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Author Topic: Kunai grass WIP  (Read 6693 times)

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WxTech

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Re: Kunai grass WIP
« Reply #48 on: November 27, 2022, 10:31:28 AM »

Object count:
8 colors
2m grass in 2 sizes
1m grass in 2 sizes

8 x 2 X 2 =32
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genXgamer

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Re: Kunai grass WIP
« Reply #49 on: December 01, 2022, 03:27:19 AM »

Hi WxTech

Thought Hubberranz had a point when I first read his post the other day.

Yes there are 32 objects but you have only included 16 static entries.
The light version's static entries have not been included in the static list provided and that is why Hubberranz only sees 16 objects in the FMB.
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WxTech

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Re: Kunai grass WIP
« Reply #50 on: December 01, 2022, 06:11:08 AM »

Ahhh,  the lame-brain strikes again! My shirts should have a great big "D" on 'em, for dolt, dimwit, dunce, donderhead, dingbat... That's my superpower.

The archive has been updated, and the full list of 32 static.ini entries is reproduced in the first post. You can simply copy/paste the text from there into your current readme file and static.ini. Just so you don't have to download the whole shebang all over again.

So sorry for the idiocy (on which front I'm inadvertently striving for consistency)!   :-[
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stanislao

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Re: Kunai grass WIP
« Reply #51 on: December 01, 2022, 07:20:13 AM »


 :)Dear WxTech, you don't have to flog yourself, you see that the margin of error expected by any professional is never less than 15-20 per cent, which is why it is essential to have your work checked by a pair of unfamiliar eyes!  We are here not to criticise you but to offer mutual help to correct, improve and enhance our common work!  So thank you for your work and for the inevitable small mistakes that allow us to collaborate.  ;)

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Yaro59

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Re: Kunai grass WIP
« Reply #52 on: December 01, 2022, 09:47:04 AM »


 :)Dear WxTech, you don't have to flog yourself, you see that the margin of error expected by any professional is never less than 15-20 per cent, which is why it is essential to have your work checked by a pair of unfamiliar eyes!  We are here not to criticise you but to offer mutual help to correct, improve and enhance our common work!  So thank you for your work and for the inevitable small mistakes that allow us to collaborate.  ;)


Exactly what Stan wrote.
Keep your head up Glenn, "He who makes no mistakes, makes nothing".
You create many beautiful things for us.
              Best regards and much health  ]thumleft[
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Hubberranz

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Re: Kunai grass WIP
« Reply #53 on: December 01, 2022, 11:29:03 AM »

Yippeee! Upgrading to 32 with the first post entries !   ;D

THANK YOU WxTech !
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genXgamer

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Re: Kunai grass WIP
« Reply #54 on: December 01, 2022, 10:13:14 PM »

And WxTech said,

"Let there be light....versions,"
 and there was light....versions.
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genXgamer

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Re: Kunai grass WIP
« Reply #55 on: June 20, 2023, 08:47:57 PM »

An interesting idea to go with the kunai grass.
Create a plate with burnt grass texture add some fire and smoke for effect.



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genXgamer

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Re: Kunai grass WIP
« Reply #56 on: September 19, 2023, 04:01:42 AM »

Found a couple more uses, makes an excellent rice paddy and half decent river reeds (although could be a little taller).

Would you be able to create a version for rice fields without the underlying ground texture?





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WxTech

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Re: Kunai grass WIP
« Reply #57 on: September 19, 2023, 07:56:30 AM »

For particular colors, or for the whole array?
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genXgamer

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Re: Kunai grass WIP
« Reply #58 on: September 19, 2023, 04:02:28 PM »

Hi Glenn

Just the 1metre tall in original colour.
The green ground texture actually looks good close up as shown in the screenshot, however this isn't a first person shooter and you'll never be that close.
Ideally it should be a block of orderly rows like most sewn crops, but I'll settle for the above request only.


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WxTech

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Re: Kunai grass WIP
« Reply #59 on: September 25, 2023, 04:05:34 PM »

WIP dedicated rice paddy, under construction. This one is 40x40m. Might be a bit big for small farm holdings, but more efficiently covers large areas.

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