At the instigation of genXgamer, I rotated the two existing P-40 wrecks, which are lying on their backs, so as to have upright versions as well.
Get it here:
https://www.mediafire.com/file/k0plectntsfkr3q/P-40_wrecks.7z/fileFrom the included readme:
Stock P-40 wrecks fix, and new versions of these wrecks lying on their bellies, by WxTech
The existing two P-40 wreck objects (general and British) lie on their backs. In the process of making new versions that rest on their bellies, I fixed the Smoke hook position and orientation, and fitted the collision box more closely to the fuselage.
Made brand new are a version of each of these objects, rotated so that they rest on their bellies.
The static ini entries for these two new P-40 wrecks:
[buildings.House$P40wreck_upright]
Title P40wreck_upright
MeshLive 3do/Buildings/P40wreck/dead_upright.sim
MeshDead 3do/Buildings/P40wreck/dead_upright.sim
AlignToLand 0
Body Flesh //FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.01 //0.005
(814)
[buildings.House$P40_gbwreck_upright]
Title P40_gbwreck_upright
MeshLive 3do/Buildings/P40_gbwreck/dead_upright.sim
MeshDead 3do/Buildings/P40_gbwreck/dead_upright.sim
AlignToLand 0
Body Flesh //FuelSmall // FIXME: need special type 'Vehicle'
Panzer 0.01 //0.005
If you use my effects pack v1.6 or later, I recommend to change the Body type to Vehicle.
WxTech
Oct 27, 2022