WxTech,
Looks really good!
I was hoping to minimize this "tiling" effect by constantly varying the textures! The advantage is that you get a higher sharpness and a more variety of Textures later in game, the disadvantage is that you has a lot of work..
DEMs? No, i have the map from Czech Texan:
https://www.sas1946.com/main/index.php/topic,15092.msg161404.html#msg161404A problem is the lack of space for airfields, especially those where bombers are scheduled to take off later and runways need to be relatively long! I also built these one-way airfields on the map, simply because the airfields were really aligned like that in reality and, as I said, due to a lack of space!
For me as a DCG campaign builder it's a good thing that the map is in some large areas flat!
When the road network will be created for the campaign, it will easier to ensure that the two factions' ground units can see and shoot at each other from a distance later in the mission! But of course that's just my point of view!
Btw, here are other repaints for the map:
https://www.sas1946.com/main/index.php/topic,15092.msg478908.html#msg478908I think Delvpiers Map is one of the oldest of the map mods! I personally hope that someone with more retexturing experience will give the map an extraordinary outfit, which it deserves!