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Author Topic: Go-229AX for WAW  (Read 1919 times)

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redbaron96

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Go-229AX for WAW
« on: September 18, 2022, 05:18:11 AM »

This is has taken a little longer than I originally wanted, but here is a working version.
Radar Fg200 works, range of armaments and load-outs, fire extinguisher added to the engines and more....

The 'Go-229AX, 1948'
https://www.mediafire.com/file/82tkyoc1rutn6cl/Go229AX_Mod_Folder_v5.zip/file





****************************************
When using, ensure that the 'G-forces' and 'Reliability' are both turned off in difficulty settings.
Blackouts/Redouts can still be used if you want.

'Realistic Pilot Vulnerability' should be turned off as well, especially if you use the 'heavier' guns (you can use general vulnerability if you want though).
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KingTiger503

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Re: Go-229AX for WAW
« Reply #1 on: September 18, 2022, 05:21:47 AM »

Finally The Project Apocalypse is Here.

I can Feel the POWER!!!!!

The Killing machine is Project Apocalypse!!

Thanks Baron, Very Proud.


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KingTiger503

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Re: Go-229AX for WAW
« Reply #2 on: September 18, 2022, 05:50:00 AM »

Baron, the Log Just Came back.

Code: [Select]
[2022-09-18 19:48:13.430 UTC +8] dT:    0 INTERNAL ERROR: Can't open file '3DO/Cockpit/CockpitGO_229A3NJbeta_FuG_224/hier.him'
[2022-09-18 19:48:13.431 UTC +8] dT:    0 WARNING: object '3DO/Cockpit/CockpitGO_229A3NJbeta_FuG_224/hier.him' of class 'HIM' not loaded
[2022-09-18 19:48:13.431 UTC +8] dT:    0 INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Cockpit/CockpitGO_229A3NJbeta_FuG_224/hier.him
[2022-09-18 19:48:13.431 UTC +8] dT:    0 INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Cockpit/CockpitGO_229A3NJbeta_FuG_224/hier.him
[2022-09-18 19:48:13.431 UTC +8] dT:    0
[2022-09-18 19:48:13.431 UTC +8] dT:    0 java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Cockpit/CockpitGO_229A3NJbeta_FuG_224/hier.him
[2022-09-18 19:48:13.431 UTC +8] dT:    0
[2022-09-18 19:48:13.431 UTC +8] dT:    0 at com.maddox.il2.engine.HierMesh.Load(Native Method)
[2022-09-18 19:48:13.431 UTC +8] dT:    0 at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[2022-09-18 19:48:13.431 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.<init>(Cockpit.java:751)
[2022-09-18 19:48:13.431 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitPilot.<init>(CockpitPilot.java:366)
[2022-09-18 19:48:13.431 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitGO_229AXNJ_Rear.<init>(CockpitGO_229AXNJ_Rear.java:110)
[2022-09-18 19:48:13.431 UTC +8] dT:    0 at java.lang.Class.newInstance0(Native Method)
[2022-09-18 19:48:13.431 UTC +8] dT:    0 at java.lang.Class.newInstance(Unknown Source)
[2022-09-18 19:48:13.431 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:2640)
[2022-09-18 19:48:13.431 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2143)
[2022-09-18 19:48:13.431 UTC +8] dT:    0 at com.maddox.il2.game.Mission.loadAir(Mission.java:1324)
[2022-09-18 19:48:13.432 UTC +8] dT:    0 at com.maddox.il2.ai.Wing.load(Wing.java:143)
[2022-09-18 19:48:13.432 UTC +8] dT:    0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1095)
[2022-09-18 19:48:13.432 UTC +8] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:667)
[2022-09-18 19:48:13.432 UTC +8] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:124)
[2022-09-18 19:48:13.432 UTC +8] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
[2022-09-18 19:48:13.432 UTC +8] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2022-09-18 19:48:13.432 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2022-09-18 19:48:13.432 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2022-09-18 19:48:13.432 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-09-18 19:48:14.252 UTC +8] dT:    0 ObjState.finalize: Object of com.maddox.il2.objects.air.CockpitGO_229AXNJ_Rear NOT destroyed

I dont know why.


Best Regards KT503
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redbaron96

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Re: Go-229AX for WAW
« Reply #3 on: September 18, 2022, 07:18:52 AM »

I will take a look at this.
But I am unsure what is going on, since I have got the Go-229AX flying okay in my install and I can fly it from the rear cockpit.
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KingTiger503

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Re: Go-229AX for WAW
« Reply #4 on: September 18, 2022, 08:12:07 AM »

Nop, It keeps Coming Back.

Code: [Select]
[2022-09-18 22:09:32.777 UTC +8] dT:    0 INTERNAL ERROR: Can't open file '3DO/Cockpit/CockpitGO_229A3NJbeta_FuG_224/hier.him'
[2022-09-18 22:09:32.777 UTC +8] dT:    0 WARNING: object '3DO/Cockpit/CockpitGO_229A3NJbeta_FuG_224/hier.him' of class 'HIM' not loaded
[2022-09-18 22:09:32.777 UTC +8] dT:    0 INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Cockpit/CockpitGO_229A3NJbeta_FuG_224/hier.him
[2022-09-18 22:09:32.777 UTC +8] dT:    0 INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Cockpit/CockpitGO_229A3NJbeta_FuG_224/hier.him
[2022-09-18 22:09:32.777 UTC +8] dT:    0
[2022-09-18 22:09:32.778 UTC +8] dT:    0 java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Cockpit/CockpitGO_229A3NJbeta_FuG_224/hier.him
[2022-09-18 22:09:32.778 UTC +8] dT:    0
[2022-09-18 22:09:32.778 UTC +8] dT:    0 at com.maddox.il2.engine.HierMesh.Load(Native Method)
[2022-09-18 22:09:32.778 UTC +8] dT:    0 at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[2022-09-18 22:09:32.778 UTC +8] dT:    0 at com.maddox.il2.objects.air.Cockpit.<init>(Cockpit.java:751)
[2022-09-18 22:09:32.778 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitPilot.<init>(CockpitPilot.java:366)
[2022-09-18 22:09:32.778 UTC +8] dT:    0 at com.maddox.il2.objects.air.CockpitGO_229AXNJ_Rear.<init>(CockpitGO_229AXNJ_Rear.java:110)
[2022-09-18 22:09:32.778 UTC +8] dT:    0 at java.lang.Class.newInstance0(Native Method)
[2022-09-18 22:09:32.778 UTC +8] dT:    0 at java.lang.Class.newInstance(Unknown Source)
[2022-09-18 22:09:32.778 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:2640)
[2022-09-18 22:09:32.778 UTC +8] dT:    0 at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2143)
[2022-09-18 22:09:32.778 UTC +8] dT:    0 at com.maddox.il2.game.Mission.loadAir(Mission.java:1324)
[2022-09-18 22:09:32.778 UTC +8] dT:    0 at com.maddox.il2.ai.Wing.load(Wing.java:143)
[2022-09-18 22:09:32.779 UTC +8] dT:    0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1095)
[2022-09-18 22:09:32.779 UTC +8] dT:    0 at com.maddox.il2.game.Mission._load(Mission.java:667)
[2022-09-18 22:09:32.779 UTC +8] dT:    0 at com.maddox.il2.game.Mission.access$600(Mission.java:124)
[2022-09-18 22:09:32.779 UTC +8] dT:    0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:412)
[2022-09-18 22:09:32.779 UTC +8] dT:    0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[2022-09-18 22:09:32.779 UTC +8] dT:    0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[2022-09-18 22:09:32.779 UTC +8] dT:    0 at com.maddox.il2.game.Main.exec(Main.java:422)
[2022-09-18 22:09:32.779 UTC +8] dT:    0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2022-09-18 22:09:32.925 UTC +8] dT:    0 ObjState.finalize: Object of com.maddox.il2.objects.air.CockpitGO_229AXNJ_Rear NOT destroyed

I think its the Cockpit itself may have a Problem.


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KingTiger503

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Re: Go-229AX for WAW
« Reply #5 on: September 18, 2022, 10:23:35 AM »

Well, It Works.

But You Better Ask Mike about it.


Best Regards KT503.
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dsawan

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Re: Go-229AX for WAW
« Reply #6 on: September 18, 2022, 04:37:02 PM »

Hi, i tried in a 4.2.1 bat install heavily modded and it crashes to desktop even with v4. here is my log:

Code: [Select]
[Sep 18, 2022 6:33:25 PM UTC -4] ------------ BEGIN log session -------------

[Sep 18, 2022 6:33:25 PM UTC -4] ----------- Switched to pipe mode ----------
OpenGL provider: dx8wrap.dll
OpenGL library:
  Vendor: 1C.Multimedia.Dev/Maddox.
  Render: DirectX8.
  Version: 1.1
  Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
Size: 1280x960
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
DirectX Joystick NOT created: DirectX joystick driver: device not attached

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 8192
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 1.000000
WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
WARNING: 'Perfect' Mode required pixels shaders
WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
15 Splashscreens available.
F-86J loading DiffFM Flight Model
Spawn.get( com.maddox.il2.objects.air.GO_229AXNJ ): com/maddox/il2/objects/air/TypeRadarLiSN2Carrier
java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeRadarLiSN2Carrier
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:17)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get(Spawn.java:39)
at com.maddox.rts.Spawn.get(Spawn.java:28)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NoClassDefFoundError: com/maddox/il2/objects/air/TypeRadarLiSN2Carrier
at java.lang.ClassLoader.defineClass0(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at com.maddox.rts.LDR.loadClass(LDR.java:17)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

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dsawan

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Re: Go-229AX for WAW
« Reply #7 on: September 18, 2022, 04:39:06 PM »

I tried it in waw and jet war. whats funny is i have another install with less mods and it works but reduced loadout. The one thats completely crashing is my main playing install.
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Yaro59

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Re: Go-229AX for WAW
« Reply #8 on: September 19, 2022, 12:31:36 AM »

        I confirm, it will blow my game away in both WAW and Jet Age.
Of course B.A.T. It's a shame, it would be interesting to see how a movie with such an aircraft would turn out.
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KingTiger503

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Re: Go-229AX for WAW
« Reply #9 on: September 19, 2022, 12:44:42 AM »

We need someone to fix the problem.

Unless someone who fix it.


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redbaron96

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Re: Go-229AX for WAW
« Reply #10 on: September 19, 2022, 03:46:59 AM »

I tried it in waw and jet war. whats funny is i have another install with less mods and it works but reduced loadout. The one thats completely crashing is my main playing install.

The mod that I made was for WAW and set as such in the encoder.
That means it may not work in JTW.
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Vampire_pilot

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Re: Go-229AX for WAW
« Reply #11 on: September 19, 2022, 06:30:01 AM »

redbaron, I suspect you have a modded install?

On a BAT test bed, this plane does not work in WAW.

This is a problem with the radar method.

Code: [Select]
ERROR loading sound control sample.xKlimov_VK-1_4000.wav.dist
java.lang.Error: Unresolved compilation problems:
Duplicate nested type Contact
Duplicate nested type SpikeHolder
Return type for the method is missing
SpikeHolder1 cannot be resolved to a type
SpikeHolder1 cannot be resolved to a type
SpikeHolder1 cannot be resolved to a type
SpikeHolder1 cannot be resolved to a type
SpikeHolder1 cannot be resolved to a type
SpikeHolder1 cannot be resolved to a type
SpikeHolder1 cannot be resolved to a type
SpikeHolder1 cannot be resolved to a type
SpikeHolder1 cannot be resolved to a type
SpikeHolder1 cannot be resolved to a type
SpikeHolder1 cannot be resolved to a type
SpikeHolder1 cannot be resolved to a type
SpikeHolder1 cannot be resolved to a type
SpikeHolder1 cannot be resolved to a type
SpikeHolder1 cannot be resolved to a type
SpikeHolder1 cannot be resolved to a type
SpikeHolder1 cannot be resolved to a type
SpikeHolder1 cannot be resolved to a type

at com.maddox.il2.objects.electronics.RadarLiSN2.<init>(RadarLiSN2.java:18)


Edit: solved.

You send out some incomplete or wrong classes which are not even needed:

I trashed your complete "electronics" folder and the 5 radar classes inside and the thing flies.  BAT apparently has all of this in place. I suspect an incompatibility with your mod classes.
The plane now comes with a hell of a lot of hier errors in the log though.
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