class and FM?
-------------------------
There is already a new fm for Hawk II.  :)
Code: [Select]
[Aircraft]
  Type 1
  Crew 1
  Wingspan 9.6
  Length 6.88
  Seaplane 0
  Canard 0
  Jet 0
  JetHiV 0
[Mass]
  Empty 1378.0
  TakeOff 1874.0
  Oil 28.0
  Fuel 260.0
[Controls]
  CAileron 1
  CAileronTrim 0
  CElevator 1
  CElevatorTrim 1
  CRudder 1
  CRudderTrim 0
  CFlap 0
  CFlapPos 0
  CDiveBrake 0
  CInterceptor 0
  CEngine 1
  CVectoredThrust 0
  CUndercarriage 0
  CLockTailwheel 0
  CStabilizer 1
  CArrestorHook 1
  CWingFold 0
  CCockpitDoor 0
  CockpitDoorPeriod 2.1
  DefaultAileronTrim 0.004
  DefaultElevatorTrim 0.0
  DefaultRudderTrim 0.0953
[Squares]
  Wing 24.30
  Aileron 1.4
  Flap 1.0
  Stabilizer 1.5
  Elevator 1.15
  Keel 0.7
  Rudder 1.15
  Wing_In 3.575
  Wing_Mid 3.575
  Wing_Out 5.0
  AirbrakeCxS 0.0
  FuselageCxS 0.00
[Arm]
  Aileron 2.8
  Flap 2.8
  Stabilizer 4.0
  Keel 4.0
  Elevator 4.4
  Rudder 4.4
  Wing_In 1.5
  Wing_Mid 2.6
  Wing_Out 4.1
  Wing_V 0.0
  GCenter 0.05
  GCenterZ 0.00
  GC_AOA_Shift 0.35
//  GC_Flaps_Shift 0.00
  GC_Gear_Shift -0.20
[Toughness]
  AroneL 50
  AroneR 50
  CF 300
  Engine1 30
  Engine2 30
  Engine3 30
  Engine4 30
  GearL2 200
  GearR2 200
  Keel1 30
  Keel2 50
  Nose 100
  Oil 50
  Rudder1 50
  Rudder2 50
  StabL 50
  StabR 50
  Tail1 150
  Tail2 150
  Turret1B 30
  Turret2B 30
  Turret3B 30
  Turret4B 30
  Turret5B 30
  Turret6B 30
  VatorL 50
  VatorR 50
  WingLIn 100
  WingLMid 90
  WingLOut 80
  WingRIn 100
  WingRMid 90
  WingROut 80
  Flap01 30
  Flap02 30
  Flap03 30
  Flap04 30
[Engine]
  Engine0Family Wright_Cyclone-1820(MOD):hawk2
  Engine0SubModel Wright-Cyclone-SR-1820/F-3/78/HawkII/fixed pitch
//  Position0x -0.9
//  Position0y 0.0
//  Position0z 0.1
//  PropPosition0x -1.6
//  PropPosition0y 0.0
//  PropPosition0z 0.15
//  Vector0x 1.0
//  Vector0y 0.0
//  Vector0z 0.0
[Gear]
  H 3.0704744
  Pitch 15.827158 
  SpringsStiffness 0.3
  TailStiffness 0.2
[Params]
  CriticalAOA 20.00
  CriticalCy 01.30
  CxCurvature 00.80
  CxStraightness 00.128
  CriticalAOAFlap 20.00
  CriticalCyFlap 01.30
  SpinTailAlpha 17.00
  SpinCxLoss 0.04
  SpinCyLoss 0.02
  Vmin 120.0
  Vmax 305.0
  VmaxAllowed 590.0
  VmaxH 322.0
  HofVmax 2200.0
  VminFLAPS 115.0
  VmaxFLAPS 180.0
  Vz_climb 15.0
  V_climb 150.0
  T_turn 14.0
  V_turn 200.0
  K_max 10.5
  Cy0_max 0.15
  FlapsMult 1.0
  FlapsAngSh 4.0
  G_class_coeff 20.0
  G_class 10.0
  ReferenceWeight -15
  Range 840.0
  CruiseSpeed 240.0
  SensYaw 0.4
  SensPitch 0.5
  SensRoll 0.34
[Polares]
  lineCyCoeff 0.083
  AOAMinCx_Shift 0.40
  Cy0_0 0.15
  AOACritH_0 20.0
  AOACritL_0 -16.0
  CyCritH_0 1.30
  CyCritL_0 -0.70
  CxMin_0 0.034
  parabCxCoeff_0 4.0E-4
  Cy0_1 0.15
  AOACritH_1 20.0
  AOACritL_1 -16.0
  CyCritH_1 1.30
  CyCritL_1 -0.70
  CxMin_1 0.034
  parabCxCoeff_1 4.0E-4
  parabAngle 4.5
  Decline 0.008
  maxDistAng 32.0
  draw_graphs 0
[SOUND]
  Engine Std
Code: [Select]
[Wright-Cyclone-SR-1820/F-3/78/HawkII/fixed pitch]
  Carburetor 3
  EngineAcceleration 4.0 
  HorsePowers 710.0   
  BoostFactor 1.0
  TowFactor 1.0
  Thrust 0
  RPMMin 200
  RPMNom 1350.0
  RPMMax 1900.0
  RPMMaxAllowed 2400.0
  Reductor 0.6875
  cProp 0
  PropMass 75.0
  PropDiameter 2.9
  PropAnglerType 1
  PropAnglerSpeed 0.05
  PropAnglerMinParam 1500.0
  PropAnglerMaxParam 2182.0
  PropPhiMin 31.0   
  PropPhiMax 31.0
  PropAoA0 11.0
  Voptimal 260.0
  cCompressor 0
  CompressorRPMCurvature 5.0
  CompressorPAt0 0.4
  CompressorType 1
  CompressorSteps 1
  CompressorPMax 1.16
  CompressorAltitude0 1680.0
  CompressorMultiplier0 1.02817 
  CompressorRPMP0 700.0
  CompressorRPMPMax 1900.0
  CompressorMaxATARPM 1.16
  CompressorSpeedManifold 0.7
  CompressorRPM0 450
  CompressorATA0 0.45
  CompressorRPM1 1200
  CompressorATA1 0.75
  CompressorRPM2 1500
  CompressorATA2 0.88
  CompressorRPM3 1700
  CompressorATA3 1.00
  CompressorRPM4 1900
  CompressorATA4 1.16
  CompressorRPM5 1950
  CompressorATA5 1.16
  DisP0x 2100
  DisP0y 0
  DisP1x 0
  DisP1y 20
  cRadiator 0
  TESPEED 0.005
  TWATERMAXRPM 195
  TOILINMAXRPM 70
  TOILOUTMAXRPM 80
  MAXRPMTIME 600
  MINRPMTIME 999
  TWATERMAX 235
  TWATERMIN 140
  TOILMAX 105
  TOILMIN 40

  SoundName Wright_Cyclone1820_Series
  PropName middle
  StartStopName Wright_Cyclone1820_Series

  FuelConsumptionP0 = 0.230f
  FuelConsumptionP05 = 0.215f
  FuelConsumptionP1 = 0.270f
  FuelConsumptionPMAX = 0.270f
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Vasya

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Re: Curtiss F11C Goshawk Hawk II
« Reply #11 on: August 31, 2022, 07:02:58 AM »

Tell me please!
Where can I get / download skins for this good biplane?
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